Change internal variables across to being GLuint.
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@@ -39,7 +39,7 @@ public:
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private:
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osg::Geode* convertFromBSP(BSPLoad& aLoadData,const osgDB::ReaderWriter::Options* options) const;
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osg::Geometry* createMeshFace(const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray,
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osg::Vec3Array& aVertexArray,std::vector<unsigned int>& aIndices,
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osg::Vec3Array& aVertexArray,std::vector<GLuint>& aIndices,
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osg::Vec2Array& aTextureDecalCoords,osg::Vec2Array& aTextureLMapCoords
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) const;
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osg::Geometry* createPolygonFace(const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray,const std::vector<osg::Texture2D*>& aTextureLMapArray,
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@@ -354,7 +354,7 @@ osg::Geode* ReaderWriterQ3BSP::convertFromBSP(BSPLoad& aLoadData,const osgDB::Re
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osg::Geometry* ReaderWriterQ3BSP::createMeshFace( const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray,
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osg::Vec3Array& aVertexArray,std::vector<unsigned int>& aIndices,
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osg::Vec3Array& aVertexArray,std::vector<GLuint>& aIndices,
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osg::Vec2Array& aTextureDecalCoords,osg::Vec2Array& aTextureLMapCoords
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) const
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{
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