From Jose Delport, typo fixes

This commit is contained in:
Robert Osfield
2008-04-02 11:28:10 +00:00
parent ad56c42208
commit 4d4a75e818

View File

@@ -216,9 +216,9 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
if (!_camera) return;
osg::State& state = *renderInfo.getState();
osg::State& state = *renderInfo.getState();
osg::Camera::RenderTargetImplementation renderTargetImplemntation = _camera->getRenderTargetImplementation();
osg::Camera::RenderTargetImplementation renderTargetImplementation = _camera->getRenderTargetImplementation();
osg::Camera::RenderTargetImplementation renderTargetFallback = _camera->getRenderTargetFallback();
osg::Camera::BufferAttachmentMap& bufferAttachments = _camera->getBufferAttachmentMap();
@@ -315,7 +315,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
}
}
if (renderTargetImplemntation==osg::Camera::FRAME_BUFFER_OBJECT)
if (renderTargetImplementation==osg::Camera::FRAME_BUFFER_OBJECT)
{
osg::FBOExtensions* fbo_ext = osg::FBOExtensions::instance(state.getContextID(),true);
bool fbo_supported = fbo_ext && fbo_ext->isSupported();
@@ -406,29 +406,29 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
if (!fbo_supported)
{
if (renderTargetImplemntation<renderTargetFallback)
renderTargetImplemntation = renderTargetFallback;
if (renderTargetImplementation<renderTargetFallback)
renderTargetImplementation = renderTargetFallback;
else
renderTargetImplemntation = osg::Camera::PIXEL_BUFFER_RTT;
renderTargetImplementation = osg::Camera::PIXEL_BUFFER_RTT;
}
}
// check whether PBuffer-RTT is supported or not
if (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT &&
if (renderTargetImplementation==osg::Camera::PIXEL_BUFFER_RTT &&
!osg::isGLExtensionSupported(state.getContextID(), "WGL_ARB_render_texture"))
{
if (renderTargetImplemntation<renderTargetFallback)
renderTargetImplemntation = renderTargetFallback;
if (renderTargetImplementation<renderTargetFallback)
renderTargetImplementation = renderTargetFallback;
else
renderTargetImplemntation = osg::Camera::PIXEL_BUFFER;
renderTargetImplementation = osg::Camera::PIXEL_BUFFER;
}
// if any of the renderTargetImplementations require a separate graphics context such as with pbuffer try in turn to
// set up, but if each level fails then resort to the next level down.
while (!getGraphicsContext() &&
(renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT ||
renderTargetImplemntation==osg::Camera::PIXEL_BUFFER ||
renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW) )
(renderTargetImplementation==osg::Camera::PIXEL_BUFFER_RTT ||
renderTargetImplementation==osg::Camera::PIXEL_BUFFER ||
renderTargetImplementation==osg::Camera::SEPERATE_WINDOW) )
{
osg::ref_ptr<osg::GraphicsContext> context = getGraphicsContext();
if (!context)
@@ -442,9 +442,9 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
// osg::notify(osg::NOTICE)<<"traits = "<<traits->width<<" "<<traits->height<<std::endl;
traits->pbuffer = (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER || renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT);
traits->windowDecoration = (renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW);
traits->doubleBuffer = (renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW);
traits->pbuffer = (renderTargetImplementation==osg::Camera::PIXEL_BUFFER || renderTargetImplementation==osg::Camera::PIXEL_BUFFER_RTT);
traits->windowDecoration = (renderTargetImplementation==osg::Camera::SEPERATE_WINDOW);
traits->doubleBuffer = (renderTargetImplementation==osg::Camera::SEPERATE_WINDOW);
osg::Texture* pBufferTexture = 0;
GLenum bufferFormat = GL_NONE;
@@ -501,7 +501,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
level = attachment._level;
face = attachment._face;
if (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT)
if (renderTargetImplementation==osg::Camera::PIXEL_BUFFER_RTT)
{
traits->target = attachment._texture.valid() ? attachment._texture->getTextureTarget() : 0;
traits->format = bufferFormat;
@@ -513,7 +513,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
}
default:
{
if (renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW)
if (renderTargetImplementation==osg::Camera::SEPERATE_WINDOW)
osg::notify(osg::NOTICE)<<"Warning: RenderStage::runCameraSetUp(State&) Window ";
else
osg::notify(osg::NOTICE)<<"Warning: RenderStage::runCameraSetUp(State&) Pbuffer ";
@@ -572,7 +572,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
setDrawBuffer(GL_FRONT);
setReadBuffer(GL_FRONT);
if (pBufferTexture && renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT)
if (pBufferTexture && renderTargetImplementation==osg::Camera::PIXEL_BUFFER_RTT)
{
osg::notify(osg::INFO)<<"RenderStage::runCameraSetUp(State&) Assign graphis context to Texture"<<std::endl;
pBufferTexture->setReadPBuffer(context.get());
@@ -587,17 +587,17 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
{
osg::notify(osg::INFO)<<"Failed to acquire Graphics Context"<<std::endl;
if (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT)
if (renderTargetImplementation==osg::Camera::PIXEL_BUFFER_RTT)
{
// fallback to using standard PBuffer, this will allow this while loop to continue
if (renderTargetImplemntation<renderTargetFallback)
renderTargetImplemntation = renderTargetFallback;
if (renderTargetImplementation<renderTargetFallback)
renderTargetImplementation = renderTargetFallback;
else
renderTargetImplemntation = osg::Camera::PIXEL_BUFFER;
renderTargetImplementation = osg::Camera::PIXEL_BUFFER;
}
else
{
renderTargetImplemntation = osg::Camera::FRAME_BUFFER;
renderTargetImplementation = osg::Camera::FRAME_BUFFER;
}
}
@@ -605,7 +605,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
}
// finally if all else has failed, then the frame buffer fallback will come in to play.
if (renderTargetImplemntation==osg::Camera::FRAME_BUFFER)
if (renderTargetImplementation==osg::Camera::FRAME_BUFFER)
{
osg::notify(osg::INFO)<<"Setting up osg::Camera::FRAME_BUFFER"<<std::endl;