Added non const releaseGLObjects(osg::State* state) for backwards compatibility
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@@ -39,6 +39,9 @@ class OSG_EXPORT ShaderComposer : public osg::Object
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virtual osg::Shader* composeMain(const Shaders& shaders);
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virtual void addShaderToProgram(Program* program, const Shaders& shaders);
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/// kept for backward compatibility
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void releaseGLObjects(osg::State* state) { static_cast<const ShaderComposer*>(this)->releaseGLObjects(state); }
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virtual void releaseGLObjects(osg::State* state) const;
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protected:
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