From Ulrich Hertlein, added support for TextureRectangle to .osg format.
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70
src/osgPlugins/osg/TextureRectangle.cpp
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70
src/osgPlugins/osg/TextureRectangle.cpp
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#include "osg/TextureRectangle"
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#include "osgDB/Registry"
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#include "osgDB/Input"
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#include "osgDB/Output"
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using namespace osg;
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using namespace osgDB;
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// forward declare functions to use later.
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bool TextureRectangle_readLocalData(Object& obj, Input& fr);
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bool TextureRectangle_writeLocalData(const Object& obj, Output& fw);
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bool TextureRectangle_matchWrapStr(const char* str,TextureRectangle::WrapMode& wrap);
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const char* TextureRectangle_getWrapStr(TextureRectangle::WrapMode wrap);
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bool TextureRectangle_matchFilterStr(const char* str,TextureRectangle::FilterMode& filter);
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const char* TextureRectangle_getFilterStr(TextureRectangle::FilterMode filter);
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bool TextureRectangle_matchInternalFormatModeStr(const char* str,TextureRectangle::InternalFormatMode& mode);
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const char* TextureRectangle_getInternalFormatModeStr(TextureRectangle::InternalFormatMode mode);
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bool TextureRectangle_matchInternalFormatStr(const char* str,int& value);
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const char* TextureRectangle_getInternalFormatStr(int value);
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// register the read and write functions with the osgDB::Registry.
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RegisterDotOsgWrapperProxy g_TextureRectangleProxy
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(
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new osg::TextureRectangle,
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"TextureRectangle",
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"Object StateAttribute TextureRectangle TextureBase",
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&TextureRectangle_readLocalData,
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&TextureRectangle_writeLocalData
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);
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bool TextureRectangle_readLocalData(Object& obj, Input& fr)
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{
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bool iteratorAdvanced = false;
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TextureRectangle& texture = static_cast<TextureRectangle&>(obj);
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if (fr[0].matchWord("file") && fr[1].isString())
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{
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std::string filename = fr[1].getStr();
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Image* image = fr.readImage(filename.c_str());
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if (image)
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{
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// name will have already been set by the image plugin,
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// but it will have absolute path, so will override it
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// here to keep the original name intact.
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//image->setFileName(filename);
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texture.setImage(image);
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}
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fr += 2;
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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}
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bool TextureRectangle_writeLocalData(const Object& obj, Output& fw)
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{
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const TextureRectangle& texture = static_cast<const TextureRectangle&>(obj);
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if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
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{
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fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(texture.getImage()->getFileName()))<< std::endl;
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}
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return true;
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}
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