Added support for recording camera animation paths in osgGLUT::Viewer, and fixed
the osgGA::AnimationPathManipulator to handle it. Added a new Drawable::ConstAttributeFunctor and make the accept(PrimitiveFunctor) be a const method so can disallows modification. Added Drawable::supports(...) methods for each of the AttributeFunctor, ConstAttributeFunctor and PrimitiveFunctor so that programs can querry whether it is possible to use functors with that object type.
This commit is contained in:
@@ -150,7 +150,10 @@ int main( int argc, char **argv )
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if( !pathfile.empty() ) {
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osgGA::AnimationPathManipulator *apm = new osgGA::AnimationPathManipulator(pathfile);
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if( apm->valid() )
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viewer.registerCameraManipulator(apm);
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{
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unsigned int no = viewer.registerCameraManipulator(apm);
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viewer.selectCameraManipulator(no);
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}
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else
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delete apm;
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}
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@@ -20,14 +20,14 @@ bool AnimationPath::getInterpolatedControlPoint(double time,ControlPoint& contro
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double fraction_part = modulated_time - floor(modulated_time);
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if (fraction_part>0.5) fraction_part = 1.0-fraction_part;
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time = (fraction_part*2.0) * getPeriod();
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time = getFirstTime()+(fraction_part*2.0) * getPeriod();
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break;
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}
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case(LOOP):
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{
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double modulated_time = (time - getFirstTime())/getPeriod();
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double fraction_part = modulated_time - floor(modulated_time);
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time = fraction_part * getPeriod();
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time = getFirstTime()+fraction_part * getPeriod();
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break;
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}
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case(NO_LOOPING):
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@@ -239,13 +239,13 @@ struct ComputeBound : public Drawable::PrimitiveFunctor
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{
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ComputeBound():_vertices(0) {}
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virtual void setVertexArray(unsigned int,Vec3* vertices) { _vertices = vertices; }
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virtual void setVertexArray(unsigned int,const Vec3* vertices) { _vertices = vertices; }
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virtual void drawArrays(GLenum,GLint first,GLsizei count)
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{
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if (_vertices)
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{
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osg::Vec3* vert = _vertices+first;
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const osg::Vec3* vert = _vertices+first;
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for(;count>0;--count,++vert)
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{
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_bb.expandBy(*vert);
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@@ -253,7 +253,7 @@ struct ComputeBound : public Drawable::PrimitiveFunctor
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}
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}
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virtual void drawElements(GLenum,GLsizei count,GLubyte* indices)
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virtual void drawElements(GLenum,GLsizei count,const GLubyte* indices)
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{
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if (_vertices)
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{
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@@ -264,7 +264,7 @@ struct ComputeBound : public Drawable::PrimitiveFunctor
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}
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}
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virtual void drawElements(GLenum,GLsizei count,GLushort* indices)
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virtual void drawElements(GLenum,GLsizei count,const GLushort* indices)
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{
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if (_vertices)
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{
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@@ -275,7 +275,7 @@ struct ComputeBound : public Drawable::PrimitiveFunctor
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}
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}
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virtual void drawElements(GLenum,GLsizei count,GLuint* indices)
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virtual void drawElements(GLenum,GLsizei count,const GLuint* indices)
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{
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if (_vertices)
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{
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@@ -291,7 +291,7 @@ struct ComputeBound : public Drawable::PrimitiveFunctor
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virtual void vertex(float x,float y,float z) { _bb.expandBy(x,y,z); }
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virtual void end() {}
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Vec3* _vertices;
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const Vec3* _vertices;
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BoundingBox _bb;
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};
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@@ -880,8 +880,32 @@ void GeoSet::accept(AttributeFunctor& auf)
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}
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}
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void GeoSet::accept(ConstAttributeFunctor& auf) const
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{
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if (_numcoords == 0) computeNumVerts();
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void GeoSet::accept(PrimitiveFunctor& functor)
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if (_coords && _numcoords)
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{
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auf.apply(VERTICES,_numcoords,_coords);
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}
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if (_normals && _numnormals)
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{
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auf.apply(NORMALS,_numnormals,_normals);
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}
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if (_colors && _numcolors)
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{
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auf.apply(COLORS,_numcolors,_colors);
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}
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if (_tcoords && _numtcoords)
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{
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auf.apply(TEXTURE_COORDS_0,_numtcoords,_tcoords);
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}
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}
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void GeoSet::accept(PrimitiveFunctor& functor) const
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{
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// will easily convert into a Geometry.
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@@ -842,22 +842,105 @@ void Geometry::drawImmediateMode(State& state)
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}
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class AttrbuteFunctorArrayVisitor : public ArrayVisitor
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{
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public:
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AttrbuteFunctorArrayVisitor(Drawable::AttributeFunctor& af):
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_af(af) {}
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virtual ~AttrbuteFunctorArrayVisitor() {}
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virtual void apply(ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(UByte4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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inline void apply(Drawable::AttributeType type,Array* array)
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{
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if (array)
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{
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_type = type;
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array->accept(*this);
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}
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}
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Drawable::AttributeFunctor& _af;
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Drawable::AttributeType _type;
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};
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void Geometry::accept(AttributeFunctor& af)
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{
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if (_vertexArray.valid() && !_vertexArray->empty())
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{
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af.apply(VERTICES,_vertexArray->size(),&(_vertexArray->front()));
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}
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AttrbuteFunctorArrayVisitor afav(af);
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if (_normalArray.valid() && !_normalArray->empty())
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afav.apply(VERTICES,_vertexArray.get());
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afav.apply(NORMALS,_normalArray.get());
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afav.apply(COLORS,_colorArray.get());
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for(unsigned unit=0;unit<_texCoordList.size();++unit)
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{
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af.apply(NORMALS,_normalArray->size(),&(_normalArray->front()));
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afav.apply((AttributeType)(TEXTURE_COORDS_0+unit),_texCoordList[unit].first.get());
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}
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// need to add other attriubtes
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}
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void Geometry::accept(PrimitiveFunctor& functor)
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class ConstAttrbuteFunctorArrayVisitor : public ConstArrayVisitor
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{
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public:
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ConstAttrbuteFunctorArrayVisitor(Drawable::ConstAttributeFunctor& af):
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_af(af) {}
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virtual ~ConstAttrbuteFunctorArrayVisitor() {}
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virtual void apply(const ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const UByte4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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inline void apply(Drawable::AttributeType type,const Array* array)
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{
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if (array)
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{
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_type = type;
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array->accept(*this);
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}
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}
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Drawable::ConstAttributeFunctor& _af;
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Drawable::AttributeType _type;
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};
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void Geometry::accept(ConstAttributeFunctor& af) const
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{
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ConstAttrbuteFunctorArrayVisitor afav(af);
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afav.apply(VERTICES,_vertexArray.get());
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afav.apply(NORMALS,_normalArray.get());
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afav.apply(COLORS,_colorArray.get());
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for(unsigned unit=0;unit<_texCoordList.size();++unit)
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{
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afav.apply((AttributeType)(TEXTURE_COORDS_0+unit),_texCoordList[unit].first.get());
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}
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}
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void Geometry::accept(PrimitiveFunctor& functor) const
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{
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if (!_vertexArray.valid() || _vertexArray->empty()) return;
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@@ -866,7 +949,7 @@ void Geometry::accept(PrimitiveFunctor& functor)
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{
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functor.setVertexArray(_vertexArray->size(),&(_vertexArray->front()));
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for(PrimitiveSetList::iterator itr=_primitives.begin();
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for(PrimitiveSetList::const_iterator itr=_primitives.begin();
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itr!=_primitives.end();
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++itr)
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{
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@@ -875,11 +958,11 @@ void Geometry::accept(PrimitiveFunctor& functor)
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}
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else
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{
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for(PrimitiveSetList::iterator itr=_primitives.begin();
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for(PrimitiveSetList::const_iterator itr=_primitives.begin();
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itr!=_primitives.end();
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++itr)
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{
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PrimitiveSet* primitiveset = itr->get();
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const PrimitiveSet* primitiveset = itr->get();
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GLenum mode=primitiveset->getMode();
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switch(primitiveset->getType())
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{
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@@ -977,7 +1060,8 @@ void Geometry::accept(PrimitiveFunctor& functor)
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}
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}
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}
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}
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}
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return;
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}
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bool Geometry::verifyBindings() const
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@@ -121,7 +121,13 @@ void ImpostorSprite::accept(AttributeFunctor& af)
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af.apply(TEXTURE_COORDS_0,4,_texcoords);
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}
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void ImpostorSprite::accept(PrimitiveFunctor& functor)
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void ImpostorSprite::accept(ConstAttributeFunctor& af) const
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{
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af.apply(VERTICES,4,_coords);
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af.apply(TEXTURE_COORDS_0,4,_texcoords);
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}
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void ImpostorSprite::accept(PrimitiveFunctor& functor) const
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{
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functor.setVertexArray(4,_coords);
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functor.drawArrays( GL_QUADS, 0, 4);
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@@ -7,7 +7,7 @@ void DrawArrays::draw() const
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glDrawArrays(_mode,_first,_count);
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}
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void DrawArrays::accept(Drawable::PrimitiveFunctor& functor)
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void DrawArrays::accept(Drawable::PrimitiveFunctor& functor) const
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{
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functor.drawArrays(_mode,_first,_count);
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}
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@@ -24,10 +24,10 @@ void DrawArrayLengths::draw() const
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}
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}
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void DrawArrayLengths::accept(Drawable::PrimitiveFunctor& functor)
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void DrawArrayLengths::accept(Drawable::PrimitiveFunctor& functor) const
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{
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GLint first = _first;
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for(VectorSizei::iterator itr=begin();
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for(VectorSizei::const_iterator itr=begin();
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itr!=end();
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++itr)
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{
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@@ -53,7 +53,7 @@ void DrawElementsUByte::draw() const
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glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
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}
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void DrawElementsUByte::accept(Drawable::PrimitiveFunctor& functor)
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void DrawElementsUByte::accept(Drawable::PrimitiveFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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@@ -74,7 +74,7 @@ void DrawElementsUShort::draw() const
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glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
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}
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void DrawElementsUShort::accept(Drawable::PrimitiveFunctor& functor)
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void DrawElementsUShort::accept(Drawable::PrimitiveFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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@@ -95,7 +95,7 @@ void DrawElementsUInt::draw() const
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glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
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}
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void DrawElementsUInt::accept(Drawable::PrimitiveFunctor& functor)
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void DrawElementsUInt::accept(Drawable::PrimitiveFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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@@ -12,7 +12,7 @@ class DrawShapeVisitor : public ConstShapeVisitor
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{
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public:
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DrawShapeVisitor(State& state,TessellationHints* hints):
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DrawShapeVisitor(State& state,const TessellationHints* hints):
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_state(state),
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_hints(hints) {}
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@@ -29,7 +29,7 @@ class DrawShapeVisitor : public ConstShapeVisitor
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virtual void apply(const CompositeShape&);
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State& _state;
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TessellationHints* _hints;
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const TessellationHints* _hints;
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};
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@@ -802,7 +802,7 @@ class PrimitiveShapeVisitor : public ConstShapeVisitor
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{
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public:
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PrimitiveShapeVisitor(Drawable::PrimitiveFunctor& functor,TessellationHints* hints):
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PrimitiveShapeVisitor(Drawable::PrimitiveFunctor& functor,const TessellationHints* hints):
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_functor(functor),
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_hints(hints) {}
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@@ -819,7 +819,7 @@ class PrimitiveShapeVisitor : public ConstShapeVisitor
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virtual void apply(const CompositeShape&);
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Drawable::PrimitiveFunctor& _functor;
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TessellationHints* _hints;
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const TessellationHints* _hints;
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};
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@@ -1198,10 +1198,6 @@ void PrimitiveShapeVisitor::apply(const HeightField& field)
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float dx = field.getXInterval();
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float dy = field.getYInterval();
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float du = 1.0f/((float)field.getNumColumns()-1.0f);
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float dv = 1.0f/((float)field.getNumRows()-1.0f);
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float vBase = 0.0f;
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for(unsigned int row=0;row<field.getNumRows()-1;++row)
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{
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@@ -1264,11 +1260,11 @@ void ProceduralGeometry::drawImmediateMode(State& state)
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}
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}
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void ProceduralGeometry::accept(AttributeFunctor&)
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void ProceduralGeometry::accept(ConstAttributeFunctor&) const
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{
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}
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void ProceduralGeometry::accept(PrimitiveFunctor& pf)
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void ProceduralGeometry::accept(PrimitiveFunctor& pf) const
|
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{
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if (_shape.valid())
|
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{
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|
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@@ -6,6 +6,8 @@ using namespace osgGA;
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AnimationPathManipulator::AnimationPathManipulator(osg::AnimationPath* animationPath)
|
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{
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_animationPath = animationPath;
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_timeOffset = 0.0f;
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_timeScale = 1.0f;
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}
|
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AnimationPathManipulator::AnimationPathManipulator( const std::string& filename )
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@@ -35,6 +37,19 @@ AnimationPathManipulator::AnimationPathManipulator( const std::string& filename
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fclose(fp);
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}
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void AnimationPathManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter&)
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{
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if (_animationPath.valid())
|
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{
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_timeOffset = _animationPath->getFirstTime()-ea.time();
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}
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}
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void AnimationPathManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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{
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home(ea,aa);
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}
|
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|
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bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us)
|
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{
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if( !valid() ) return false;
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@@ -49,6 +64,15 @@ bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GU
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retval = true;
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break;
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case GUIEventAdapter::KEYBOARD:
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if (ea.getKey()==' ')
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||||
{
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home(ea,us);
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us.requestRedraw();
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us.requestContinuousUpdate(false);
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return true;
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||||
}
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return false;
|
||||
|
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retval = false;
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break;
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default:
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@@ -60,17 +84,14 @@ bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GU
|
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void AnimationPathManipulator::handleFrame( double time )
|
||||
{
|
||||
osg::AnimationPath::ControlPoint cp;
|
||||
_animationPath->getInterpolatedControlPoint( time, cp );
|
||||
_animationPath->getInterpolatedControlPoint( (time+_timeOffset)*_timeScale, cp );
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||||
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||||
osg::Matrix mat;
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cp.getMatrix( mat );
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||||
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||||
osg::Vec3 eye(mat(3,0), mat(3,1), mat(3,2));
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||||
mat(3,0) = 0.0;
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||||
mat(3,1) = 0.0;
|
||||
mat(3,2) = 0.0;
|
||||
osg::Vec3 look = eye + (osg::Vec3(0,1,0) * mat);
|
||||
osg::Vec3 up = osg::Vec3(0,0,1) * mat;
|
||||
if( _camera.valid() )
|
||||
_camera->setView( eye, look, up );
|
||||
osg::Matrix matrix;
|
||||
cp.getMatrix( matrix );
|
||||
|
||||
if (_camera.valid())
|
||||
{
|
||||
_camera->home();
|
||||
_camera->transformLookAt(matrix);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,17 +129,7 @@ Viewer::Viewer()
|
||||
|
||||
_displaySettings = osgNew osg::DisplaySettings;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
_recordingAnimationPath = false;
|
||||
|
||||
}
|
||||
|
||||
@@ -392,21 +382,34 @@ float Viewer::app(unsigned int viewport)
|
||||
ea->adaptFrame(_frameStamp->getReferenceTime());
|
||||
|
||||
bool handled = false;
|
||||
for ( EventHandlerList::iterator eh =
|
||||
_viewportList[viewport]._eventHandlerList.begin();
|
||||
eh != _viewportList[viewport]._eventHandlerList.end(); eh++ ) {
|
||||
if ( eh->valid() ) {
|
||||
if ( (*eh)->handle(*ea,*this) ) {
|
||||
for (EventHandlerList::iterator eh = _viewportList[viewport]._eventHandlerList.begin();
|
||||
eh != _viewportList[viewport]._eventHandlerList.end();
|
||||
eh++ )
|
||||
{
|
||||
if ( eh->valid() )
|
||||
{
|
||||
if ( (*eh)->handle(*ea,*this) )
|
||||
{
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !handled ) {
|
||||
// if ( !handled ) {
|
||||
_viewportList[viewport]._cameraManipulator->handle(*ea,*this);
|
||||
}
|
||||
// }
|
||||
|
||||
|
||||
if (getRecordingAnimationPath() && getAnimationPath())
|
||||
{
|
||||
osg::Camera* camera = getViewportSceneView(viewport)->getCamera();
|
||||
osg::Matrix matrix;
|
||||
matrix.invert(camera->getModelViewMatrix());
|
||||
osg::Quat quat;
|
||||
quat.set(matrix);
|
||||
getAnimationPath()->insert(_frameStamp->getReferenceTime(),osg::AnimationPath::ControlPoint(matrix.getTrans(),quat));
|
||||
}
|
||||
|
||||
// do app traversal.
|
||||
|
||||
getViewportSceneView(viewport)->setFrameStamp(_frameStamp.get());
|
||||
@@ -912,7 +915,7 @@ void Viewer::keyboard(unsigned char key, int x, int y)
|
||||
if (key>='1' && key<='4')
|
||||
{
|
||||
int pos = key-'1';
|
||||
selectCameraManipulator(pos);
|
||||
selectCameraManipulator(pos,_focusedViewport);
|
||||
}
|
||||
|
||||
osgUtil::SceneView* sceneView = getViewportSceneView(_focusedViewport);
|
||||
@@ -1322,6 +1325,68 @@ void Viewer::keyboard(unsigned char key, int x, int y)
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Z' :
|
||||
case 'z' :
|
||||
|
||||
if (getRecordingAnimationPath())
|
||||
{
|
||||
// have already been recording so switch of recording.
|
||||
setRecordingAnimationPath(false);
|
||||
|
||||
osg::notify(osg::NOTICE) << "Finished recording camera animation, press 'Z' to reply."<< std::endl;
|
||||
|
||||
if (getAnimationPath())
|
||||
{
|
||||
std::ofstream fout("saved_animation.path");
|
||||
const AnimationPath::TimeControlPointMap& tcpm = getAnimationPath()->getTimeControlPointMap();
|
||||
for(AnimationPath::TimeControlPointMap::const_iterator tcpmitr=tcpm.begin();
|
||||
tcpmitr!=tcpm.end();
|
||||
++tcpmitr)
|
||||
{
|
||||
const AnimationPath::ControlPoint& cp = tcpmitr->second;
|
||||
fout<<tcpmitr->first<<" "<<cp._position<<" "<<cp._rotation<<std::endl;
|
||||
}
|
||||
fout.close();
|
||||
|
||||
osg::notify(osg::NOTICE) << "Saved camera animation to 'saved_animation.path'"<< std::endl;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else if (key=='z')
|
||||
{
|
||||
setRecordingAnimationPath(true);
|
||||
setAnimationPath(new osg::AnimationPath());
|
||||
getAnimationPath()->setLoopMode(osg::AnimationPath::LOOP);
|
||||
osg::notify(osg::NOTICE) << "Recording camera animation, press 'z' to finish recording."<< std::endl;
|
||||
}
|
||||
|
||||
if (key=='Z')
|
||||
{
|
||||
osgGA::AnimationPathManipulator* apm = 0;
|
||||
int apmNo = 0;
|
||||
CameraManipList& cmlist = _viewportList[_focusedViewport]._cameraManipList;
|
||||
for(CameraManipList::iterator cmlitr=cmlist.begin();
|
||||
cmlitr!=cmlist.end() && apm==0;
|
||||
++cmlitr,++apmNo)
|
||||
{
|
||||
apm = dynamic_cast<osgGA::AnimationPathManipulator*>(cmlitr->get());
|
||||
}
|
||||
|
||||
if (!apm)
|
||||
{
|
||||
apm = new osgGA::AnimationPathManipulator();
|
||||
apmNo = registerCameraManipulator(apm,_focusedViewport);
|
||||
}
|
||||
|
||||
apm->setAnimationPath(getAnimationPath());
|
||||
apm->home(*ea,*this);
|
||||
|
||||
selectCameraManipulator(apmNo,_focusedViewport);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 27 :
|
||||
|
||||
_exit = true;
|
||||
@@ -1412,6 +1477,12 @@ void Viewer::help(std::ostream& fout)
|
||||
<<" it just maximizes the window and leaves the window's borders."<< std::endl
|
||||
<<" If started in full screen mode on Linux, window will be borderless"<< std::endl
|
||||
<<" and will resize down, but will remain borderless."<< std::endl
|
||||
<< std::endl
|
||||
<<"y Reduce fog density."<< std::endl
|
||||
<<"Y Increase fog density."<< std::endl
|
||||
<< std::endl
|
||||
<<"z Toggle recording of camera path."<< std::endl
|
||||
<<"Z Reply recorded camera path."<< std::endl
|
||||
<<"Space Reset scene to the default view."<< std::endl
|
||||
<<"Esc Exit sgv."<< std::endl;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user