Fixed numerical accuracy problem in Trackball manipulator.

This commit is contained in:
Robert Osfield
2002-08-29 16:38:51 +00:00
parent 3835a82052
commit 44beefa9a5
2 changed files with 60 additions and 23 deletions

View File

@@ -49,6 +49,10 @@ class OSGGA_EXPORT TrackballManipulator : public CameraManipulator
/** For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.*/
bool calcMovement();
void computeLocalDataFromCamera();
void computeCameraFromLocalData();
void trackball(osg::Vec3& axis,float& angle, float p1x, float p1y, float p2x, float p2y);
float tb_project_to_sphere(float r, float x, float y);
@@ -68,6 +72,10 @@ class OSGGA_EXPORT TrackballManipulator : public CameraManipulator
float _minimumZoomScale;
bool _thrown;
osg::Vec3 _center;
osg::Quat _rotation;
float _distance;
};

View File

@@ -53,6 +53,8 @@ void TrackballManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
boundingSphere._center,
osg::Vec3(0.0f,0.0f,1.0f));
computeLocalDataFromCamera();
us.requestRedraw();
}
@@ -62,9 +64,10 @@ void TrackballManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
void TrackballManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
{
flushMouseEventStack();
computeLocalDataFromCamera();
}
bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
if(!_camera.get()) return false;
@@ -200,6 +203,41 @@ void TrackballManipulator::addMouseEvent(const GUIEventAdapter& ea)
}
void TrackballManipulator::computeLocalDataFromCamera()
{
// maths from gluLookAt/osg::Matrix::makeLookAt
osg::Vec3 f(_camera->getCenterPoint()-_camera->getEyePoint());
f.normalize();
osg::Vec3 s(f^_camera->getUpVector());
s.normalize();
osg::Vec3 u(s^f);
u.normalize();
osg::Matrix rotation_matrix(s[0], u[0], -f[0], 0.0f,
s[1], u[1], -f[1], 0.0f,
s[2], u[2], -f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
_center = _camera->getCenterPoint();
_distance = _camera->getLookDistance();
_rotation.set(rotation_matrix);
_rotation = _rotation.inverse();
}
void TrackballManipulator::computeCameraFromLocalData()
{
osg::Matrix new_rotation;
new_rotation.makeRotate(_rotation);
osg::Vec3 up = osg::Vec3(0.0f,1.0f,0.0) * new_rotation;
osg::Vec3 eye = (osg::Vec3(0.0f,0.0f,_distance) * new_rotation) + _center;
_camera->setLookAt(eye,_center,up);
}
bool TrackballManipulator::calcMovement()
{
@@ -220,7 +258,6 @@ bool TrackballManipulator::calcMovement()
// rotate camera.
osg::Vec3 center = _camera->getCenterPoint();
osg::Vec3 axis;
float angle;
@@ -244,12 +281,12 @@ bool TrackballManipulator::calcMovement()
trackball(axis,angle,px1,py1,px0,py0);
osg::Matrix mat;
mat.makeTranslate(-center.x(),-center.y(),-center.z());
mat *= Matrix::rotate(angle,axis.x(),axis.y(),axis.z());
mat *= Matrix::translate(center.x(),center.y(),center.z());
osg::Quat new_rotate;
new_rotate.makeRotate(angle,axis);
_rotation = _rotation*new_rotate;
_camera->transformLookAt(mat);
computeCameraFromLocalData();
return true;
@@ -259,7 +296,6 @@ bool TrackballManipulator::calcMovement()
{
// pan model.
float scale = 0.0015f*focalLength;
@@ -267,11 +303,10 @@ bool TrackballManipulator::calcMovement()
osg::Vec3 sv = _camera->getSideVector();
osg::Vec3 dv = uv*(dy*scale)-sv*(dx*scale);
osg::Matrix mat;
mat.makeTranslate(dv.x(),dv.y(),dv.z());
_camera->transformLookAt(mat);
_center += dv;
computeCameraFromLocalData();
return true;
}
@@ -284,29 +319,23 @@ bool TrackballManipulator::calcMovement()
float scale = 1.0f-dy*0.001f;
if (fd*scale>_modelScale*_minimumZoomScale)
{
// zoom camera in.
osg::Vec3 center = _camera->getCenterPoint();
osg::Matrix mat;
mat.makeTranslate(-center.x(),-center.y(),-center.z());
mat *= Matrix::scale(scale,scale,scale);
mat *= Matrix::translate(center.x(),center.y(),center.z());
_distance *= scale;
_camera->transformLookAt(mat);
computeCameraFromLocalData();
}
else
{
// notify(DEBUG_INFO) << "Pushing forward"<<std::endl;
// notify(DEBUG_INFO) << "Pushing forward"<<std::endl;
// push the camera forward.
float scale = 0.0015f*fd;
osg::Vec3 dv = _camera->getLookVector()*(dy*scale);
osg::Matrix mat;
mat.makeTranslate(dv.x(),dv.y(),dv.z());
_center += dv;
_camera->transformLookAt(mat);
computeCameraFromLocalData();
}