Fixes to osg::Texture's handling of anisotropy updating and

hardware generate mip mapping.

Added switching off generate mip map from osgText::Font.cpp.

Changed savedmodel.osg to saved_model.osg in ViewerEventHandler.
This commit is contained in:
Robert Osfield
2003-04-01 20:32:57 +00:00
parent b59760482f
commit 5a974ab091
4 changed files with 219 additions and 33 deletions

View File

@@ -30,6 +30,11 @@ public:
_currPos(0),
_prevTime(0.0)
{
// start with a mip mapped mode to ensure that
_minFilterList.push_back(osg::Texture2D::LINEAR_MIPMAP_LINEAR);
_magFilterList.push_back(osg::Texture2D::LINEAR);
_textList.push_back("Tri-linear mip mapping (default filtering)\nsetFilter(MIN_FILTER,LINEAR_MIP_LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
_minFilterList.push_back(osg::Texture2D::NEAREST);
_magFilterList.push_back(osg::Texture2D::NEAREST);
_textList.push_back("Nearest filtering\nsetFilter(MIN_FILTER,NEAREST)\nsetFilter(MAG_FILTER,NEAREST)");
@@ -50,9 +55,6 @@ public:
_magFilterList.push_back(osg::Texture2D::LINEAR);
_textList.push_back("bi-linear mip mapping\nsetFilter(MIN_FILTER,NEAREST_MIPMAP_LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
_minFilterList.push_back(osg::Texture2D::LINEAR_MIPMAP_LINEAR);
_magFilterList.push_back(osg::Texture2D::LINEAR);
_textList.push_back("Tri-linear mip mapping (default filtering)\nsetFilter(MIN_FILTER,LINEAR_MIP_LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
setValues();
}
@@ -146,6 +148,7 @@ osg::Node* createFilterWall(osg::BoundingBox& bb,const std::string& filename)
// set up the texture state.
osg::Texture2D* texture = new osg::Texture2D;
texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
texture->setImage(osgDB::readImageFile(filename));
osg::StateSet* stateset = geom->getOrCreateStateSet();
@@ -297,6 +300,7 @@ osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filenam
// set up the texture state.
osg::Texture2D* texture = new osg::Texture2D;
texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
texture->setImage(osgDB::readImageFile(filename));
osg::StateSet* stateset = geom->getOrCreateStateSet();
@@ -328,7 +332,7 @@ osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filenam
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// filter wall and animation callback.
// wrap wall and animation callback.
//
class WrapCallback : public osg::NodeCallback
{
@@ -352,7 +356,7 @@ public:
_textList.push_back("Clamp to border color extension\nsetWrap(WRAP_S,CLAMP_TO_BORDER)");
_wrapList.push_back(osg::Texture2D::REPEAT);
_textList.push_back("Repear wrap\nsetWrap(WRAP_S,REPEAT)");
_textList.push_back("Repeat wrap\nsetWrap(WRAP_S,REPEAT)");
_wrapList.push_back(osg::Texture2D::MIRROR);
_textList.push_back("Mirror wrap extension\nsetWrap(WRAP_S,MIRROR)");
@@ -435,7 +439,7 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
geom->setTexCoordArray(0,texcoords);
osg::Vec3Array* normals = new osg::Vec3Array(1);
(*normals)[0].set(0.0f,-1.0f,0.0f);
(*normals)[0].set(-1.0f,0.0f,0.0f);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
@@ -448,6 +452,7 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
// set up the texture state.
osg::Texture2D* texture = new osg::Texture2D;
texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
texture->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,0.5f)); // only used when wrap is set to CLAMP_TO_BORDER
texture->setImage(osgDB::readImageFile(filename));
@@ -482,12 +487,156 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// filter wall and animation callback.
// sublooad wall and animation callback.
//
osg::Node* createSubloadWall(osg::BoundingBox& bb,const std::string& filename)
class ImageUpdateCallback : public osg::NodeCallback
{
return 0;
public:
ImageUpdateCallback(osg::Texture2D* texture,osgText::Text* text,double delay=1.0):
_texture(texture),
_text(text),
_delay(delay),
_currPos(0),
_prevTime(0.0)
{
_imageList.push_back(osgDB::readImageFile("dog_left_eye.jpg"));
_textList.push_back("Subloaded Image 1 - dog_left_eye.jpg");
_imageList.push_back(osgDB::readImageFile("dog_right_eye.jpg"));
_textList.push_back("Subloaded Image 2 - dog_right_eye.jpg");
setValues();
}
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
{
if (nv->getFrameStamp())
{
double currTime = nv->getFrameStamp()->getReferenceTime();
if (currTime-_prevTime>_delay)
{
// update filter modes and text.
setValues();
// advance the current positon, wrap round if required.
_currPos++;
if (_currPos>=_imageList.size()) _currPos=0;
// record time
_prevTime = currTime;
}
}
}
void setValues()
{
// Note, as long as the images are the same dimensions subloading will be used
// to update the textures. If dimensions change then the texture objects have
// to be deleted and re-recreated.
//
// The load/subload happens during the draw traversal so doesn't happen on
// the setImage which just updates internal pointers and modifed flags.
_texture->setImage(_imageList[_currPos].get());
//_texture->dirtyTextureObject();
_text->setText(_textList[_currPos]);
}
protected:
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
typedef std::vector<std::string> TextList;
osg::ref_ptr<osg::Texture2D> _texture;
osg::ref_ptr<osgText::Text> _text;
double _delay;
ImageList _imageList;
TextList _textList;
unsigned int _currPos;
double _prevTime;
};
osg::Node* createSubloadWall(osg::BoundingBox& bb)
{
osg::Group* group = new osg::Group;
// left hand side of bounding box.
osg::Vec3 top_left(bb.xMin(),bb.yMax(),bb.zMax());
osg::Vec3 bottom_left(bb.xMin(),bb.yMax(),bb.zMin());
osg::Vec3 bottom_right(bb.xMax(),bb.yMax(),bb.zMin());
osg::Vec3 top_right(bb.xMax(),bb.yMax(),bb.zMax());
osg::Vec3 center((bb.xMax()+bb.xMin())*0.5f,bb.yMax(),(bb.zMin()+bb.zMax())*0.5f);
float height = bb.zMax()-bb.zMin();
// create the geometry for the wall.
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* vertices = new osg::Vec3Array(4);
(*vertices)[0] = top_left;
(*vertices)[1] = bottom_left;
(*vertices)[2] = bottom_right;
(*vertices)[3] = top_right;
geom->setVertexArray(vertices);
osg::Vec2Array* texcoords = new osg::Vec2Array(4);
(*texcoords)[0].set(0.0f,1.0f);
(*texcoords)[1].set(0.0f,0.0f);
(*texcoords)[2].set(1.0f,0.0f);
(*texcoords)[3].set(1.0f,1.0f);
geom->setTexCoordArray(0,texcoords);
osg::Vec3Array* normals = new osg::Vec3Array(1);
(*normals)[0].set(0.0f,-1.0f,0.0f);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
osg::Geode* geom_geode = new osg::Geode;
geom_geode->addDrawable(geom);
group->addChild(geom_geode);
// set up the texture state.
osg::Texture2D* texture = new osg::Texture2D;
texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
osg::StateSet* stateset = geom->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
// create the text label.
osgText::Text* text = new osgText::Text;
text->setFont("fonts/arial.ttf");
text->setPosition(center);
text->setCharacterSize(height*0.03f);
text->setAlignment(osgText::Text::CENTER_CENTER);
text->setAxisAlignment(osgText::Text::XZ_PLANE);
osg::Geode* text_geode = new osg::Geode;
text_geode->addDrawable(text);
osg::StateSet* text_stateset = text_geode->getOrCreateStateSet();
text_stateset->setAttributeAndModes(new osg::PolygonOffset(-1.0f,-1.0f),osg::StateAttribute::ON);
group->addChild(text_geode);
// set the update callback to cycle through the various min and mag filter modes.
group->setUpdateCallback(new ImageUpdateCallback(texture,text));
return group;
}
@@ -496,13 +645,16 @@ osg::Node* createModel()
// create the root node which will hold the model.
osg::Group* root = new osg::Group();
// turn off lighting
root->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::BoundingBox bb(0.0f,0.0f,0.0f,1.0f,1.0f,1.0f);
root->addChild(createFilterWall(bb,"Images/lz.rgb"));
root->addChild(createAnisotripicWall(bb,"Images/tank.rgb"));
root->addChild(createAnisotripicWall(bb,"Images/primitives.gif"));
root->addChild(createWrapWall(bb,"Images/tree0.rgba"));
root->addChild(createSubloadWall(bb,"Images/tree0.rgba"));
root->addChild(createSubloadWall(bb));
return root;
}

View File

@@ -350,7 +350,7 @@ void Texture::applyTexParameters(GLenum target, State& state) const
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
if (_maxAnisotropy>1.0f && extensions->isTextureFilterAnisotropicSupported())
if (extensions->isTextureFilterAnisotropicSupported())
{
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
@@ -442,7 +442,12 @@ void Texture::applyTexImage2D_load(GLenum target, const Image* image, State& sta
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
bool hardwareMipMapOn = false;
if (_min_filter != LINEAR && _min_filter != NEAREST)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
hardwareMipMapOn = true;
}
if ( !compressed_image)
{
@@ -468,7 +473,7 @@ void Texture::applyTexImage2D_load(GLenum target, const Image* image, State& sta
data);
}
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
}
else
{
@@ -572,12 +577,13 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
// image size has changed so we have to re-load the image from scratch.
if (image->s()!=inwidth || image->t()!=inheight)
{
applyTexImage2D_subload(target, image, state, inwidth, inheight,numMimpmapLevels);
applyTexImage2D_load(target, image, state, inwidth, inheight,numMimpmapLevels);
return;
}
// else image size the same as when loaded so we can go ahead and subload
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
@@ -649,7 +655,14 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
bool hardwareMipMapOn = false;
if (_min_filter != LINEAR && _min_filter != NEAREST)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
hardwareMipMapOn = true;
}
if (!compressed_image)
{
@@ -671,7 +684,7 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
data );
}
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
}
else
{
@@ -732,7 +745,8 @@ void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State&
{
if (!compressed_image)
{
numMimpmapLevels = 0;
numMimpmapLevels = 0;
int width = s_powerOfTwo;
int height = t_powerOfTwo;

View File

@@ -672,7 +672,7 @@ void DrawCallback::createStatsText()
ViewerEventHandler::ViewerEventHandler(OsgCameraGroup* cg):
_cg(cg),
_writeNodeFileName("savedmodel.osg"),
_writeNodeFileName("saved_model.osg"),
_displayHelp(false),
_frameStatsMode(NO_STATS)
{

View File

@@ -388,6 +388,8 @@ void Font::GlyphTexture::apply(osg::State& state) const
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
bool generateMipMapOn = false;
if (handle == 0)
{
// being bound for the first time, need to allocate the texture
@@ -395,6 +397,7 @@ void Font::GlyphTexture::apply(osg::State& state) const
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
@@ -403,8 +406,10 @@ void Font::GlyphTexture::apply(osg::State& state) const
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported) {
if (generateMipMapSupported)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
generateMipMapOn = true;
}
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
@@ -419,6 +424,7 @@ void Font::GlyphTexture::apply(osg::State& state) const
GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE,
0 );
}
else
@@ -428,21 +434,26 @@ void Font::GlyphTexture::apply(osg::State& state) const
if (getTextureParameterDirty(contextID))
{
applyTexParameters(GL_TEXTURE_2D,state);
}
bool generateMipMapOn = false;
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
generateMipMapOn = true;
}
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
}
}
@@ -468,6 +479,15 @@ void Font::GlyphTexture::apply(osg::State& state) const
{
//std::cout << "no need to subload "<<std::endl;
}
if (generateMipMapOn)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
}
}
// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.