Updates from Macro to support the new multitexture API, and improve

bounding box computation.
This commit is contained in:
Robert Osfield
2002-07-10 09:14:46 +00:00
parent f4a167c64c
commit 44d0bb05e7
3 changed files with 22 additions and 14 deletions

View File

@@ -171,6 +171,9 @@ namespace osgParticle
/// Perform some post-rendering tasks. Called automatically by particle systems.
inline void endRender();
/// Get the current (interpolated) polygon size. Valid only after the first call to update().
inline float getCurrentSize() const;
private:
Shape shape_;
@@ -391,6 +394,11 @@ namespace osgParticle
default: ;
}
}
inline float Particle::getCurrentSize() const
{
return current_size_;
}
}

View File

@@ -104,7 +104,7 @@ namespace osgParticle
/** A useful method to set the most common <CODE>StateAttribute</CODE>'s in one call.
If <CODE>texturefile</CODE> is empty, then texturing is turned off.
*/
void setDefaultAttributes(const std::string &texturefile = "", bool emissive_particles = true, bool lighting = false);
void setDefaultAttributes(const std::string &texturefile = "", bool emissive_particles = true, bool lighting = false, int texture_unit = 0);
/// (<B>EXPERIMENTAL</B>) Get the level of detail.
inline int getLevelOfDetail() const;
@@ -126,7 +126,7 @@ namespace osgParticle
inline virtual const bool computeBound() const;
virtual void drawImmediateMode(osg::State &state);
inline void update_bounds(const osg::Vec3 &p);
inline void update_bounds(const osg::Vec3 &p, float r);
void single_pass_render(const osg::Matrix &modelview);
private:
@@ -237,19 +237,19 @@ namespace osgParticle
return true;
}
inline void ParticleSystem::update_bounds(const osg::Vec3 &p)
inline void ParticleSystem::update_bounds(const osg::Vec3 &p, float r)
{
if (reset_bounds_flag_) {
reset_bounds_flag_ = false;
bmin_ = p;
bmax_ = p;
bmax_ = p;
} else {
if (p.x() < bmin_.x()) bmin_.x() = p.x();
if (p.y() < bmin_.y()) bmin_.y() = p.y();
if (p.z() < bmin_.z()) bmin_.z() = p.z();
if (p.x() > bmax_.x()) bmax_.x() = p.x();
if (p.y() > bmax_.y()) bmax_.y() = p.y();
if (p.z() > bmax_.z()) bmax_.z() = p.z();
if (p.x() - r < bmin_.x()) bmin_.x() = p.x() - r;
if (p.y() - r < bmin_.y()) bmin_.y() = p.y() - r;
if (p.z() - r < bmin_.z()) bmin_.z() = p.z() - r;
if (p.x() + r > bmax_.x()) bmax_.x() = p.x() + r;
if (p.y() + r > bmax_.y()) bmax_.y() = p.y() + r;
if (p.z() + r > bmax_.z()) bmax_.z() = p.z() + r;
if (!bounds_computed_)
bounds_computed_ = true;

View File

@@ -69,7 +69,7 @@ void osgParticle::ParticleSystem::update(double dt)
for (i=particles_.begin(); i!=end; ++i) {
if (i->isAlive()) {
if (i->update(dt)) {
update_bounds(i->getPosition());
update_bounds(i->getPosition(), i->getCurrentSize());
} else {
deadparts_.push(&(*i));
}
@@ -136,7 +136,7 @@ void osgParticle::ParticleSystem::drawImmediateMode(osg::State &state)
}
}
void osgParticle::ParticleSystem::setDefaultAttributes(const std::string &texturefile, bool emissive_particles, bool lighting)
void osgParticle::ParticleSystem::setDefaultAttributes(const std::string &texturefile, bool emissive_particles, bool lighting, int texture_unit)
{
osg::StateSet *stateset = osgNew osg::StateSet;
@@ -154,11 +154,11 @@ void osgParticle::ParticleSystem::setDefaultAttributes(const std::string &textur
texture->setImage(osgDB::readImageFile(texturefile));
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
stateset->setAttributeAndModes(texture, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(texture_unit, texture, osg::StateAttribute::ON);
osg::TexEnv *texenv = osgNew osg::TexEnv;
texenv->setMode(osg::TexEnv::MODULATE);
stateset->setAttribute(texenv);
stateset->setTextureAttribute(texture_unit, texenv);
}
osg::Transparency *transparency = osgNew osg::Transparency;