Added null pointer check to avoid crash

This commit is contained in:
Robert Osfield
2005-03-10 11:11:57 +00:00
parent 2d9a4d5fa7
commit 537fa6c604

View File

@@ -1873,6 +1873,10 @@ void DataSet::DestinationTile::equalizeEdge(Position position)
layerNum<_imagery.size();
++layerNum)
{
// do we have a image to equalize?
if (!_imagery[layerNum]._imagery.valid()) continue;
// does the neighbouring tile have an image to equalize?
if (layerNum>=tile2->_imagery.size()) continue;
if (!(tile2->_imagery[layerNum]._imagery.valid())) continue;