Made the local shaders definitions static const char to avoid multiple definiations

This commit is contained in:
Robert Osfield
2007-05-23 15:14:18 +00:00
parent 7673184d01
commit 58fc56aabd

View File

@@ -25,7 +25,7 @@ using namespace osgShadow;
//////////////////////////////////////////////////////////////////
// fragment shader
//
char fragmentShaderSource_noBaseTexture[] =
static const char fragmentShaderSource_noBaseTexture[] =
"uniform sampler2DShadow shadowTexture; \n"
"uniform vec2 ambientBias; \n"
"\n"
@@ -37,7 +37,7 @@ char fragmentShaderSource_noBaseTexture[] =
//////////////////////////////////////////////////////////////////
// fragment shader
//
char fragmentShaderSource_withBaseTexture[] =
static const char fragmentShaderSource_withBaseTexture[] =
"uniform sampler2D baseTexture; \n"
"uniform sampler2DShadow shadowTexture; \n"
"uniform vec2 ambientBias; \n"