fix typo
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@@ -151,8 +151,8 @@ void Uniform::allocateDataArray()
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_int64Array = new Int64Array(arrayNumElements);
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return;
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case GL_UINT64_ARB:
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_uintArray = new UInt64Array(arrayNumElements);
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case GL_UNSIGNED_INT64_ARB:
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_uint64Array = new UInt64Array(arrayNumElements);
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return;
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default:
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