Updated wrappers
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@@ -91,6 +91,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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I_Method0(bool, isTextureAttribute);
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I_Method0(GLenum, getTextureTarget);
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
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I_Method0(int, getTextureWidth);
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I_Method0(int, getTextureHeight);
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I_Method0(int, getTextureDepth);
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I_Method2(void, setWrap, IN, osg::Texture::WrapParameter, which, IN, osg::Texture::WrapMode, wrap);
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I_Method1(osg::Texture::WrapMode, getWrap, IN, osg::Texture::WrapParameter, which);
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I_Method1(void, setBorderColor, IN, const osg::Vec4 &, color);
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@@ -158,7 +161,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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I_Property(osg::Texture::ShadowTextureMode, ShadowTextureMode);
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I_Property(GLenum, SourceFormat);
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I_Property(GLenum, SourceType);
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I_ReadOnlyProperty(int, TextureDepth);
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I_ReadOnlyProperty(int, TextureHeight);
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I_ReadOnlyProperty(GLenum, TextureTarget);
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I_ReadOnlyProperty(int, TextureWidth);
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I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
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I_Property(bool, UnRefImageDataAfterApply);
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I_Property(bool, UseHardwareMipMapGeneration);
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