Checked in support for cleaning up and then restart a new graphics windows
once the first one has been closed down.
This commit is contained in:
@@ -122,12 +122,15 @@ int main( int argc, char **argv )
|
||||
return 1;
|
||||
}
|
||||
|
||||
// create the window to draw to.
|
||||
osg::ref_ptr<Producer::RenderSurface> renderSurface = new Producer::RenderSurface;
|
||||
renderSurface->setWindowName("osgsimplepager");
|
||||
renderSurface->setWindowRectangle(100,100,800,600);
|
||||
renderSurface->useBorder(true);
|
||||
renderSurface->realize();
|
||||
// When numTimesToRun>1 allow the user to test opening and closing graphics contexts whilst
|
||||
// still keep scene graph around.
|
||||
unsigned int numTimesToRun = 1;
|
||||
if (argc>2)
|
||||
{
|
||||
numTimesToRun = atoi(argv[2]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// create the view of the scene.
|
||||
@@ -145,86 +148,123 @@ int main( int argc, char **argv )
|
||||
databasePager->setUseFrameBlock(false);
|
||||
|
||||
// set whether to pre compile GL objects before merging new subgraphs with main scene graph
|
||||
databasePager->setCompileGLObjectsForContextID(sceneView->getState()->getContextID(),true);
|
||||
// databasePager->setCompileGLObjectsForContextID(sceneView->getState()->getContextID(),true);
|
||||
|
||||
// register any PagedLOD that need to be tracked in the scene graph
|
||||
databasePager->registerPagedLODs(sceneView->getSceneData());
|
||||
|
||||
// need to register the DatabasePager with the SceneView's CullVisitor so it can pass on request
|
||||
// for files to be loaded.
|
||||
sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager);
|
||||
|
||||
|
||||
// set up a KeyboardMouse to manage the events comming in from the RenderSurface
|
||||
osg::ref_ptr<Producer::KeyboardMouse> kbm = new Producer::KeyboardMouse(renderSurface.get());
|
||||
|
||||
// create a KeyboardMouseCallback to handle the mouse events within this applications
|
||||
osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback(sceneView.get());
|
||||
|
||||
|
||||
sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager);
|
||||
|
||||
|
||||
// record the timer tick at the start of rendering.
|
||||
osg::Timer_t start_tick = osg::Timer::instance()->tick();
|
||||
|
||||
// set the frame number count. Note, this is outside the window loop, so that
|
||||
// frame numbers increment even a graphics context is closed down and another opened
|
||||
// this is to ensure the record of the frame numbers in the scene graph are kept valid.
|
||||
unsigned int frameNum = 0;
|
||||
|
||||
|
||||
|
||||
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
|
||||
while( renderSurface->isRealized() && !kbmcb->done())
|
||||
if (numTimesToRun>1)
|
||||
{
|
||||
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
|
||||
osg::FrameStamp* frameStamp = new osg::FrameStamp;
|
||||
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
|
||||
frameStamp->setFrameNumber(frameNum++);
|
||||
|
||||
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
|
||||
sceneView->setFrameStamp(frameStamp);
|
||||
|
||||
// pass any keyboard mouse events onto the local keyboard mouse callback.
|
||||
kbm->update( *kbmcb );
|
||||
|
||||
// set the view
|
||||
sceneView->setViewMatrix(kbmcb->getViewMatrix());
|
||||
|
||||
// update the viewport dimensions, incase the window has been resized.
|
||||
sceneView->setViewport(0,0,renderSurface->getWindowWidth(),renderSurface->getWindowHeight());
|
||||
|
||||
|
||||
// tell the DatabasePager the frame number of that the scene graph is being actively used to render a frame
|
||||
databasePager->signalBeginFrame(frameStamp);
|
||||
|
||||
// syncronize changes required by the DatabasePager thread to the scene graph
|
||||
databasePager->updateSceneGraph(frameStamp->getReferenceTime());
|
||||
|
||||
// do the update traversal the scene graph - such as updating animations
|
||||
sceneView->update();
|
||||
|
||||
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
|
||||
sceneView->cull();
|
||||
|
||||
// draw the rendering bins.
|
||||
sceneView->draw();
|
||||
|
||||
|
||||
// tell the DatabasePager that the frame is complete and that scene graph is no longer be activity traversed.
|
||||
databasePager->signalEndFrame();
|
||||
|
||||
// Swap Buffers
|
||||
renderSurface->swapBuffers();
|
||||
|
||||
|
||||
// clean up and compile gl objects with a specified limit
|
||||
double availableTime = 0.0025; // 2.5 ms
|
||||
|
||||
// compile any GL objects that are required.
|
||||
databasePager->compileGLObjects(*(sceneView->getState()),availableTime);
|
||||
|
||||
// flush deleted GL objects.
|
||||
sceneView->flushDeletedGLObjects(availableTime);
|
||||
|
||||
|
||||
|
||||
// make sure the database pager doesn't unref images as otherwise they won't be around the next time
|
||||
// they are needed when the a new graphics context comes up.
|
||||
databasePager->setUnrefImageDataAfterApplyPolicy(true,false);
|
||||
}
|
||||
|
||||
// switch off the database pager by unreferning it.
|
||||
for(unsigned int i=0;i<numTimesToRun;++i)
|
||||
{
|
||||
// create the window to draw to.
|
||||
osg::ref_ptr<Producer::RenderSurface> renderSurface = new Producer::RenderSurface;
|
||||
renderSurface->setWindowName("osgsimplepager");
|
||||
renderSurface->setWindowRectangle(100,100,800,600);
|
||||
renderSurface->useBorder(true);
|
||||
renderSurface->realize();
|
||||
|
||||
// set up a KeyboardMouse to manage the events comming in from the RenderSurface
|
||||
osg::ref_ptr<Producer::KeyboardMouse> kbm = new Producer::KeyboardMouse(renderSurface.get());
|
||||
|
||||
// create a KeyboardMouseCallback to handle the mouse events within this applications
|
||||
osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback(sceneView.get());
|
||||
|
||||
|
||||
|
||||
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
|
||||
while( renderSurface->isRealized() && !kbmcb->done())
|
||||
{
|
||||
|
||||
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
|
||||
osg::FrameStamp* frameStamp = new osg::FrameStamp;
|
||||
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
|
||||
frameStamp->setFrameNumber(frameNum++);
|
||||
|
||||
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
|
||||
sceneView->setFrameStamp(frameStamp);
|
||||
|
||||
// pass any keyboard mouse events onto the local keyboard mouse callback.
|
||||
kbm->update( *kbmcb );
|
||||
|
||||
// set the view
|
||||
sceneView->setViewMatrix(kbmcb->getViewMatrix());
|
||||
|
||||
// update the viewport dimensions, incase the window has been resized.
|
||||
sceneView->setViewport(0,0,renderSurface->getWindowWidth(),renderSurface->getWindowHeight());
|
||||
|
||||
|
||||
// tell the DatabasePager the frame number of that the scene graph is being actively used to render a frame
|
||||
databasePager->signalBeginFrame(frameStamp);
|
||||
|
||||
// syncronize changes required by the DatabasePager thread to the scene graph
|
||||
databasePager->updateSceneGraph(frameStamp->getReferenceTime());
|
||||
|
||||
// do the update traversal the scene graph - such as updating animations
|
||||
sceneView->update();
|
||||
|
||||
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
|
||||
sceneView->cull();
|
||||
|
||||
// draw the rendering bins.
|
||||
sceneView->draw();
|
||||
|
||||
|
||||
// tell the DatabasePager that the frame is complete and that scene graph is no longer be activity traversed.
|
||||
databasePager->signalEndFrame();
|
||||
|
||||
// Swap Buffers
|
||||
renderSurface->swapBuffers();
|
||||
|
||||
|
||||
// clean up and compile gl objects with a specified limit
|
||||
double availableTime = 0.0025; // 2.5 ms
|
||||
|
||||
// compile any GL objects that are required.
|
||||
databasePager->compileGLObjects(*(sceneView->getState()),availableTime);
|
||||
|
||||
// flush deleted GL objects.
|
||||
sceneView->flushDeletedGLObjects(availableTime);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// clear the database pager so its starts a fresh on the next update/cull/draw traversals
|
||||
databasePager->clear();
|
||||
|
||||
// release the GL objects stored in the scene graph.
|
||||
sceneView->releaseAllGLObjects();
|
||||
|
||||
// do a flush to delete all the OpenGL objects that have been deleted or released from the scene graph.
|
||||
sceneView->flushAllDeletedGLObjects();
|
||||
|
||||
// reset the osg::State so that next time its used its in a cleaned state.
|
||||
sceneView->getState()->reset();
|
||||
|
||||
}
|
||||
|
||||
// switch off the database pager by unreferencing it.
|
||||
osgDB::Registry::instance()->setDatabasePager(0);
|
||||
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user