From Ulrich Hertlein, added support for TextureRectangle to .osg format.

This commit is contained in:
Robert Osfield
2003-06-25 08:58:48 +00:00
parent 277b6cf24a
commit 46c5eec0d0
5 changed files with 78 additions and 0 deletions

View File

@@ -306,6 +306,10 @@ SOURCE=..\..\..\src\osgPlugins\osg\Texture3D.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\TextureRectangle.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\TextureCubeMap.cpp
# End Source File
# Begin Source File

View File

@@ -45,6 +45,7 @@ class TextureGLModeSet
_textureModeSet.insert(GL_TEXTURE_3D);
_textureModeSet.insert(GL_TEXTURE_CUBE_MAP);
_textureModeSet.insert(GL_TEXTURE_RECTANGLE_NV);
_textureModeSet.insert(GL_TEXTURE_GEN_Q);
_textureModeSet.insert(GL_TEXTURE_GEN_R);

View File

@@ -56,6 +56,7 @@ CXXFILES =\
Texture1D.cpp\
Texture2D.cpp\
Texture3D.cpp\
TextureRectangle.cpp\
TextureCubeMap.cpp\
Transform.cpp\

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@@ -83,6 +83,7 @@ void initGLNames()
ADD_NAME("GL_TEXTURE_3D",GL_TEXTURE_3D)
ADD_NAME("GL_TEXTURE_CUBE_MAP",GL_TEXTURE_CUBE_MAP);
ADD_NAME("GL_TEXTURE_RECTANGLE",GL_TEXTURE_RECTANGLE_NV);
ADD_NAME("GL_TEXTURE_GEN_Q",GL_TEXTURE_GEN_Q)
ADD_NAME("GL_TEXTURE_GEN_R",GL_TEXTURE_GEN_R)
@@ -113,6 +114,7 @@ void initGLNames()
s_TextureGLModeSet.insert(GL_TEXTURE_3D);
s_TextureGLModeSet.insert(GL_TEXTURE_CUBE_MAP);
s_TextureGLModeSet.insert(GL_TEXTURE_RECTANGLE_NV);
s_TextureGLModeSet.insert(GL_TEXTURE_GEN_Q);
s_TextureGLModeSet.insert(GL_TEXTURE_GEN_R);

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@@ -0,0 +1,70 @@
#include "osg/TextureRectangle"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool TextureRectangle_readLocalData(Object& obj, Input& fr);
bool TextureRectangle_writeLocalData(const Object& obj, Output& fw);
bool TextureRectangle_matchWrapStr(const char* str,TextureRectangle::WrapMode& wrap);
const char* TextureRectangle_getWrapStr(TextureRectangle::WrapMode wrap);
bool TextureRectangle_matchFilterStr(const char* str,TextureRectangle::FilterMode& filter);
const char* TextureRectangle_getFilterStr(TextureRectangle::FilterMode filter);
bool TextureRectangle_matchInternalFormatModeStr(const char* str,TextureRectangle::InternalFormatMode& mode);
const char* TextureRectangle_getInternalFormatModeStr(TextureRectangle::InternalFormatMode mode);
bool TextureRectangle_matchInternalFormatStr(const char* str,int& value);
const char* TextureRectangle_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureRectangleProxy
(
new osg::TextureRectangle,
"TextureRectangle",
"Object StateAttribute TextureRectangle TextureBase",
&TextureRectangle_readLocalData,
&TextureRectangle_writeLocalData
);
bool TextureRectangle_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
TextureRectangle& texture = static_cast<TextureRectangle&>(obj);
if (fr[0].matchWord("file") && fr[1].isString())
{
std::string filename = fr[1].getStr();
Image* image = fr.readImage(filename.c_str());
if (image)
{
// name will have already been set by the image plugin,
// but it will have absolute path, so will override it
// here to keep the original name intact.
//image->setFileName(filename);
texture.setImage(image);
}
fr += 2;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool TextureRectangle_writeLocalData(const Object& obj, Output& fw)
{
const TextureRectangle& texture = static_cast<const TextureRectangle&>(obj);
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
{
fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(texture.getImage()->getFileName()))<< std::endl;
}
return true;
}