Introduced new osg::ObserverNodePath class that robustly manages a NodePath in a thread safe manner,
making it easier for users to track a NodePath even when nodes in the path get deleted.
This commit is contained in:
73
include/osg/ObserverNodePath
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73
include/osg/ObserverNodePath
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_OBSERVERNODEPATH
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#define OSG_OBSERVERNODEPATH 1
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#include <osg/Node>
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#include <osg/Observer>
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#include <osg/ref_ptr>
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#include <list>
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namespace osg {
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typedef std::list< osg::ref_ptr<osg::Node> > RefNodePath;
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/** ObserverNodePath is an observer class for tracking changes to a NodePath,
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* that automatically invalidates it when nodes are deleted.*/
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class OSG_EXPORT ObserverNodePath : public osg::Observer
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{
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public:
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ObserverNodePath();
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ObserverNodePath(const ObserverNodePath& rhs);
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ObserverNodePath(const osg::NodePath& nodePath);
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~ObserverNodePath();
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ObserverNodePath& operator = (const ObserverNodePath& rhs);
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bool valid() const { return _valid; }
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void setNodePath(const osg::RefNodePath& nodePath);
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void setNodePath(const osg::NodePath& nodePath);
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void clearNodePath();
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/** Get a thread safe RefNodePath.*/
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bool getRefNodePath(RefNodePath& refNodePath) const;
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/** Get a lightweight NodePath that isn't thread safe but
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* may be safely used in single threaded applications, or when
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* its known that the NodePath won't be invalidated during usage
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* of the NodePath.*/
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bool getNodePath(NodePath& nodePath) const;
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protected:
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void _setNodePath(const osg::NodePath& nodePath);
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void _clearNodePath();
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virtual bool objectUnreferenced(void* ptr);
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mutable OpenThreads::Mutex _mutex;
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osg::NodePath _nodePath;
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bool _valid;
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};
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}
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#endif
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@@ -111,6 +111,8 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Notify
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${HEADER_PATH}/Object
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${HEADER_PATH}/observer_ptr
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${HEADER_PATH}/Observer
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${HEADER_PATH}/ObserverNodePath
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${HEADER_PATH}/OccluderNode
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${HEADER_PATH}/OcclusionQueryNode
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${HEADER_PATH}/OperationThread
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@@ -274,6 +276,7 @@ ADD_LIBRARY(${LIB_NAME}
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NodeVisitor.cpp
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Notify.cpp
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Object.cpp
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ObserverNodePath.cpp
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OccluderNode.cpp
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OcclusionQueryNode.cpp
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OperationThread.cpp
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157
src/osg/ObserverNodePath.cpp
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157
src/osg/ObserverNodePath.cpp
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@@ -0,0 +1,157 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/ObserverNodePath>
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using namespace osg;
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ObserverNodePath::ObserverNodePath():
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_valid(false)
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{
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}
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ObserverNodePath::ObserverNodePath(const ObserverNodePath& rhs):
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_valid(false)
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{
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RefNodePath refNodePath;
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if (rhs.getRefNodePath(refNodePath))
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{
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setNodePath(refNodePath);
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}
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}
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ObserverNodePath::ObserverNodePath(const osg::NodePath& nodePath):
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_valid(false)
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{
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setNodePath(nodePath);
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}
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ObserverNodePath::~ObserverNodePath()
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{
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clearNodePath();
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}
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ObserverNodePath& ObserverNodePath::operator = (const ObserverNodePath& rhs)
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{
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if (&rhs==this) return *this;
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RefNodePath refNodePath;
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if (rhs.getRefNodePath(refNodePath))
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{
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setNodePath(refNodePath);
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}
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return *this;
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}
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void ObserverNodePath::setNodePath(const osg::NodePath& nodePath)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_setNodePath(nodePath);
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}
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void ObserverNodePath::setNodePath(const osg::RefNodePath& refNodePath)
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{
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osg::NodePath nodePath;
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for(RefNodePath::const_iterator itr = refNodePath.begin(); itr != refNodePath.end(); ++itr)
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{
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nodePath.push_back(itr->get());
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}
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setNodePath(nodePath);
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}
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void ObserverNodePath::clearNodePath()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_clearNodePath();
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}
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bool ObserverNodePath::getRefNodePath(RefNodePath& refNodePath) const
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{
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refNodePath.clear();
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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if (!_valid) return false;
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for(osg::NodePath::const_iterator itr = _nodePath.begin();
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itr != _nodePath.end();
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++itr)
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{
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refNodePath.push_back(*itr);
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}
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return !refNodePath.empty();
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}
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bool ObserverNodePath::getNodePath(NodePath& nodePath) const
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{
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nodePath.clear();
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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if (!_valid) return false;
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nodePath = _nodePath;
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return !nodePath.empty();
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}
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void ObserverNodePath::_setNodePath(const osg::NodePath& nodePath)
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{
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if (nodePath==_nodePath) return;
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_clearNodePath();
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_nodePath = nodePath;
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for(osg::NodePath::iterator itr = _nodePath.begin();
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itr != _nodePath.end();
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++itr)
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{
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(*itr)->addObserver(this);
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}
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_valid = true;
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}
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void ObserverNodePath::_clearNodePath()
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{
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for(osg::NodePath::iterator itr = _nodePath.begin();
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itr != _nodePath.end();
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++itr)
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{
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(*itr)->removeObserver(this);
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}
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_nodePath.clear();
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_valid = false;
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}
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bool ObserverNodePath::objectUnreferenced(void* ptr)
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{
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osg::Node* node = reinterpret_cast<osg::Node*>(ptr);
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_valid = false;
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for(osg::NodePath::iterator itr = _nodePath.begin();
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itr != _nodePath.end();
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++itr)
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{
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if (*itr == node)
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{
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_nodePath.erase(itr);
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// return true as we wish calling method to remove self from observert set.
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return true;
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}
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}
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// return true as we wish calling method to remove self from observert set.
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return true;
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}
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