Changed the default home position so that it's consistent with other OSG manipulators. Added setter of properties of the SphericalManipualtor, moved across to using doubles internally

This commit is contained in:
Robert Osfield
2009-05-19 12:21:42 +00:00
parent 22fa18d585
commit 4d9d02e880
3 changed files with 36 additions and 31 deletions

View File

@@ -19,7 +19,7 @@ SphericalManipulator::SphericalManipulator()
_zoomDelta = 0.1f;
_azimuth=0;
_zenith=0;
_zenith=osg::PI_2;
setRotationMode(MODE_3D);
}
@@ -69,13 +69,7 @@ bool SphericalManipulator::setDistance(double distance)
return true;
}
//--------------------------------------------------------------------------------------------------
void SphericalManipulator::setAngles(float azimuth,float zenith)
{
_azimuth=azimuth;
if(_rotationMode != MODE_2D)
_zenith=zenith;
}
//--------------------------------------------------------------------------------------------------
void SphericalManipulator::home(double /*currentTime*/)
{
@@ -83,7 +77,7 @@ void SphericalManipulator::home(double /*currentTime*/)
computeHomePosition();
_azimuth=3*PI_2;
_zenith=0;
_zenith=PI_2;
_center=_homeCenter;
_distance=_homeDistance;
@@ -221,7 +215,7 @@ bool SphericalManipulator::isMouseMoving()
{
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
static const float velocity = 0.1f;
const float velocity = 0.1f;
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
@@ -269,12 +263,14 @@ osg::Matrixd SphericalManipulator::getInverseMatrix() const
osg::Matrixd::translate(osg::Vec3d(0,0,-_distance));
}
//--------------------------------------------------------------------------------------------------
double SphericalManipulator::computeAngles(const osg::Vec3d &vec,float& azimuth,float& zenith)
double SphericalManipulator::computeAngles(const osg::Vec3d &vec,double& azimuth,double& zenith)
{
osg::Vec3d lv(vec);
double distance=lv.length();
if(distance > 0)
lv/=distance;
if(distance > 0.0)
{
lv /= distance;
}
azimuth=atan2(lv.y(),lv.x());
zenith=acos(lv.z());
@@ -389,8 +385,8 @@ bool SphericalManipulator::calcMovement()
// zoom model.
float fd = _distance;
float scale = 1.0f+dy;
double fd = _distance;
double scale = 1.0+dy;
if(fd*scale > _modelScale*_minimumZoomScale)
{
_distance *= scale;
@@ -404,7 +400,7 @@ bool SphericalManipulator::calcMovement()
osg::Matrix rotation_matrix=osg::Matrixd::rotate(_zenith,1,0,0)*
osg::Matrixd::rotate(PI_2+_azimuth,0,0,1);
osg::Vec3 dv = (osg::Vec3(0.0f,0.0f,-1.0f)*rotation_matrix)*(dy*scale);
osg::Vec3d dv = (osg::Vec3d(0.0f,0.0f,-1.0f)*rotation_matrix)*(dy*scale);
_center += dv;
}