From Cedric Pinson,

Add check in RigTransformSoftware if bones are null
Indent TimelineAnimationManager
Add check for NaN in UpdateCallback.cpp
Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur)
Fix Computation of bounding box for RigGeometry
This commit is contained in:
Cedric Pinson
2009-12-09 18:45:46 +00:00
parent f099dab160
commit 53d5b56202
8 changed files with 81 additions and 34 deletions

View File

@@ -19,6 +19,45 @@
using namespace osgAnimation;
// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
class RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
{
public:
RigComputeBoundingBoxCallback(double factor = 2.0) : _computed(false), _factor(factor) {}
void reset() { _computed = false; }
virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const
{
const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
// if a valid inital bounding box is set we use it without asking more
if (rig.getInitialBound().valid())
return rig.getInitialBound();
if (_computed)
return _boundingBox;
// if the computing of bb is invalid (like no geometry inside)
// then dont tag the bounding box as computed
osg::BoundingBox bb = rig.computeBound();
if (!bb.valid())
return bb;
_boundingBox.expandBy(bb);
osg::Vec3 center = _boundingBox.center();
osg::Vec3 vec = (_boundingBox._max-center)*_factor;
_boundingBox.expandBy(center + vec);
_boundingBox.expandBy(center - vec);
_computed = true;
// osg::notify(osg::NOTICE) << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
return _boundingBox;
}
protected:
mutable bool _computed;
double _factor;
mutable osg::BoundingBox _boundingBox;
};
RigGeometry::RigGeometry()
{
_supportsDisplayList = false;
@@ -29,7 +68,7 @@ RigGeometry::RigGeometry()
_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
// disable the computation of boundingbox for the rig mesh
setComputeBoundingBoxCallback(new ComputeBoundingBoxCallback);
setComputeBoundingBoxCallback(new RigComputeBoundingBoxCallback);
}
RigGeometry::RigGeometry(const osg::Geometry& b) : osg::Geometry(b, osg::CopyOp::SHALLOW_COPY)
@@ -42,7 +81,7 @@ RigGeometry::RigGeometry(const osg::Geometry& b) : osg::Geometry(b, osg::CopyOp:
_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
// disable the computation of boundingbox for the rig mesh
setComputeBoundingBoxCallback(new ComputeBoundingBoxCallback);
setComputeBoundingBoxCallback(new RigComputeBoundingBoxCallback);
}
RigGeometry::RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop) :

View File

@@ -34,6 +34,7 @@ TimelineAnimationManager::TimelineAnimationManager(const TimelineAnimationManage
void TimelineAnimationManager::update(double time)
{
clearTargets();
// clearTargets();
_timeline->setAnimationManager(this);
_timeline->update(time);
}

View File

@@ -19,6 +19,7 @@
#include <osgAnimation/UpdateCallback>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/Math>
using namespace osgAnimation;
@@ -69,10 +70,11 @@ void UpdateTransform::update(osg::MatrixTransform& mat)
osg::Matrix::rotate(x,1.0,0.0,0.0) *
osg::Matrix::rotate(y,0.0,1.0,0.0) *
osg::Matrix::rotate(z,0.0,0.0,1.0);
mat.setMatrix(osg::Matrix::scale(_scale->getValue()) *
m *
osg::Matrix::translate(_position->getValue()));
mat.dirtyBound();
m = osg::Matrix::scale(_scale->getValue()) * m * osg::Matrix::translate(_position->getValue());
mat.setMatrix(m);
if (!m.valid())
osg::notify(osg::WARN) << this << " UpdateTransform::update detected NaN" << std::endl;
}
void UpdateTransform::update(osg::PositionAttitudeTransform& pat)