From Eric Wing, compile fixes.
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@@ -199,7 +199,7 @@ namespace osgParticle
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inline void transformPositionVelocity(const osg::Matrix& xform);
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/// Transform position and velocity vectors by a combination of two matrices
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void Particle::transformPositionVelocity(const osg::Matrix& xform1, const osg::Matrix& xform2, float r);
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void transformPositionVelocity(const osg::Matrix& xform1, const osg::Matrix& xform2, float r);
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/// Set the angle vector.
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inline void setAngle(const osg::Vec3& a);
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@@ -91,7 +91,7 @@ public:
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/** Tesselate the constraint loops so that the crossing points are interpolated
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* and added to the contraints for the triangulation. */
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void DelaunayConstraint::handleOverlaps(void);
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void handleOverlaps(void);
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protected:
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virtual ~DelaunayConstraint() {}
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@@ -513,7 +513,7 @@ void DataSet::SourceData::readImage(DestinationData& destination)
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// as RGB.
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if( hasRGB )
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{
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GDALRasterBand* bandRed = bandRed = _gdalDataSet->GetRasterBand(1);
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GDALRasterBand* bandRed = _gdalDataSet->GetRasterBand(1);
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GDALRasterBand* bandGreen = _gdalDataSet->GetRasterBand(2);
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GDALRasterBand* bandBlue = _gdalDataSet->GetRasterBand(3);
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GDALRasterBand* bandAlpha = hasAlpha ? _gdalDataSet->GetRasterBand(4) : 0;
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