Updated wrappers
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@@ -60,6 +60,10 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow)
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__void__useCursor__bool,
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"Switch on/off the cursor. ",
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"");
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I_Method0(bool, valid,
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__bool__valid,
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"Return whether a valid and usable GraphicsContext has been created. ",
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"");
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I_Method0(bool, realizeImplementation,
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__bool__realizeImplementation,
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"Realise the GraphicsContext implementation, Pure virtual - must be implemented by concrate implementations of GraphicsContext. ",
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@@ -72,14 +76,18 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow)
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__void__closeImplementation,
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"Close the graphics context implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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I_Method0(void, makeCurrentImplementation,
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__void__makeCurrentImplementation,
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I_Method0(bool, makeCurrentImplementation,
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__bool__makeCurrentImplementation,
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"Make this graphics context current implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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I_Method1(void, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x,
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__void__makeContextCurrentImplementation__GraphicsContext_P1,
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I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x,
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__bool__makeContextCurrentImplementation__GraphicsContext_P1,
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"Make this graphics context current with specified read context implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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I_Method0(bool, releaseContextImplementation,
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__bool__releaseContextImplementation,
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"Release the graphics context. ",
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"");
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I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, x,
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__void__bindPBufferToTextureImplementation__GLenum,
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"Pure virtual, Bind the graphics context to associated texture implementation. ",
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