From Bob Kuehne, reworked code to use a marco instead of duplicated code,

done as measure for reducing the risk of copy and paste errors.
This commit is contained in:
Robert Osfield
2004-04-02 15:45:34 +00:00
parent 42b7df1503
commit 50d066d756

View File

@@ -1,4 +1,4 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -21,42 +21,30 @@
using namespace osg;
#define COPY_OP( TYPE, FLAG ) \
TYPE* CopyOp::operator() (const TYPE* obj) const \
{ \
if (obj && _flags&FLAG) \
return dynamic_cast<TYPE*>( obj->clone(*this) ); \
else \
return const_cast<TYPE*>(obj); \
}
COPY_OP( Object, DEEP_COPY_OBJECTS );
COPY_OP( Node, DEEP_COPY_NODES );
COPY_OP( Drawable, DEEP_COPY_DRAWABLES );
COPY_OP( StateSet, DEEP_COPY_STATESETS );
COPY_OP( Texture, DEEP_COPY_TEXTURES );
COPY_OP( Image, DEEP_COPY_IMAGES );
COPY_OP( Array, DEEP_COPY_DRAWABLES );
COPY_OP( PrimitiveSet, DEEP_COPY_PRIMITIVES );
COPY_OP( Shape, DEEP_COPY_SHAPES );
Referenced* CopyOp::operator() (const Referenced* ref) const
{
return const_cast<Referenced*>(ref);
}
Object* CopyOp::operator() (const Object* obj) const
{
if (obj && _flags&DEEP_COPY_OBJECTS)
return obj->clone(*this);
else return const_cast<Object*>(obj);
}
Node* CopyOp::operator() (const Node* node) const
{
if (node && _flags&DEEP_COPY_NODES)
return dynamic_cast<Node*>(node->clone(*this));
else
return const_cast<Node*>(node);
}
Drawable* CopyOp::operator() (const Drawable* drawable) const
{
if (drawable && _flags&DEEP_COPY_DRAWABLES)
return dynamic_cast<Drawable*>(drawable->clone(*this));
else
return const_cast<Drawable*>(drawable);
}
StateSet* CopyOp::operator() (const StateSet* stateset) const
{
if (stateset && _flags&DEEP_COPY_STATESETS)
return dynamic_cast<StateSet*>(stateset->clone(*this));
else
return const_cast<StateSet*>(stateset);
}
StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
{
if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
@@ -75,42 +63,4 @@ StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
return const_cast<StateAttribute*>(attr);
}
Texture* CopyOp::operator() (const Texture* text) const
{
if (text && _flags&DEEP_COPY_TEXTURES)
return dynamic_cast<Texture*>(text->clone(*this));
else
return const_cast<Texture*>(text);
}
Image* CopyOp::operator() (const Image* image) const
{
if (image && _flags&DEEP_COPY_IMAGES)
return dynamic_cast<Image*>(image->clone(*this));
else return const_cast<Image*>(image);
}
Array* CopyOp::operator() (const Array* array) const
{
if (array && _flags&DEEP_COPY_ARRAYS)
return dynamic_cast<Array*>(array->clone(*this));
else
return const_cast<Array*>(array);
}
PrimitiveSet* CopyOp::operator() (const PrimitiveSet* primitive) const
{
if (primitive && _flags&DEEP_COPY_PRIMITIVES)
return dynamic_cast<PrimitiveSet*>(primitive->clone(*this));
else
return const_cast<PrimitiveSet*>(primitive);
}
Shape* CopyOp::operator() (const Shape* shape) const
{
if (shape && _flags&DEEP_COPY_SHAPES)
return dynamic_cast<Shape*>(shape->clone(*this));
else
return const_cast<Shape*>(shape);
}