From Bob Kuehne, reworked code to use a marco instead of duplicated code,
done as measure for reducing the risk of copy and paste errors.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -21,42 +21,30 @@
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using namespace osg;
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#define COPY_OP( TYPE, FLAG ) \
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TYPE* CopyOp::operator() (const TYPE* obj) const \
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{ \
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if (obj && _flags&FLAG) \
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return dynamic_cast<TYPE*>( obj->clone(*this) ); \
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else \
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return const_cast<TYPE*>(obj); \
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}
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COPY_OP( Object, DEEP_COPY_OBJECTS );
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COPY_OP( Node, DEEP_COPY_NODES );
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COPY_OP( Drawable, DEEP_COPY_DRAWABLES );
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COPY_OP( StateSet, DEEP_COPY_STATESETS );
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COPY_OP( Texture, DEEP_COPY_TEXTURES );
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COPY_OP( Image, DEEP_COPY_IMAGES );
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COPY_OP( Array, DEEP_COPY_DRAWABLES );
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COPY_OP( PrimitiveSet, DEEP_COPY_PRIMITIVES );
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COPY_OP( Shape, DEEP_COPY_SHAPES );
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Referenced* CopyOp::operator() (const Referenced* ref) const
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{
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return const_cast<Referenced*>(ref);
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}
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Object* CopyOp::operator() (const Object* obj) const
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{
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if (obj && _flags&DEEP_COPY_OBJECTS)
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return obj->clone(*this);
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else return const_cast<Object*>(obj);
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}
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Node* CopyOp::operator() (const Node* node) const
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{
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if (node && _flags&DEEP_COPY_NODES)
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return dynamic_cast<Node*>(node->clone(*this));
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else
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return const_cast<Node*>(node);
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}
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Drawable* CopyOp::operator() (const Drawable* drawable) const
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{
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if (drawable && _flags&DEEP_COPY_DRAWABLES)
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return dynamic_cast<Drawable*>(drawable->clone(*this));
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else
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return const_cast<Drawable*>(drawable);
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}
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StateSet* CopyOp::operator() (const StateSet* stateset) const
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{
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if (stateset && _flags&DEEP_COPY_STATESETS)
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return dynamic_cast<StateSet*>(stateset->clone(*this));
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else
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return const_cast<StateSet*>(stateset);
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}
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StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
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{
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if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
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@@ -75,42 +63,4 @@ StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
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return const_cast<StateAttribute*>(attr);
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}
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Texture* CopyOp::operator() (const Texture* text) const
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{
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if (text && _flags&DEEP_COPY_TEXTURES)
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return dynamic_cast<Texture*>(text->clone(*this));
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else
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return const_cast<Texture*>(text);
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}
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Image* CopyOp::operator() (const Image* image) const
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{
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if (image && _flags&DEEP_COPY_IMAGES)
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return dynamic_cast<Image*>(image->clone(*this));
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else return const_cast<Image*>(image);
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}
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Array* CopyOp::operator() (const Array* array) const
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{
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if (array && _flags&DEEP_COPY_ARRAYS)
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return dynamic_cast<Array*>(array->clone(*this));
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else
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return const_cast<Array*>(array);
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}
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PrimitiveSet* CopyOp::operator() (const PrimitiveSet* primitive) const
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{
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if (primitive && _flags&DEEP_COPY_PRIMITIVES)
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return dynamic_cast<PrimitiveSet*>(primitive->clone(*this));
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else
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return const_cast<PrimitiveSet*>(primitive);
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}
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Shape* CopyOp::operator() (const Shape* shape) const
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{
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if (shape && _flags&DEEP_COPY_SHAPES)
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return dynamic_cast<Shape*>(shape->clone(*this));
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else
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return const_cast<Shape*>(shape);
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}
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