Change internal variables across to being GLuint.

This commit is contained in:
Robert Osfield
2006-06-28 14:36:28 +00:00
parent a90f06a9ce
commit 4dff461b1c

View File

@@ -39,7 +39,7 @@ public:
private:
osg::Geode* convertFromBSP(BSPLoad& aLoadData,const osgDB::ReaderWriter::Options* options) const;
osg::Geometry* createMeshFace(const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray,
osg::Vec3Array& aVertexArray,std::vector<unsigned int>& aIndices,
osg::Vec3Array& aVertexArray,std::vector<GLuint>& aIndices,
osg::Vec2Array& aTextureDecalCoords,osg::Vec2Array& aTextureLMapCoords
) const;
osg::Geometry* createPolygonFace(const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray,const std::vector<osg::Texture2D*>& aTextureLMapArray,
@@ -354,7 +354,7 @@ osg::Geode* ReaderWriterQ3BSP::convertFromBSP(BSPLoad& aLoadData,const osgDB::Re
osg::Geometry* ReaderWriterQ3BSP::createMeshFace( const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray,
osg::Vec3Array& aVertexArray,std::vector<unsigned int>& aIndices,
osg::Vec3Array& aVertexArray,std::vector<GLuint>& aIndices,
osg::Vec2Array& aTextureDecalCoords,osg::Vec2Array& aTextureLMapCoords
) const
{