Fixed numerical accuracy problem in Trackball manipulator.
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@@ -49,6 +49,10 @@ class OSGGA_EXPORT TrackballManipulator : public CameraManipulator
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/** For the give mouse movement calculate the movement of the camera.
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Return true is camera has moved and a redraw is required.*/
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bool calcMovement();
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void computeLocalDataFromCamera();
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void computeCameraFromLocalData();
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void trackball(osg::Vec3& axis,float& angle, float p1x, float p1y, float p2x, float p2y);
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float tb_project_to_sphere(float r, float x, float y);
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@@ -68,6 +72,10 @@ class OSGGA_EXPORT TrackballManipulator : public CameraManipulator
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float _minimumZoomScale;
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bool _thrown;
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osg::Vec3 _center;
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osg::Quat _rotation;
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float _distance;
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};
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@@ -53,6 +53,8 @@ void TrackballManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
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boundingSphere._center,
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osg::Vec3(0.0f,0.0f,1.0f));
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computeLocalDataFromCamera();
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us.requestRedraw();
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}
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@@ -62,9 +64,10 @@ void TrackballManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
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void TrackballManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
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{
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flushMouseEventStack();
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computeLocalDataFromCamera();
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}
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bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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if(!_camera.get()) return false;
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@@ -200,6 +203,41 @@ void TrackballManipulator::addMouseEvent(const GUIEventAdapter& ea)
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}
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void TrackballManipulator::computeLocalDataFromCamera()
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{
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// maths from gluLookAt/osg::Matrix::makeLookAt
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osg::Vec3 f(_camera->getCenterPoint()-_camera->getEyePoint());
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f.normalize();
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osg::Vec3 s(f^_camera->getUpVector());
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s.normalize();
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osg::Vec3 u(s^f);
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u.normalize();
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osg::Matrix rotation_matrix(s[0], u[0], -f[0], 0.0f,
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s[1], u[1], -f[1], 0.0f,
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s[2], u[2], -f[2], 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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_center = _camera->getCenterPoint();
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_distance = _camera->getLookDistance();
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_rotation.set(rotation_matrix);
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_rotation = _rotation.inverse();
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}
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void TrackballManipulator::computeCameraFromLocalData()
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{
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osg::Matrix new_rotation;
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new_rotation.makeRotate(_rotation);
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osg::Vec3 up = osg::Vec3(0.0f,1.0f,0.0) * new_rotation;
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osg::Vec3 eye = (osg::Vec3(0.0f,0.0f,_distance) * new_rotation) + _center;
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_camera->setLookAt(eye,_center,up);
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}
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bool TrackballManipulator::calcMovement()
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{
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@@ -220,7 +258,6 @@ bool TrackballManipulator::calcMovement()
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// rotate camera.
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osg::Vec3 center = _camera->getCenterPoint();
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osg::Vec3 axis;
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float angle;
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@@ -244,12 +281,12 @@ bool TrackballManipulator::calcMovement()
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trackball(axis,angle,px1,py1,px0,py0);
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osg::Matrix mat;
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mat.makeTranslate(-center.x(),-center.y(),-center.z());
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mat *= Matrix::rotate(angle,axis.x(),axis.y(),axis.z());
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mat *= Matrix::translate(center.x(),center.y(),center.z());
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osg::Quat new_rotate;
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new_rotate.makeRotate(angle,axis);
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_rotation = _rotation*new_rotate;
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_camera->transformLookAt(mat);
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computeCameraFromLocalData();
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return true;
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@@ -259,7 +296,6 @@ bool TrackballManipulator::calcMovement()
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{
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// pan model.
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float scale = 0.0015f*focalLength;
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@@ -267,11 +303,10 @@ bool TrackballManipulator::calcMovement()
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osg::Vec3 sv = _camera->getSideVector();
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osg::Vec3 dv = uv*(dy*scale)-sv*(dx*scale);
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osg::Matrix mat;
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mat.makeTranslate(dv.x(),dv.y(),dv.z());
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_camera->transformLookAt(mat);
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_center += dv;
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computeCameraFromLocalData();
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return true;
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}
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@@ -284,29 +319,23 @@ bool TrackballManipulator::calcMovement()
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float scale = 1.0f-dy*0.001f;
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if (fd*scale>_modelScale*_minimumZoomScale)
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{
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// zoom camera in.
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osg::Vec3 center = _camera->getCenterPoint();
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osg::Matrix mat;
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mat.makeTranslate(-center.x(),-center.y(),-center.z());
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mat *= Matrix::scale(scale,scale,scale);
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mat *= Matrix::translate(center.x(),center.y(),center.z());
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_distance *= scale;
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_camera->transformLookAt(mat);
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computeCameraFromLocalData();
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}
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else
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{
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// notify(DEBUG_INFO) << "Pushing forward"<<std::endl;
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// notify(DEBUG_INFO) << "Pushing forward"<<std::endl;
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// push the camera forward.
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float scale = 0.0015f*fd;
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osg::Vec3 dv = _camera->getLookVector()*(dy*scale);
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osg::Matrix mat;
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mat.makeTranslate(dv.x(),dv.y(),dv.z());
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_center += dv;
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_camera->transformLookAt(mat);
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computeCameraFromLocalData();
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}
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