Updates from Macro to support the new multitexture API, and improve
bounding box computation.
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@@ -171,6 +171,9 @@ namespace osgParticle
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/// Perform some post-rendering tasks. Called automatically by particle systems.
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inline void endRender();
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/// Get the current (interpolated) polygon size. Valid only after the first call to update().
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inline float getCurrentSize() const;
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private:
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Shape shape_;
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@@ -391,6 +394,11 @@ namespace osgParticle
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default: ;
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}
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}
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inline float Particle::getCurrentSize() const
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{
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return current_size_;
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}
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}
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@@ -104,7 +104,7 @@ namespace osgParticle
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/** A useful method to set the most common <CODE>StateAttribute</CODE>'s in one call.
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If <CODE>texturefile</CODE> is empty, then texturing is turned off.
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*/
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void setDefaultAttributes(const std::string &texturefile = "", bool emissive_particles = true, bool lighting = false);
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void setDefaultAttributes(const std::string &texturefile = "", bool emissive_particles = true, bool lighting = false, int texture_unit = 0);
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/// (<B>EXPERIMENTAL</B>) Get the level of detail.
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inline int getLevelOfDetail() const;
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@@ -126,7 +126,7 @@ namespace osgParticle
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inline virtual const bool computeBound() const;
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virtual void drawImmediateMode(osg::State &state);
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inline void update_bounds(const osg::Vec3 &p);
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inline void update_bounds(const osg::Vec3 &p, float r);
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void single_pass_render(const osg::Matrix &modelview);
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private:
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@@ -237,19 +237,19 @@ namespace osgParticle
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return true;
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}
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inline void ParticleSystem::update_bounds(const osg::Vec3 &p)
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inline void ParticleSystem::update_bounds(const osg::Vec3 &p, float r)
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{
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if (reset_bounds_flag_) {
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reset_bounds_flag_ = false;
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bmin_ = p;
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bmax_ = p;
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bmax_ = p;
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} else {
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if (p.x() < bmin_.x()) bmin_.x() = p.x();
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if (p.y() < bmin_.y()) bmin_.y() = p.y();
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if (p.z() < bmin_.z()) bmin_.z() = p.z();
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if (p.x() > bmax_.x()) bmax_.x() = p.x();
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if (p.y() > bmax_.y()) bmax_.y() = p.y();
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if (p.z() > bmax_.z()) bmax_.z() = p.z();
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if (p.x() - r < bmin_.x()) bmin_.x() = p.x() - r;
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if (p.y() - r < bmin_.y()) bmin_.y() = p.y() - r;
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if (p.z() - r < bmin_.z()) bmin_.z() = p.z() - r;
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if (p.x() + r > bmax_.x()) bmax_.x() = p.x() + r;
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if (p.y() + r > bmax_.y()) bmax_.y() = p.y() + r;
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if (p.z() + r > bmax_.z()) bmax_.z() = p.z() + r;
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if (!bounds_computed_)
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bounds_computed_ = true;
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@@ -69,7 +69,7 @@ void osgParticle::ParticleSystem::update(double dt)
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for (i=particles_.begin(); i!=end; ++i) {
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if (i->isAlive()) {
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if (i->update(dt)) {
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update_bounds(i->getPosition());
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update_bounds(i->getPosition(), i->getCurrentSize());
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} else {
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deadparts_.push(&(*i));
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}
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@@ -136,7 +136,7 @@ void osgParticle::ParticleSystem::drawImmediateMode(osg::State &state)
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}
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}
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void osgParticle::ParticleSystem::setDefaultAttributes(const std::string &texturefile, bool emissive_particles, bool lighting)
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void osgParticle::ParticleSystem::setDefaultAttributes(const std::string &texturefile, bool emissive_particles, bool lighting, int texture_unit)
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{
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osg::StateSet *stateset = osgNew osg::StateSet;
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@@ -154,11 +154,11 @@ void osgParticle::ParticleSystem::setDefaultAttributes(const std::string &textur
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texture->setImage(osgDB::readImageFile(texturefile));
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texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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stateset->setAttributeAndModes(texture, osg::StateAttribute::ON);
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stateset->setTextureAttributeAndModes(texture_unit, texture, osg::StateAttribute::ON);
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osg::TexEnv *texenv = osgNew osg::TexEnv;
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texenv->setMode(osg::TexEnv::MODULATE);
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stateset->setAttribute(texenv);
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stateset->setTextureAttribute(texture_unit, texenv);
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}
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osg::Transparency *transparency = osgNew osg::Transparency;
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