Used typedef's for std::vector<>'s used inside DrawElements implementations.
Added deperecated comment to osg::GeoSet header.
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@@ -16,7 +16,11 @@ namespace osg {
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// forward declare so that we don't need to include the header.
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class Geometry;
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/** Encapsulates OpenGL drawing primitives, geometry and
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/** Note, osg::GeoSet is now deprecated, please use osg::Geometry instead.
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osg::GeoSet will be kept through to the beta release for
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backwards compatability only.
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Encapsulates OpenGL drawing primitives, geometry and
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optional binding of normal, color and texture coordinates. Used
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for representing the visible objects in the scene. State attributes
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for a GeoSet are maintained in StateSet which the GeoSet maintains
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@@ -9,7 +9,6 @@
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namespace osg {
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class Primitive : public Object
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{
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public:
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@@ -113,7 +112,8 @@ class SG_EXPORT DrawArrays : public Primitive
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GLsizei _count;
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};
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class SG_EXPORT UByteDrawElements : public Primitive, public std::vector<unsigned char>
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typedef std::vector<GLubyte> UByteVector;
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class SG_EXPORT UByteDrawElements : public Primitive, public UByteVector
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{
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public:
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@@ -122,20 +122,20 @@ class SG_EXPORT UByteDrawElements : public Primitive, public std::vector<unsigne
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UByteDrawElements(const UByteDrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Primitive(array,copyop),
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std::vector<unsigned char>(array) {}
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UByteVector(array) {}
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UByteDrawElements(GLenum mode,unsigned int no,unsigned char* ptr) :
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Primitive(UByteDrawElementsPrimitiveType,mode),
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std::vector<unsigned char>(ptr,ptr+no) {}
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UByteVector(ptr,ptr+no) {}
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UByteDrawElements(GLenum mode,unsigned int no) :
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Primitive(UByteDrawElementsPrimitiveType,mode),
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std::vector<unsigned char>(no) {}
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UByteVector(no) {}
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template <class InputIterator>
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UByteDrawElements(GLenum mode, InputIterator first,InputIterator last) :
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Primitive(UByteDrawElementsPrimitiveType,mode),
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std::vector<unsigned char>(first,last) {}
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UByteVector(first,last) {}
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virtual Object* cloneType() const { return osgNew UByteDrawElements(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew UByteDrawElements(*this,copyop); }
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@@ -148,7 +148,9 @@ class SG_EXPORT UByteDrawElements : public Primitive, public std::vector<unsigne
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor);
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};
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class SG_EXPORT UShortDrawElements : public Primitive, public std::vector<unsigned short>
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typedef std::vector<GLushort> UShortVector;
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class SG_EXPORT UShortDrawElements : public Primitive, public UShortVector
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{
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public:
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@@ -157,20 +159,20 @@ class SG_EXPORT UShortDrawElements : public Primitive, public std::vector<unsign
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UShortDrawElements(const UShortDrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Primitive(array,copyop),
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std::vector<unsigned short>(array) {}
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UShortVector(array) {}
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UShortDrawElements(GLenum mode,unsigned int no,unsigned short* ptr) :
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Primitive(UShortDrawElementsPrimitiveType,mode),
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std::vector<unsigned short>(ptr,ptr+no) {}
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UShortVector(ptr,ptr+no) {}
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UShortDrawElements(GLenum mode,unsigned int no) :
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Primitive(UShortDrawElementsPrimitiveType,mode),
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std::vector<unsigned short>(no) {}
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UShortVector(no) {}
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template <class InputIterator>
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UShortDrawElements(GLenum mode, InputIterator first,InputIterator last) :
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Primitive(UShortDrawElementsPrimitiveType,mode),
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std::vector<unsigned short>(first,last) {}
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UShortVector(first,last) {}
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virtual Object* cloneType() const { return osgNew UShortDrawElements(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew UShortDrawElements(*this,copyop); }
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@@ -183,7 +185,8 @@ class SG_EXPORT UShortDrawElements : public Primitive, public std::vector<unsign
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor);
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};
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class SG_EXPORT UIntDrawElements : public Primitive, public std::vector<unsigned int>
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typedef std::vector<GLuint> UIntVector;
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class SG_EXPORT UIntDrawElements : public Primitive, public UIntVector
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{
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public:
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@@ -192,20 +195,20 @@ class SG_EXPORT UIntDrawElements : public Primitive, public std::vector<unsigned
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UIntDrawElements(const UIntDrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Primitive(array,copyop),
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std::vector<unsigned int>(array) {}
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UIntVector(array) {}
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UIntDrawElements(GLenum mode,unsigned int no,unsigned int* ptr) :
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Primitive(UIntDrawElementsPrimitiveType,mode),
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std::vector<unsigned int>(ptr,ptr+no) {}
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UIntVector(ptr,ptr+no) {}
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UIntDrawElements(GLenum mode,unsigned int no) :
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Primitive(UIntDrawElementsPrimitiveType,mode),
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std::vector<unsigned int>(no) {}
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UIntVector(no) {}
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template <class InputIterator>
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UIntDrawElements(GLenum mode, InputIterator first,InputIterator last) :
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Primitive(UIntDrawElementsPrimitiveType,mode),
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std::vector<unsigned int>(first,last) {}
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UIntVector(first,last) {}
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virtual Object* cloneType() const { return osgNew UIntDrawElements(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew UIntDrawElements(*this,copyop); }
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