Updated wrappers
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@@ -39,6 +39,10 @@ BEGIN_OBJECT_REFLECTOR(osgProducer::GraphicsContextImplementation)
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__C5_Producer_RenderSurface_P1__getRenderSurface,
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"Return the const RenderSurface that implements the graphics context. ",
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"");
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I_Method0(bool, valid,
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__bool__valid,
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"Return whether a valid and usable GraphicsContext has been created - assume success. ",
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"");
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I_Method0(bool, realizeImplementation,
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__bool__realizeImplementation,
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"Realise the GraphicsContext. ",
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@@ -51,14 +55,18 @@ BEGIN_OBJECT_REFLECTOR(osgProducer::GraphicsContextImplementation)
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__void__closeImplementation,
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"Close the graphics context. ",
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"");
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I_Method0(void, makeCurrentImplementation,
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__void__makeCurrentImplementation,
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I_Method0(bool, makeCurrentImplementation,
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__bool__makeCurrentImplementation,
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"Make this graphics context current. ",
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"");
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I_Method1(void, makeContextCurrentImplementation, IN, osg::GraphicsContext *, readContext,
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__void__makeContextCurrentImplementation__osg_GraphicsContext_P1,
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I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, readContext,
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__bool__makeContextCurrentImplementation__osg_GraphicsContext_P1,
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"Make this graphics context current with specified read context. ",
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"");
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I_Method0(bool, releaseContextImplementation,
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__bool__releaseContextImplementation,
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"Release the graphics context. ",
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"");
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I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, buffer,
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__void__bindPBufferToTextureImplementation__GLenum,
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"Bind the graphics context to associated texture. ",
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