Updated wrappers

This commit is contained in:
Robert Osfield
2006-08-03 16:04:43 +00:00
parent 174e3b3dc3
commit 5889052f5a
7 changed files with 24 additions and 5 deletions

View File

@@ -163,6 +163,9 @@ END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::CameraNode::Attachment)
I_Constructor0();
I_Method0(int, width);
I_Method0(int, height);
I_Method0(int, depth);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::CameraNode::DrawCallback)

View File

@@ -91,6 +91,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
I_Method0(bool, isTextureAttribute);
I_Method0(GLenum, getTextureTarget);
I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
I_Method0(int, getTextureWidth);
I_Method0(int, getTextureHeight);
I_Method0(int, getTextureDepth);
I_Method2(void, setWrap, IN, osg::Texture::WrapParameter, which, IN, osg::Texture::WrapMode, wrap);
I_Method1(osg::Texture::WrapMode, getWrap, IN, osg::Texture::WrapParameter, which);
I_Method1(void, setBorderColor, IN, const osg::Vec4 &, color);
@@ -158,7 +161,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
I_Property(osg::Texture::ShadowTextureMode, ShadowTextureMode);
I_Property(GLenum, SourceFormat);
I_Property(GLenum, SourceType);
I_ReadOnlyProperty(int, TextureDepth);
I_ReadOnlyProperty(int, TextureHeight);
I_ReadOnlyProperty(GLenum, TextureTarget);
I_ReadOnlyProperty(int, TextureWidth);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
I_Property(bool, UnRefImageDataAfterApply);
I_Property(bool, UseHardwareMipMapGeneration);

View File

@@ -46,6 +46,8 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture1D)
I_Method0(unsigned int, getNumImages);
I_Method1(void, setTextureWidth, IN, int, width);
I_Method0(int, getTextureWidth);
I_Method0(int, getTextureHeight);
I_Method0(int, getTextureDepth);
I_Method1(void, setSubloadCallback, IN, osg::Texture1D::SubloadCallback *, cb);
I_Method0(osg::Texture1D::SubloadCallback *, getSubloadCallback);
I_Method0(const osg::Texture1D::SubloadCallback *, getSubloadCallback);
@@ -57,6 +59,8 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture1D)
I_Property(osg::Image *, Image);
I_WriteOnlyProperty(unsigned int, NumMipmapLevels);
I_Property(osg::Texture1D::SubloadCallback *, SubloadCallback);
I_ReadOnlyProperty(int, TextureDepth);
I_ReadOnlyProperty(int, TextureHeight);
I_ReadOnlyProperty(GLenum, TextureTarget);
I_Property(int, TextureWidth);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);

View File

@@ -47,9 +47,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture2D)
I_Method0(unsigned int, getNumImages);
I_Method2(void, setTextureSize, IN, int, width, IN, int, height);
I_Method1(void, setTextureWidth, IN, int, width);
I_Method0(int, getTextureWidth);
I_Method1(void, setTextureHeight, IN, int, height);
I_Method0(int, getTextureWidth);
I_Method0(int, getTextureHeight);
I_Method0(int, getTextureDepth);
I_Method1(void, setSubloadCallback, IN, osg::Texture2D::SubloadCallback *, cb);
I_Method0(osg::Texture2D::SubloadCallback *, getSubloadCallback);
I_Method0(const osg::Texture2D::SubloadCallback *, getSubloadCallback);
@@ -61,6 +62,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture2D)
I_Property(osg::Image *, Image);
I_WriteOnlyProperty(unsigned int, NumMipmapLevels);
I_Property(osg::Texture2D::SubloadCallback *, SubloadCallback);
I_ReadOnlyProperty(int, TextureDepth);
I_Property(int, TextureHeight);
I_ReadOnlyProperty(GLenum, TextureTarget);
I_Property(int, TextureWidth);

View File

@@ -47,10 +47,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture3D)
I_Method3(void, setTextureSize, IN, int, width, IN, int, height, IN, int, depth);
I_Method3(void, getTextureSize, IN, int &, width, IN, int &, height, IN, int &, depth);
I_Method1(void, setTextureWidth, IN, int, width);
I_Method0(int, getTextureWidth);
I_Method1(void, setTextureHeight, IN, int, height);
I_Method0(int, getTextureHeight);
I_Method1(void, setTextureDepth, IN, int, depth);
I_Method0(int, getTextureWidth);
I_Method0(int, getTextureHeight);
I_Method0(int, getTextureDepth);
I_Method1(void, setSubloadCallback, IN, osg::Texture3D::SubloadCallback *, cb);
I_Method0(osg::Texture3D::SubloadCallback *, getSubloadCallback);

View File

@@ -52,9 +52,10 @@ BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap)
I_Method2(unsigned int &, getModifiedCount, IN, unsigned int, face, IN, unsigned int, contextID);
I_Method2(void, setTextureSize, IN, int, width, IN, int, height);
I_Method1(void, setTextureWidth, IN, int, width);
I_Method0(int, getTextureWidth);
I_Method1(void, setTextureHeight, IN, int, height);
I_Method0(int, getTextureWidth);
I_Method0(int, getTextureHeight);
I_Method0(int, getTextureDepth);
I_Method1(void, setSubloadCallback, IN, osg::TextureCubeMap::SubloadCallback *, cb);
I_Method0(osg::TextureCubeMap::SubloadCallback *, getSubloadCallback);
I_Method0(const osg::TextureCubeMap::SubloadCallback *, getSubloadCallback);
@@ -65,6 +66,7 @@ BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap)
I_ArrayProperty_G(osg::Image *, Image, Images, unsigned int, void);
I_WriteOnlyProperty(unsigned int, NumMipmapLevels);
I_Property(osg::TextureCubeMap::SubloadCallback *, SubloadCallback);
I_ReadOnlyProperty(int, TextureDepth);
I_Property(int, TextureHeight);
I_ReadOnlyProperty(GLenum, TextureTarget);
I_Property(int, TextureWidth);

View File

@@ -47,9 +47,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle)
I_Method0(unsigned int, getNumImages);
I_Method2(void, setTextureSize, IN, int, width, IN, int, height);
I_Method1(void, setTextureWidth, IN, int, width);
I_Method0(int, getTextureWidth);
I_Method1(void, setTextureHeight, IN, int, height);
I_Method0(int, getTextureWidth);
I_Method0(int, getTextureHeight);
I_Method0(int, getTextureDepth);
I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb);
I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback);
I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback);
@@ -58,6 +59,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle)
I_Method1(void, apply, IN, osg::State &, state);
I_Property(osg::Image *, Image);
I_Property(osg::TextureRectangle::SubloadCallback *, SubloadCallback);
I_ReadOnlyProperty(int, TextureDepth);
I_Property(int, TextureHeight);
I_ReadOnlyProperty(GLenum, TextureTarget);
I_Property(int, TextureWidth);