Various updates to support the new GraphicsThread class.
This commit is contained in:
@@ -15,10 +15,7 @@
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#define OSG_GRAPHICSCONTEXT 1
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#include <osg/State>
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#include <OpenThreads/Thread>
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#include <list>
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#include <osg/GraphicsThread>
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namespace osg {
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@@ -144,57 +141,44 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealized() const = 0;
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/** Release the graphics context.*/
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virtual void release() = 0;
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/** close the graphics context.*/
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virtual void close() = 0;
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/** Make this graphics context current.*/
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virtual void makeCurrent() = 0;
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/** Make this graphics context current.
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* Implementated by first aquiring a lock of the GraphicsContext mutex, and then doing a call to makeCurrentImplementation(). */
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void makeCurrent();
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/** Make this graphics context current with specified read context.*/
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virtual void makeContextCurrent(GraphicsContext* readContext) = 0;
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/** Make this graphics context current with specified read context.
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* Implementated by first aquiring a lock of the GraphicsContext mutex, and then doing a call to makeContextCurrentImplementation(). */
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void makeContextCurrent(GraphicsContext* readContext);
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virtual void releaseContext() = 0;
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/** Release the graphics context by unlocking the GraphicsContext mutex.*/
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void releaseContext();
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/** Return true if the current thread has this OpenGL graphics context.*/
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inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
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/** Make this graphics context current.*/
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virtual void makeCurrentImplementation() = 0;
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/** Make this graphics context current with specified read context.*/
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virtual void makeContextCurrentImplementation(GraphicsContext* readContext) = 0;
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/** Bind the graphics context to associated texture.*/
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virtual void bindPBufferToTexture(GLenum buffer) = 0;
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/** swap the front and back buffers.*/
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virtual void swapBuffers() = 0;
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public:
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struct GraphicsOperation : public Referenced
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{
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virtual void operator () (GraphicsContext& context) {}
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};
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class GraphicsThread : public Referenced, OpenThreads::Thread
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{
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public:
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GraphicsThread() {}
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typedef std::list< ref_ptr<GraphicsOperation> > OperationList;
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void add(GraphicsOperation* operation);
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virtual void run();
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protected:
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virtual ~GraphicsThread() {}
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OpenThreads::Mutex _runListMutex;
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OperationList _operations;
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};
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/** Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
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void setGraphicsThread(GraphicsThread* gt) { _graphicsThread = gt; }
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/** Get the graphics thread assigned the graphics context.*/
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GraphicsThread* getGraphicsThread() { return _graphicsThread.get(); }
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/** Get the const graphics thread assigned the graphics context.*/
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const GraphicsThread* getGraphicsThread() const { return _graphicsThread.get(); }
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protected:
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@@ -205,6 +189,7 @@ class OSG_EXPORT GraphicsContext : public Referenced
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ref_ptr<Traits> _traits;
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ref_ptr<State> _state;
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OpenThreads::Mutex _mutex;
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OpenThreads::Thread* _threadOfLastMakeCurrent;
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ref_ptr<GraphicsThread> _graphicsThread;
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@@ -18,6 +18,7 @@
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#include <osg/Group>
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#include <osg/PagedLOD>
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#include <osg/Drawable>
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#include <osg/GraphicsThread>
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#include <OpenThreads/Thread>
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#include <OpenThreads/Mutex>
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@@ -32,54 +33,6 @@
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namespace osgDB {
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class Block: public osg::Referenced {
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public:
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Block():_released(false) {}
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inline void block()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if( !_released )
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_cond.wait(&_mut);
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}
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inline void release()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (!_released)
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{
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_released = true;
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_cond.broadcast();
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}
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}
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inline void reset()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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_released = false;
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}
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inline void set(bool doRelease)
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{
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if (doRelease!=_released)
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{
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if (doRelease) release();
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else reset();
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}
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}
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protected:
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~Block()
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{
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release();
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}
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private:
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OpenThreads::Mutex _mut;
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OpenThreads::Condition _cond;
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bool _released;
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};
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/** Database paging class which manages the loading of files in a background thread,
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* and syncronizing of loaded models with the main scene graph.*/
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@@ -125,7 +78,7 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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/** Get the whether UseFrameBlock is on or off.*/
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bool getUseFrameBlock() const { return _useFrameBlock; }
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Block* getFrameBlock() { return _frameBlock.get(); }
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osg::Block* getFrameBlock() { return _frameBlock.get(); }
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/** Set the priority of the database pager thread during the frame (i.e. while cull and draw are running.)*/
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void setThreadPriorityDuringFrame(ThreadPriority duringFrame) { _threadPriorityDuringFrame = duringFrame; }
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@@ -313,7 +266,7 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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bool _startThreadCalled;
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osg::ref_ptr<Block> _databasePagerThreadBlock;
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osg::ref_ptr<osg::Block> _databasePagerThreadBlock;
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inline void updateDatabasePagerThreadBlock()
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{
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@@ -345,7 +298,7 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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bool _useFrameBlock;
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int _numFramesActive;
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mutable OpenThreads::Mutex _numFramesActiveMutex;
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osg::ref_ptr<Block> _frameBlock;
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osg::ref_ptr<osg::Block> _frameBlock;
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int _frameNumber;
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ThreadPriority _threadPriorityDuringFrame;
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@@ -51,13 +51,13 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
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virtual bool isRealized() const { return _rs.valid() && _rs->isRealized(); }
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/** Release the graphics context.*/
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virtual void release();
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virtual void close();
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/** Make this graphics context current.*/
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virtual void makeCurrent();
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virtual void makeCurrentImplementation();
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/** Make this graphics context current with specified read context.*/
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virtual void makeContextCurrent(GraphicsContext* readContext);
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virtual void makeContextCurrentImplementation(GraphicsContext* readContext);
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/** Bind the graphics context to associated texture.*/
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virtual void bindPBufferToTexture(GLenum buffer);
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@@ -45,6 +45,7 @@ CXXFILES =\
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Geometry.cpp\
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GLExtensions.cpp\
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GraphicsContext.cpp\
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GraphicsThread.cpp\
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Group.cpp\
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Image.cpp\
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ImageStream.cpp\
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@@ -125,3 +125,43 @@ GraphicsContext::~GraphicsContext()
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}
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}
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void GraphicsContext::makeCurrent()
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{
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ReleaseContext_Block_MakeCurrentOperation* rcbmco = 0;
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if (_graphicsThread.valid() &&
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_threadOfLastMakeCurrent == _graphicsThread.get())
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{
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// create a relase contex, block and make current operation to stop the graphics thread while we use the graphics context for ourselves
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rcbmco = new ReleaseContext_Block_MakeCurrentOperation;
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_graphicsThread->add(rcbmco);
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}
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if (!isCurrent()) _mutex.lock();
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makeCurrentImplementation();
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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if (rcbmco)
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{
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// Let the "relase contex, block and make current operation" proceed, which will now move on to trying to aquire the graphics
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// contex itself with a makeCurrent(), this will then block on the GraphicsContext mutex till releaseContext() releases it.
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rcbmco->release();
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}
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}
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void GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
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{
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if (!isCurrent()) _mutex.lock();
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makeContextCurrentImplementation(readContext);
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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}
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void GraphicsContext::releaseContext()
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{
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_mutex.unlock();
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}
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@@ -37,8 +37,8 @@ DatabasePager::DatabasePager()
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_useFrameBlock = false;
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_numFramesActive = 0;
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_frameNumber = 0;
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_frameBlock = new Block;
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_databasePagerThreadBlock = new Block;
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_frameBlock = new osg::Block;
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_databasePagerThreadBlock = new osg::Block;
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_threadPriorityDuringFrame = THREAD_PRIORITY_MIN;
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_threadPriorityOutwithFrame = THREAD_PRIORITY_MIN;
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@@ -159,7 +159,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Producer::RenderSur
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GraphicsContextImplementation::~GraphicsContextImplementation()
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{
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release();
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close();
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}
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bool GraphicsContextImplementation::realize()
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@@ -184,7 +184,7 @@ bool GraphicsContextImplementation::realize()
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}
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}
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void GraphicsContextImplementation::makeCurrent()
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void GraphicsContextImplementation::makeCurrentImplementation()
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{
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if (!_rs) return;
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@@ -193,7 +193,7 @@ void GraphicsContextImplementation::makeCurrent()
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_rs->makeCurrent();
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}
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void GraphicsContextImplementation::makeContextCurrent(GraphicsContext* readContext)
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void GraphicsContextImplementation::makeContextCurrentImplementation(GraphicsContext* readContext)
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{
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if (!_rs) return;
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@@ -207,7 +207,7 @@ void GraphicsContextImplementation::makeContextCurrent(GraphicsContext* readCont
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_rs->makeCurrent();
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}
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void GraphicsContextImplementation::release()
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void GraphicsContextImplementation::close()
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{
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if (!_rs) return;
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@@ -684,8 +684,7 @@ void Viewer::update()
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// create an event to signal the new frame.
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osg::ref_ptr<osgProducer::EventAdapter> frame_event = new osgProducer::EventAdapter;
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// frame_event->adaptFrame(__frameStamp->getReferenceTime());
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frame_event->adaptFrame(_kbmcb->getTime());
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frame_event->adaptFrame(_frameStamp->getReferenceTime());
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queue.push_back(frame_event);
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if (_eventVisitor.valid())
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@@ -160,6 +160,10 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
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if (_graphicsContext.valid() && _graphicsContext != callingContext)
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{
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// show we release the context so that others can use it?? will do so right
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// now as an experiment.
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callingContext->releaseContext();
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useState = _graphicsContext->getState();
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useContext = _graphicsContext.get();
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useContext->makeCurrent();
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