Added default use of osgVolume::ShaderTechnique
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@@ -16,6 +16,7 @@
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#include <osgVolume/Volume>
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#include <osgVolume/VolumeTile>
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#include <osgVolume/ShaderTechnique>
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#ifdef USE_DCMTK
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#define HAVE_CONFIG_H
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@@ -121,6 +122,7 @@ class ReaderWriterDICOM : public osgDB::ReaderWriter
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osg::ref_ptr<osgVolume::VolumeTile> tile = new osgVolume::VolumeTile;
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tile->setVolume(volume.get());
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tile->setVolumeTechnique(new osgVolume::ShaderTechnique());
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osg::ref_ptr<osgVolume::ImageLayer> layer= new osgVolume::ImageLayer(result.getImage());
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layer->rescaleToZeroToOneRange();
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