Added GL #define for Windows build
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14687 16af8721-9629-0410-8352-f15c8da7e697
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@@ -585,6 +585,10 @@ typedef char GLchar;
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#define GL_SEPARATE_ATTRIBS 0x8C8D
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#endif
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#ifndef GL_RASTERIZER_DISCARD
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#define GL_RASTERIZER_DISCARD 0x8C89
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#endif
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#ifndef GL_VERSION_3_2
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typedef struct __GLsync *GLsync;
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#endif
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