Added state.checkGLErrors() calls to help in debugging of GLES 2 port
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@@ -272,17 +272,22 @@ void Renderer::compile()
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{
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DEBUG_MESSAGE<<"Renderer::compile()"<<std::endl;
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_compileOnNextDraw = false;
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osgUtil::SceneView* sceneView = _sceneView[0].get();
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if (!sceneView || _done) return;
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sceneView->getState()->checkGLErrors("Before Renderer::compile");
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if (sceneView->getSceneData())
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{
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osgUtil::GLObjectsVisitor glov;
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glov.setState(sceneView->getState());
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sceneView->getSceneData()->accept(glov);
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}
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sceneView->getState()->checkGLErrors("After Renderer::compile");
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}
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void Renderer::cull()
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