Introduced new osg::ObserverNodePath class that robustly manages a NodePath in a thread safe manner,

making it easier for users to track a NodePath even when nodes in the path get deleted.
This commit is contained in:
Robert Osfield
2010-02-15 20:14:32 +00:00
parent 644b2e15d1
commit 4a567d9954
3 changed files with 233 additions and 0 deletions

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@@ -0,0 +1,73 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_OBSERVERNODEPATH
#define OSG_OBSERVERNODEPATH 1
#include <osg/Node>
#include <osg/Observer>
#include <osg/ref_ptr>
#include <list>
namespace osg {
typedef std::list< osg::ref_ptr<osg::Node> > RefNodePath;
/** ObserverNodePath is an observer class for tracking changes to a NodePath,
* that automatically invalidates it when nodes are deleted.*/
class OSG_EXPORT ObserverNodePath : public osg::Observer
{
public:
ObserverNodePath();
ObserverNodePath(const ObserverNodePath& rhs);
ObserverNodePath(const osg::NodePath& nodePath);
~ObserverNodePath();
ObserverNodePath& operator = (const ObserverNodePath& rhs);
bool valid() const { return _valid; }
void setNodePath(const osg::RefNodePath& nodePath);
void setNodePath(const osg::NodePath& nodePath);
void clearNodePath();
/** Get a thread safe RefNodePath.*/
bool getRefNodePath(RefNodePath& refNodePath) const;
/** Get a lightweight NodePath that isn't thread safe but
* may be safely used in single threaded applications, or when
* its known that the NodePath won't be invalidated during usage
* of the NodePath.*/
bool getNodePath(NodePath& nodePath) const;
protected:
void _setNodePath(const osg::NodePath& nodePath);
void _clearNodePath();
virtual bool objectUnreferenced(void* ptr);
mutable OpenThreads::Mutex _mutex;
osg::NodePath _nodePath;
bool _valid;
};
}
#endif

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@@ -111,6 +111,8 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/Notify
${HEADER_PATH}/Object
${HEADER_PATH}/observer_ptr
${HEADER_PATH}/Observer
${HEADER_PATH}/ObserverNodePath
${HEADER_PATH}/OccluderNode
${HEADER_PATH}/OcclusionQueryNode
${HEADER_PATH}/OperationThread
@@ -274,6 +276,7 @@ ADD_LIBRARY(${LIB_NAME}
NodeVisitor.cpp
Notify.cpp
Object.cpp
ObserverNodePath.cpp
OccluderNode.cpp
OcclusionQueryNode.cpp
OperationThread.cpp

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@@ -0,0 +1,157 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ObserverNodePath>
using namespace osg;
ObserverNodePath::ObserverNodePath():
_valid(false)
{
}
ObserverNodePath::ObserverNodePath(const ObserverNodePath& rhs):
_valid(false)
{
RefNodePath refNodePath;
if (rhs.getRefNodePath(refNodePath))
{
setNodePath(refNodePath);
}
}
ObserverNodePath::ObserverNodePath(const osg::NodePath& nodePath):
_valid(false)
{
setNodePath(nodePath);
}
ObserverNodePath::~ObserverNodePath()
{
clearNodePath();
}
ObserverNodePath& ObserverNodePath::operator = (const ObserverNodePath& rhs)
{
if (&rhs==this) return *this;
RefNodePath refNodePath;
if (rhs.getRefNodePath(refNodePath))
{
setNodePath(refNodePath);
}
return *this;
}
void ObserverNodePath::setNodePath(const osg::NodePath& nodePath)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_setNodePath(nodePath);
}
void ObserverNodePath::setNodePath(const osg::RefNodePath& refNodePath)
{
osg::NodePath nodePath;
for(RefNodePath::const_iterator itr = refNodePath.begin(); itr != refNodePath.end(); ++itr)
{
nodePath.push_back(itr->get());
}
setNodePath(nodePath);
}
void ObserverNodePath::clearNodePath()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_clearNodePath();
}
bool ObserverNodePath::getRefNodePath(RefNodePath& refNodePath) const
{
refNodePath.clear();
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (!_valid) return false;
for(osg::NodePath::const_iterator itr = _nodePath.begin();
itr != _nodePath.end();
++itr)
{
refNodePath.push_back(*itr);
}
return !refNodePath.empty();
}
bool ObserverNodePath::getNodePath(NodePath& nodePath) const
{
nodePath.clear();
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (!_valid) return false;
nodePath = _nodePath;
return !nodePath.empty();
}
void ObserverNodePath::_setNodePath(const osg::NodePath& nodePath)
{
if (nodePath==_nodePath) return;
_clearNodePath();
_nodePath = nodePath;
for(osg::NodePath::iterator itr = _nodePath.begin();
itr != _nodePath.end();
++itr)
{
(*itr)->addObserver(this);
}
_valid = true;
}
void ObserverNodePath::_clearNodePath()
{
for(osg::NodePath::iterator itr = _nodePath.begin();
itr != _nodePath.end();
++itr)
{
(*itr)->removeObserver(this);
}
_nodePath.clear();
_valid = false;
}
bool ObserverNodePath::objectUnreferenced(void* ptr)
{
osg::Node* node = reinterpret_cast<osg::Node*>(ptr);
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_valid = false;
for(osg::NodePath::iterator itr = _nodePath.begin();
itr != _nodePath.end();
++itr)
{
if (*itr == node)
{
_nodePath.erase(itr);
// return true as we wish calling method to remove self from observert set.
return true;
}
}
// return true as we wish calling method to remove self from observert set.
return true;
}