Removed the M_PI defines from include/osg/Math and have use a const double osg::PI etc
in its place.
This commit is contained in:
@@ -9,23 +9,9 @@
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#if defined(WIN32) || defined (macintosh)
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#include <float.h>
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#if !defined(__CYGWIN__)
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#define M_E 2.7182818284590452354
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#define M_LOG2E 1.4426950408889634074
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#define M_LOG10E 0.43429448190325182765
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#define M_LN2 0.69314718055994530942
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#define M_LN10 2.30258509299404568402
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#define M_PI 3.14159265358979323846
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#define M_PI_2 1.57079632679489661923
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#define M_PI_4 0.78539816339744830962
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#define M_1_PI 0.31830988618379067154
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#define M_2_PI 0.63661977236758134308
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#define M_2_SQRTPI 1.12837916709551257390
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#define M_SQRT2 1.41421356237309504880
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#define M_SQRT1_2 0.70710678118654752440
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#endif // __CYGWIN__
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#endif
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// PJA MAC OSX
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// This appears to be the simplest way to get these defined under MACOSX
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// where they arent in math.h
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@@ -66,18 +52,21 @@
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namespace osg {
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inline double inDegrees(double angle) { return angle*M_PI/180.0; }
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// define the stand trig values
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const double PI = 3.14159265358979323846;
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const double PI_2 = 1.57079632679489661923;
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const double PI_4 = 0.78539816339744830962;
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inline double inDegrees(double angle) { return angle*PI/180.0; }
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inline double inRadians(double angle) { return angle; }
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inline double DegreesToRadians(double angle) { return angle*M_PI/180.0; }
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inline double RadiansToDegrees(double angle) { return angle*180.0/M_PI; }
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inline double DegreesToRadians(double angle) { return angle*PI/180.0; }
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inline double RadiansToDegrees(double angle) { return angle*180.0/PI; }
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#if defined(WIN32) && !defined(__CYGWIN__)
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inline bool isNaN(float v) { return _isnan(v)!=0; }
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inline bool isNaN(double v) { return _isnan(v)!=0; }
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#elif __sgi
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inline bool isNaN(float v) { return isnan(v); }
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inline bool isNaN(double v) { return isnan(v); }
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#else
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inline bool isNaN(float v) { return isnan(v); }
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inline bool isNaN(double v) { return isnan(v); }
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@@ -48,8 +48,8 @@ Node *makeSky( void )
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{
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for( j = 0; j <= 18; j++ )
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{
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alpha = lev[i] * M_PI/180.0;
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theta = (float)(j*20) * M_PI/180.0;
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alpha = osg::DegreesToRadians(lev[i]);
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theta = osg::DegreesToRadians((float)(j*20));
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x = radius * cosf( alpha ) * cosf( theta );
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y = radius * cosf( alpha ) * -sinf( theta );
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@@ -68,7 +68,7 @@ Node *makeTank( void )
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{
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float x, y, z;
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float s, t;
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float theta = (float)i * M_PI/180.0;
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float theta = osg::DegreesToRadians((float)i);
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s = (float)i/90.0;
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t = 1.0;
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@@ -144,7 +144,7 @@ Node *makeTank( void )
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{
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float x, y, z;
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float s, t;
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float theta = (float)i * M_PI/180.0;
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float theta = osg::DegreesToRadians((float)i);
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// s = (float)i/360.0;
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// t = 1.0;
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@@ -8,9 +8,6 @@
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using namespace osg;
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#define DEG2RAD(x) ((x)*M_PI/180.0)
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#define RAD2DEG(x) ((x)*180.0/M_PI)
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#define SET_ROW(row, v1, v2, v3, v4 ) \
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_mat[(row)][0] = (v1); \
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_mat[(row)][1] = (v2); \
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@@ -20,6 +20,8 @@
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#endif
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#include "glm.h"
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#include <osg/Math>
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/* defines */
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#define T(x) model->triangles[(x)]
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@@ -1091,7 +1093,7 @@ glmVertexNormals(GLMmodel* model, GLfloat angle)
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assert(model->facetnorms);
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/* calculate the cosine of the angle (in degrees) */
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cos_angle = (float)cos(angle * M_PI / 180.0);
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cos_angle = (float)cos(osg::DegreesToRadians(angle));
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/* nuke any previous normals */
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if (model->normals)
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@@ -22,8 +22,6 @@
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using namespace osg;
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using namespace osgUtil;
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#define DEG2RAD(x) ((x)*M_PI/180.0)
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inline float MAX_F(float a, float b)
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{ return a>b?a:b; }
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inline int EQUAL_F(float a, float b)
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@@ -594,7 +592,7 @@ void CullVisitor::calcClippingDirections() const
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osg::Vec3 t_up = _camera->getUpVector();
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osg::Vec3 t_side = _camera->getSideVector();
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double t_VFOV_2 = _camera->calc_fovy() * M_PI / 360.0;//half of vertical FOV in radians
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double t_VFOV_2 = osg::DegreesToRadians(_camera->calc_fovy() * 0.5);//half of vertical FOV in radians
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//we need to pitch up the cameras up vector for angle that is half fovy,
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osg::Vec3 pitched_up_up = t_up * osg::Matrix::rotate(t_VFOV_2, t_side.x(), t_side.y(), t_side.z());
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