Removed redundent osgac3.h file.
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@@ -179,10 +179,6 @@ SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.h
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SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\osgac3d.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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@@ -1,77 +0,0 @@
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// 30 Oct 2002
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// AC3D loader for models generated by the AC3D modeller (www.ac3d.org)
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// part of this source code were supplied by the AC3D project (Andy Colebourne)
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// eg the basic parsing of an AC3D file, values of constants in this include file..
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// Conversion from AC3D scenegraph to OSG by GW Michel.
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// == Opinion: ac3d is a valuable, very easy to use 3D modeller.
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// use can be picked up in hours rather than weeks.
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// Other loaders and modellers are available for OSG.
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#ifndef OSGAC3D_H
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#define OSGAC3D_H
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#include <osgDB/ReaderWriter>
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typedef struct ACSurface_t
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{
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int num_vertref;
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int flags;
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int mat;
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} ACSurface;
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typedef struct ACObject_t
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{
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osg::Vec3 loc;
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char *name;
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char *data;
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char *url;
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int num_vert;
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int num_surf;
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float texture_repeat_x, texture_repeat_y;
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float texture_offset_x, texture_offset_y;
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int num_kids;
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struct ACObject_t **kids;
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float matrix[9];
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int type;
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osg::ref_ptr<osg::Texture2D> texture;
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} ACObject;
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#define OBJECT_WORLD 999
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#define OBJECT_NORMAL 0
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#define OBJECT_GROUP 1
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#define OBJECT_LIGHT 2
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#define SURFACE_SHADED (1<<4)
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#define SURFACE_TWOSIDED (1<<5)
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#define SURFACE_TYPE_POLYGON (0)
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#define SURFACE_TYPE_CLOSEDLINE (1)
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#define SURFACE_TYPE_LINE (2)
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#define Prototype
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#define Private static
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#define Boolean int
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#ifndef FALSE
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#define FALSE (0)
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#endif
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#ifndef TRUE
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#define TRUE (!FALSE)
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#endif
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#define STRING(s) (char *)(strcpy((char *)myalloc(strlen(s)+1), s))
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#define streq(a,b) (!strcmp(a,b))
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#define myalloc malloc
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#define myfree free
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Prototype osg::Group *ac_load_ac3d(const char *filename,const osgDB::ReaderWriter::Options* options);
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Prototype osg::Material *ac_palette_get_material(const unsigned int index);
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#endif
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