Removed redundent osgac3.h file.

This commit is contained in:
Robert Osfield
2006-11-14 19:19:54 +00:00
parent 2b28b472b4
commit 5d91960cb7
2 changed files with 0 additions and 81 deletions

View File

@@ -179,10 +179,6 @@ SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.h
SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ac3d\osgac3d.h
# End Source File
# End Group
# Begin Group "Resource Files"

View File

@@ -1,77 +0,0 @@
// 30 Oct 2002
// AC3D loader for models generated by the AC3D modeller (www.ac3d.org)
// part of this source code were supplied by the AC3D project (Andy Colebourne)
// eg the basic parsing of an AC3D file, values of constants in this include file..
// Conversion from AC3D scenegraph to OSG by GW Michel.
// == Opinion: ac3d is a valuable, very easy to use 3D modeller.
// use can be picked up in hours rather than weeks.
// Other loaders and modellers are available for OSG.
#ifndef OSGAC3D_H
#define OSGAC3D_H
#include <osgDB/ReaderWriter>
typedef struct ACSurface_t
{
int num_vertref;
int flags;
int mat;
} ACSurface;
typedef struct ACObject_t
{
osg::Vec3 loc;
char *name;
char *data;
char *url;
int num_vert;
int num_surf;
float texture_repeat_x, texture_repeat_y;
float texture_offset_x, texture_offset_y;
int num_kids;
struct ACObject_t **kids;
float matrix[9];
int type;
osg::ref_ptr<osg::Texture2D> texture;
} ACObject;
#define OBJECT_WORLD 999
#define OBJECT_NORMAL 0
#define OBJECT_GROUP 1
#define OBJECT_LIGHT 2
#define SURFACE_SHADED (1<<4)
#define SURFACE_TWOSIDED (1<<5)
#define SURFACE_TYPE_POLYGON (0)
#define SURFACE_TYPE_CLOSEDLINE (1)
#define SURFACE_TYPE_LINE (2)
#define Prototype
#define Private static
#define Boolean int
#ifndef FALSE
#define FALSE (0)
#endif
#ifndef TRUE
#define TRUE (!FALSE)
#endif
#define STRING(s) (char *)(strcpy((char *)myalloc(strlen(s)+1), s))
#define streq(a,b) (!strcmp(a,b))
#define myalloc malloc
#define myfree free
Prototype osg::Group *ac_load_ac3d(const char *filename,const osgDB::ReaderWriter::Options* options);
Prototype osg::Material *ac_palette_get_material(const unsigned int index);
#endif