Disable depth test for rendering of hull backface
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@@ -306,6 +306,7 @@ void MultipassTechnique::init()
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stateset->addUniform(new osg::Uniform("frontFaceDepthTexture",2));
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stateset->setMode(GL_ALPHA_TEST,osg::StateAttribute::ON);
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//stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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float alphaFuncValue = 0.1;
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if (cpv._isoProperty.valid())
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