Added NEW_APPROACH code path that merges the separate GlyphGeometry arrays and primitives into a single set of arrays and primitives
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@@ -127,6 +127,10 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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void computeGlyphRepresentation();
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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// ** glyph and other information to render the glyph
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struct GlyphRenderInfo
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{
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@@ -22,6 +22,8 @@
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namespace osgText {
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#define NEW_APPROACH
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class OSGTEXT_EXPORT TextBase : public osg::Drawable
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{
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public:
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@@ -326,6 +328,7 @@ protected:
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void setupDecoration();
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Coords _coords;
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Coords _normals;
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ColorCoords _colorCoords;
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TexCoords _texcoords;
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@@ -245,6 +245,20 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
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return lastChar;
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}
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inline void copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset)
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{
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for(osg::Geometry::PrimitiveSetList::const_iterator pitr = src_PrimitiveSetList.begin();
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pitr != src_PrimitiveSetList.end();
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++pitr)
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{
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const osg::PrimitiveSet* src_primset = pitr->get();
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osg::PrimitiveSet* dst_primset = osg::clone(src_primset, osg::CopyOp::DEEP_COPY_ALL);
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dst_primset->offsetIndices(offset);
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dest_PrimitiveSetList.push_back(dst_primset);
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}
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}
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void Text3D::computeGlyphRepresentation()
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{
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if (_font.valid() == false) return;
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@@ -405,10 +419,59 @@ void Text3D::computeGlyphRepresentation()
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float thickness = _style.valid() ? _style->getThicknessRatio() : 0.1f;
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_textBB.zMin() = -thickness;
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computePositions();
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#ifdef NEW_APPROACH
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if (!_coords) _coords = new osg::Vec3Array;
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if (!_normals) _normals = new osg::Vec3Array;
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_frontPrimitiveSetList.clear();
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_wallPrimitiveSetList.clear();
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_backPrimitiveSetList.clear();
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TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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osg::Vec3Array* src_vertices = dynamic_cast<osg::Vec3Array*>(it->_glyphGeometry->getVertexArray());
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osg::Vec3Array* src_normals = dynamic_cast<osg::Vec3Array*>(it->_glyphGeometry->getNormalArray());
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if (!src_vertices) continue;
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unsigned int base = _coords->size();
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osg::Vec3 position = it->_position;
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// copy vertices and place in final position
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_coords->insert(_coords->end(), src_vertices->begin(), src_vertices->end());
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for(unsigned int i=base; i<_coords->size(); ++i)
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{
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(*_coords)[i] += position;
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}
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// copy normals
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_normals->insert(_normals->end(), src_normals->begin(), src_normals->end());
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copyAndOffsetPrimitiveSets(_frontPrimitiveSetList, it->_glyphGeometry->getFrontPrimitiveSetList(), base);
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copyAndOffsetPrimitiveSets(_wallPrimitiveSetList, it->_glyphGeometry->getWallPrimitiveSetList(), base);
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copyAndOffsetPrimitiveSets(_backPrimitiveSetList, it->_glyphGeometry->getBackPrimitiveSetList(), base);
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}
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}
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OSG_NOTICE<<"_coords.size()=="<<_coords->size()<<std::endl;
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OSG_NOTICE<<"_frontPrimitiveSetList.size()=="<<_frontPrimitiveSetList.size()<<std::endl;
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OSG_NOTICE<<"_wallPrimitiveSetList.size()=="<<_wallPrimitiveSetList.size()<<std::endl;
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OSG_NOTICE<<"_backPrimitiveSetList.size()=="<<_backPrimitiveSetList.size()<<std::endl;
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#endif
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// set up the vertices for any boundinbox or alignment decoration
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setupDecoration();
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computePositions();
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}
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osg::BoundingBox Text3D::computeBoundingBox() const
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@@ -507,13 +570,43 @@ void Text3D::renderPerGlyph(osg::State & state) const
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const osg::StateSet* frontStateSet = getStateSet();
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const osg::StateSet* wallStateSet = getWallStateSet();
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const osg::StateSet* backStateSet = getBackStateSet();
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bool applyMainColor = false;
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if (wallStateSet==0) wallStateSet = frontStateSet;
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else if (wallStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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if (backStateSet==0) backStateSet = frontStateSet;
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else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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#ifdef NEW_APPROACH
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// OSG_NOTICE<<"Text3D::renderPerGlyph"<<std::endl;
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state.lazyDisablingOfVertexAttributes();
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state.setVertexPointer(_coords.get());
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state.setNormalPointer(_normals.get());
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state.applyDisablingOfVertexAttributes();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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#else
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// ** for each line, do ...
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TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
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@@ -528,6 +621,7 @@ void Text3D::renderPerGlyph(osg::State & state) const
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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state.lazyDisablingOfVertexAttributes();
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// ** apply the vertex array
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@@ -536,11 +630,7 @@ void Text3D::renderPerGlyph(osg::State & state) const
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state.applyDisablingOfVertexAttributes();
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if (frontStateSet!=backStateSet)
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{
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state.apply(frontStateSet);
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if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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}
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if (frontStateSet!=backStateSet) state.apply(frontStateSet);
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osg::Geometry::PrimitiveSetList & pslFront = it->_glyphGeometry->getFrontPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslFront.begin(), end = pslFront.end(); itr!=end; ++itr)
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@@ -557,11 +647,7 @@ void Text3D::renderPerGlyph(osg::State & state) const
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet)
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{
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state.apply(backStateSet);
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if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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osg::Geometry::PrimitiveSetList & pslBack = it->_glyphGeometry->getBackPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslBack.begin(), end=pslBack.end(); itr!=end; ++itr)
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@@ -570,6 +656,7 @@ void Text3D::renderPerGlyph(osg::State & state) const
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}
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}
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}
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#endif
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}
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void Text3D::renderPerFace(osg::State & state) const
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@@ -579,14 +666,41 @@ void Text3D::renderPerFace(osg::State & state) const
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const osg::StateSet* frontStateSet = getStateSet();
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const osg::StateSet* wallStateSet = getWallStateSet();
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const osg::StateSet* backStateSet = getBackStateSet();
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bool applyMainColor = false;
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if (wallStateSet==0) wallStateSet = frontStateSet;
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else if (wallStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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if (backStateSet==0) backStateSet = frontStateSet;
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else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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#ifdef NEW_APPROACH
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// OSG_NOTICE<<"Text3D::renderPerFace"<<std::endl;
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state.lazyDisablingOfVertexAttributes();
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state.setVertexPointer(_coords.get());
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state.setNormalPointer(_normals.get());
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state.applyDisablingOfVertexAttributes();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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#else
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TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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@@ -635,11 +749,7 @@ void Text3D::renderPerFace(osg::State & state) const
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}
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}
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if (backStateSet!=wallStateSet)
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{
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state.apply(backStateSet);
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if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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@@ -662,6 +772,7 @@ void Text3D::renderPerFace(osg::State & state) const
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}
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}
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}
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#endif
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}
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