Fixes to osg::Texture's handling of anisotropy updating and
hardware generate mip mapping. Added switching off generate mip map from osgText::Font.cpp. Changed savedmodel.osg to saved_model.osg in ViewerEventHandler.
This commit is contained in:
@@ -30,6 +30,11 @@ public:
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_currPos(0),
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_prevTime(0.0)
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{
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// start with a mip mapped mode to ensure that
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_minFilterList.push_back(osg::Texture2D::LINEAR_MIPMAP_LINEAR);
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_magFilterList.push_back(osg::Texture2D::LINEAR);
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_textList.push_back("Tri-linear mip mapping (default filtering)\nsetFilter(MIN_FILTER,LINEAR_MIP_LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
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_minFilterList.push_back(osg::Texture2D::NEAREST);
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_magFilterList.push_back(osg::Texture2D::NEAREST);
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_textList.push_back("Nearest filtering\nsetFilter(MIN_FILTER,NEAREST)\nsetFilter(MAG_FILTER,NEAREST)");
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@@ -50,9 +55,6 @@ public:
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_magFilterList.push_back(osg::Texture2D::LINEAR);
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_textList.push_back("bi-linear mip mapping\nsetFilter(MIN_FILTER,NEAREST_MIPMAP_LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
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_minFilterList.push_back(osg::Texture2D::LINEAR_MIPMAP_LINEAR);
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_magFilterList.push_back(osg::Texture2D::LINEAR);
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_textList.push_back("Tri-linear mip mapping (default filtering)\nsetFilter(MIN_FILTER,LINEAR_MIP_LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
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setValues();
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}
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@@ -146,6 +148,7 @@ osg::Node* createFilterWall(osg::BoundingBox& bb,const std::string& filename)
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// set up the texture state.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
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texture->setImage(osgDB::readImageFile(filename));
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osg::StateSet* stateset = geom->getOrCreateStateSet();
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@@ -297,6 +300,7 @@ osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filenam
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// set up the texture state.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
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texture->setImage(osgDB::readImageFile(filename));
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osg::StateSet* stateset = geom->getOrCreateStateSet();
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@@ -328,7 +332,7 @@ osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filenam
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// filter wall and animation callback.
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// wrap wall and animation callback.
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//
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class WrapCallback : public osg::NodeCallback
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{
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@@ -352,7 +356,7 @@ public:
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_textList.push_back("Clamp to border color extension\nsetWrap(WRAP_S,CLAMP_TO_BORDER)");
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_wrapList.push_back(osg::Texture2D::REPEAT);
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_textList.push_back("Repear wrap\nsetWrap(WRAP_S,REPEAT)");
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_textList.push_back("Repeat wrap\nsetWrap(WRAP_S,REPEAT)");
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_wrapList.push_back(osg::Texture2D::MIRROR);
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_textList.push_back("Mirror wrap extension\nsetWrap(WRAP_S,MIRROR)");
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@@ -435,7 +439,7 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
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geom->setTexCoordArray(0,texcoords);
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osg::Vec3Array* normals = new osg::Vec3Array(1);
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(*normals)[0].set(0.0f,-1.0f,0.0f);
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(*normals)[0].set(-1.0f,0.0f,0.0f);
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geom->setNormalArray(normals);
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geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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@@ -448,6 +452,7 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
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// set up the texture state.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
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texture->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,0.5f)); // only used when wrap is set to CLAMP_TO_BORDER
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texture->setImage(osgDB::readImageFile(filename));
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@@ -482,12 +487,156 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// filter wall and animation callback.
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// sublooad wall and animation callback.
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//
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osg::Node* createSubloadWall(osg::BoundingBox& bb,const std::string& filename)
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class ImageUpdateCallback : public osg::NodeCallback
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{
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return 0;
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public:
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ImageUpdateCallback(osg::Texture2D* texture,osgText::Text* text,double delay=1.0):
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_texture(texture),
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_text(text),
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_delay(delay),
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_currPos(0),
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_prevTime(0.0)
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{
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_imageList.push_back(osgDB::readImageFile("dog_left_eye.jpg"));
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_textList.push_back("Subloaded Image 1 - dog_left_eye.jpg");
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_imageList.push_back(osgDB::readImageFile("dog_right_eye.jpg"));
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_textList.push_back("Subloaded Image 2 - dog_right_eye.jpg");
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setValues();
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}
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virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
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{
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if (nv->getFrameStamp())
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{
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double currTime = nv->getFrameStamp()->getReferenceTime();
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if (currTime-_prevTime>_delay)
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{
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// update filter modes and text.
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setValues();
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// advance the current positon, wrap round if required.
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_currPos++;
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if (_currPos>=_imageList.size()) _currPos=0;
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// record time
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_prevTime = currTime;
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}
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}
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}
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void setValues()
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{
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// Note, as long as the images are the same dimensions subloading will be used
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// to update the textures. If dimensions change then the texture objects have
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// to be deleted and re-recreated.
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//
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// The load/subload happens during the draw traversal so doesn't happen on
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// the setImage which just updates internal pointers and modifed flags.
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_texture->setImage(_imageList[_currPos].get());
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//_texture->dirtyTextureObject();
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_text->setText(_textList[_currPos]);
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}
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protected:
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typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
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typedef std::vector<std::string> TextList;
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osgText::Text> _text;
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double _delay;
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ImageList _imageList;
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TextList _textList;
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unsigned int _currPos;
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double _prevTime;
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};
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osg::Node* createSubloadWall(osg::BoundingBox& bb)
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{
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osg::Group* group = new osg::Group;
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// left hand side of bounding box.
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osg::Vec3 top_left(bb.xMin(),bb.yMax(),bb.zMax());
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osg::Vec3 bottom_left(bb.xMin(),bb.yMax(),bb.zMin());
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osg::Vec3 bottom_right(bb.xMax(),bb.yMax(),bb.zMin());
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osg::Vec3 top_right(bb.xMax(),bb.yMax(),bb.zMax());
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osg::Vec3 center((bb.xMax()+bb.xMin())*0.5f,bb.yMax(),(bb.zMin()+bb.zMax())*0.5f);
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float height = bb.zMax()-bb.zMin();
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// create the geometry for the wall.
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osg::Geometry* geom = new osg::Geometry;
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osg::Vec3Array* vertices = new osg::Vec3Array(4);
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(*vertices)[0] = top_left;
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(*vertices)[1] = bottom_left;
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(*vertices)[2] = bottom_right;
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(*vertices)[3] = top_right;
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geom->setVertexArray(vertices);
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osg::Vec2Array* texcoords = new osg::Vec2Array(4);
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(*texcoords)[0].set(0.0f,1.0f);
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(*texcoords)[1].set(0.0f,0.0f);
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(*texcoords)[2].set(1.0f,0.0f);
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(*texcoords)[3].set(1.0f,1.0f);
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geom->setTexCoordArray(0,texcoords);
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osg::Vec3Array* normals = new osg::Vec3Array(1);
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(*normals)[0].set(0.0f,-1.0f,0.0f);
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geom->setNormalArray(normals);
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geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
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osg::Geode* geom_geode = new osg::Geode;
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geom_geode->addDrawable(geom);
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group->addChild(geom_geode);
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// set up the texture state.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
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texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
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texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
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osg::StateSet* stateset = geom->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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// create the text label.
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osgText::Text* text = new osgText::Text;
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text->setFont("fonts/arial.ttf");
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text->setPosition(center);
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text->setCharacterSize(height*0.03f);
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text->setAlignment(osgText::Text::CENTER_CENTER);
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text->setAxisAlignment(osgText::Text::XZ_PLANE);
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osg::Geode* text_geode = new osg::Geode;
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text_geode->addDrawable(text);
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osg::StateSet* text_stateset = text_geode->getOrCreateStateSet();
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text_stateset->setAttributeAndModes(new osg::PolygonOffset(-1.0f,-1.0f),osg::StateAttribute::ON);
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group->addChild(text_geode);
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// set the update callback to cycle through the various min and mag filter modes.
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group->setUpdateCallback(new ImageUpdateCallback(texture,text));
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return group;
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}
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@@ -496,13 +645,16 @@ osg::Node* createModel()
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// create the root node which will hold the model.
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osg::Group* root = new osg::Group();
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// turn off lighting
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root->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::BoundingBox bb(0.0f,0.0f,0.0f,1.0f,1.0f,1.0f);
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root->addChild(createFilterWall(bb,"Images/lz.rgb"));
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root->addChild(createAnisotripicWall(bb,"Images/tank.rgb"));
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root->addChild(createAnisotripicWall(bb,"Images/primitives.gif"));
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root->addChild(createWrapWall(bb,"Images/tree0.rgba"));
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root->addChild(createSubloadWall(bb,"Images/tree0.rgba"));
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root->addChild(createSubloadWall(bb));
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return root;
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}
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@@ -350,7 +350,7 @@ void Texture::applyTexParameters(GLenum target, State& state) const
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glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
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glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
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if (_maxAnisotropy>1.0f && extensions->isTextureFilterAnisotropicSupported())
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if (extensions->isTextureFilterAnisotropicSupported())
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{
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// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
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// by gl.h (or via glext.h) or by include/osg/Texture.
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@@ -442,7 +442,12 @@ void Texture::applyTexImage2D_load(GLenum target, const Image* image, State& sta
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if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
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{
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if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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bool hardwareMipMapOn = false;
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if (_min_filter != LINEAR && _min_filter != NEAREST)
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{
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if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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hardwareMipMapOn = true;
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}
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if ( !compressed_image)
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{
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@@ -468,7 +473,7 @@ void Texture::applyTexImage2D_load(GLenum target, const Image* image, State& sta
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data);
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}
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if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
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if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
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}
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else
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{
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@@ -572,12 +577,13 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
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// image size has changed so we have to re-load the image from scratch.
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if (image->s()!=inwidth || image->t()!=inheight)
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{
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applyTexImage2D_subload(target, image, state, inwidth, inheight,numMimpmapLevels);
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applyTexImage2D_load(target, image, state, inwidth, inheight,numMimpmapLevels);
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return;
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}
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// else image size the same as when loaded so we can go ahead and subload
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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@@ -649,7 +655,14 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
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if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
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{
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if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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bool hardwareMipMapOn = false;
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if (_min_filter != LINEAR && _min_filter != NEAREST)
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{
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if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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hardwareMipMapOn = true;
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}
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if (!compressed_image)
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{
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@@ -671,7 +684,7 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
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data );
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}
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if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
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if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
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}
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else
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{
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@@ -732,7 +745,8 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
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{
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if (!compressed_image)
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{
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numMimpmapLevels = 0;
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numMimpmapLevels = 0;
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int width = s_powerOfTwo;
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int height = t_powerOfTwo;
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@@ -672,7 +672,7 @@ void DrawCallback::createStatsText()
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ViewerEventHandler::ViewerEventHandler(OsgCameraGroup* cg):
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_cg(cg),
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_writeNodeFileName("savedmodel.osg"),
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_writeNodeFileName("saved_model.osg"),
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_displayHelp(false),
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_frameStatsMode(NO_STATS)
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{
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@@ -388,6 +388,8 @@ void Font::GlyphTexture::apply(osg::State& state) const
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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bool generateMipMapOn = false;
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if (handle == 0)
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{
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// being bound for the first time, need to allocate the texture
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@@ -395,6 +397,7 @@ void Font::GlyphTexture::apply(osg::State& state) const
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glBindTexture( GL_TEXTURE_2D, handle );
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applyTexParameters(GL_TEXTURE_2D,state);
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// need to look at generate mip map extension if mip mapping required.
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switch(_min_filter)
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@@ -403,8 +406,10 @@ void Font::GlyphTexture::apply(osg::State& state) const
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case NEAREST_MIPMAP_LINEAR:
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case LINEAR_MIPMAP_NEAREST:
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case LINEAR_MIPMAP_LINEAR:
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if (generateMipMapSupported) {
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if (generateMipMapSupported)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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generateMipMapOn = true;
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}
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else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
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break;
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@@ -419,6 +424,7 @@ void Font::GlyphTexture::apply(osg::State& state) const
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GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE,
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0 );
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}
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else
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@@ -428,21 +434,26 @@ void Font::GlyphTexture::apply(osg::State& state) const
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if (getTextureParameterDirty(contextID))
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{
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applyTexParameters(GL_TEXTURE_2D,state);
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}
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bool generateMipMapOn = false;
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// need to look at generate mip map extension if mip mapping required.
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switch(_min_filter)
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// need to look at generate mip map extension if mip mapping required.
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switch(_min_filter)
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{
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case NEAREST_MIPMAP_NEAREST:
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case NEAREST_MIPMAP_LINEAR:
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case LINEAR_MIPMAP_NEAREST:
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case LINEAR_MIPMAP_LINEAR:
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if (generateMipMapSupported)
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{
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case NEAREST_MIPMAP_NEAREST:
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case NEAREST_MIPMAP_LINEAR:
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case LINEAR_MIPMAP_NEAREST:
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case LINEAR_MIPMAP_LINEAR:
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if (generateMipMapSupported) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
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break;
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default:
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// not mip mapping so no problems.
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break;
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
|
||||
generateMipMapOn = true;
|
||||
}
|
||||
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
|
||||
break;
|
||||
default:
|
||||
// not mip mapping so no problems.
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -468,6 +479,15 @@ void Font::GlyphTexture::apply(osg::State& state) const
|
||||
{
|
||||
//std::cout << "no need to subload "<<std::endl;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (generateMipMapOn)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
|
||||
|
||||
Reference in New Issue
Block a user