Udates to Drawable + IVE plugin with support for new ClusterCullingCallack.
Improvement to osgbluemarble.
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@@ -899,6 +899,7 @@ void Drawable::Extensions::glGetOcclusionQueryuiv( GLuint id, GLenum pname, GLui
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//
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ClusterCullingCallback::ClusterCullingCallback():
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_radius(-1.0f),
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_deviation(-1.0f)
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{
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}
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@@ -919,20 +920,24 @@ ClusterCullingCallback::ClusterCullingCallback(const osg::Drawable* drawable)
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computeFrom(drawable);
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}
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struct CollectNormalsFunctor
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struct ComputeAveragesFunctor
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{
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CollectNormalsFunctor():
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_x(0.0),_y(0.0),_z(0) {}
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ComputeAveragesFunctor():
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_num(0),
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_x(0.0),_y(0.0),_z(0),
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_nx(0.0),_ny(0.0),_nz(0) {}
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inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, bool)
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{
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// calc orientation of triangle.
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osg::Vec3 normal = (v2-v1)^(v3-v1);
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normal.normalize();
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_normals.push_back(normal);
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if (normal.normalize()!=0.0f)
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{
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_nx += normal.x();
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_ny += normal.y();
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_nz += normal.z();
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}
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_x += v1.x();
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_y += v1.y();
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_z += v1.z();
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@@ -944,20 +949,74 @@ struct CollectNormalsFunctor
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_x += v3.x();
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_y += v3.y();
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_z += v3.z();
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++_num;
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}
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typedef std::vector<osg::Vec3> NormalList;
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NormalList _normals;
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osg::Vec3 center() const { return osg::Vec3(_x/(double)(3*_num),_y/(double)(3*_num),_z/(double)(3*_num)); }
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osg::Vec3 normal() const { Vec3 normal(_nx/(double)_num,_ny/(double)_num,_nz/(double)_num); normal.normalize(); return normal; }
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unsigned int _num;
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double _x,_y,_z;
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double _nx,_ny,_nz;
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};
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struct ComputeDeviationFunctor
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{
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ComputeDeviationFunctor():
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_deviation(1.0),
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_radius2(0.0) {}
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void set(const osg::Vec3& center,const osg::Vec3& normal)
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{
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_center = center;
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_normal = normal;
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}
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inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, bool)
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{
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// calc orientation of triangle.
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osg::Vec3 normal = (v2-v1)^(v3-v1);
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if (normal.normalize()!=0.0f)
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{
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_deviation = osg::minimum(_normal*normal,_deviation);
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}
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_radius2 = osg::maximum((v1-_center).length2(),_radius2);
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_radius2 = osg::maximum((v2-_center).length2(),_radius2);
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_radius2 = osg::maximum((v3-_center).length2(),_radius2);
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}
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osg::Vec3 _center;
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osg::Vec3 _normal;
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float _deviation;
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float _radius2;
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};
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void ClusterCullingCallback::computeFrom(const osg::Drawable* drawable)
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{
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TriangleFunctor<CollectNormalsFunctor> stf;
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drawable->accept(stf);
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TriangleFunctor<ComputeAveragesFunctor> caf;
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drawable->accept(caf);
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_controlPoint = caf.center();
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_normal = caf.normal();
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TriangleFunctor<ComputeDeviationFunctor> cdf;
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cdf.set(_controlPoint,_normal);
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drawable->accept(cdf);
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if (_normal.length2()==0.0) _deviation = -1.0f;
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else
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{
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float angle = acosf(cdf._deviation)+osg::PI*0.5f;
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if (angle<osg::PI) _deviation = cosf(angle);
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else _deviation = -1.0f;
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}
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_radius = sqrtf(cdf._radius2);
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}
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void ClusterCullingCallback::set(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation)
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@@ -968,7 +1027,13 @@ void ClusterCullingCallback::set(const osg::Vec3& controlPoint, const osg::Vec3&
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}
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bool ClusterCullingCallback::cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const
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bool ClusterCullingCallback::cull(osg::NodeVisitor* nv, osg::Drawable* , osg::State*) const
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{
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return false;
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if (_deviation<=-1.0f) return false;
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osg::Vec3 eye_cp = nv->getEyePoint() - _controlPoint;
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float deviation = (eye_cp * _normal)/eye_cp.length();
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return deviation < _deviation;
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}
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