Fixes to osg::Texture's handling of anisotropy updating and
hardware generate mip mapping. Added switching off generate mip map from osgText::Font.cpp. Changed savedmodel.osg to saved_model.osg in ViewerEventHandler.
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@@ -388,6 +388,8 @@ void Font::GlyphTexture::apply(osg::State& state) const
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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bool generateMipMapOn = false;
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if (handle == 0)
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{
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// being bound for the first time, need to allocate the texture
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@@ -395,6 +397,7 @@ void Font::GlyphTexture::apply(osg::State& state) const
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glBindTexture( GL_TEXTURE_2D, handle );
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applyTexParameters(GL_TEXTURE_2D,state);
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// need to look at generate mip map extension if mip mapping required.
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switch(_min_filter)
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@@ -403,8 +406,10 @@ void Font::GlyphTexture::apply(osg::State& state) const
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case NEAREST_MIPMAP_LINEAR:
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case LINEAR_MIPMAP_NEAREST:
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case LINEAR_MIPMAP_LINEAR:
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if (generateMipMapSupported) {
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if (generateMipMapSupported)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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generateMipMapOn = true;
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}
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else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
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break;
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@@ -419,6 +424,7 @@ void Font::GlyphTexture::apply(osg::State& state) const
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GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE,
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0 );
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}
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else
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@@ -428,21 +434,26 @@ void Font::GlyphTexture::apply(osg::State& state) const
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if (getTextureParameterDirty(contextID))
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{
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applyTexParameters(GL_TEXTURE_2D,state);
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}
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bool generateMipMapOn = false;
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// need to look at generate mip map extension if mip mapping required.
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switch(_min_filter)
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// need to look at generate mip map extension if mip mapping required.
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switch(_min_filter)
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{
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case NEAREST_MIPMAP_NEAREST:
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case NEAREST_MIPMAP_LINEAR:
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case LINEAR_MIPMAP_NEAREST:
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case LINEAR_MIPMAP_LINEAR:
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if (generateMipMapSupported)
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{
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case NEAREST_MIPMAP_NEAREST:
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case NEAREST_MIPMAP_LINEAR:
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case LINEAR_MIPMAP_NEAREST:
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case LINEAR_MIPMAP_LINEAR:
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if (generateMipMapSupported) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
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break;
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default:
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// not mip mapping so no problems.
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break;
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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generateMipMapOn = true;
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}
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else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
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break;
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default:
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// not mip mapping so no problems.
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break;
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}
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}
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@@ -468,6 +479,15 @@ void Font::GlyphTexture::apply(osg::State& state) const
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{
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//std::cout << "no need to subload "<<std::endl;
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}
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if (generateMipMapOn)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
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}
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}
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// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
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