Added support for osg::BlendColor to .osg plugin
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@@ -173,6 +173,10 @@ SOURCE=..\..\..\src\osgPlugins\osg\Billboard.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\BlendColor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\BlendFunc.cpp
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# End Source File
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# Begin Source File
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57
src/osgPlugins/osg/BlendColor.cpp
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57
src/osgPlugins/osg/BlendColor.cpp
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@@ -0,0 +1,57 @@
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#include <osg/BlendColor>
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#include <osg/io_utils>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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using namespace osg;
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using namespace osgDB;
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// forward declare functions to use later.
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bool BlendColor_readLocalData(Object& obj, Input& fr);
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bool BlendColor_writeLocalData(const Object& obj, Output& fw);
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// register the read and write functions with the osgDB::Registry.
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RegisterDotOsgWrapperProxy g_BlendColorProxy
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(
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new osg::BlendColor,
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"BlendColor",
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"Object StateAttribute BlendColor",
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&BlendColor_readLocalData,
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&BlendColor_writeLocalData
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);
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bool BlendColor_readLocalData(Object& obj, Input& fr)
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{
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bool iteratorAdvanced = false;
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BlendColor& bc = static_cast<BlendColor&>(obj);
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if (fr.matchSequence("constantColor %f %f %f %f"))
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{
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osg::Vec4 color;
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fr[1].getFloat(color[0]);
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fr[2].getFloat(color[1]);
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fr[3].getFloat(color[2]);
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fr[4].getFloat(color[3]);
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bc.setConstantColor(color);
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fr+=5;
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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}
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bool BlendColor_writeLocalData(const Object& obj, Output& fw)
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{
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const BlendColor& bc = static_cast<const BlendColor&>(obj);
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fw.indent() << "constantColor " << bc.getConstantColor() << std::endl;
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return true;
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}
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@@ -6,6 +6,7 @@ CXXFILES =\
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AnimationPath.cpp\
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AutoTransform.cpp\
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Billboard.cpp\
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BlendColor.cpp\
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BlendFunc.cpp\
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Camera.cpp\
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CameraView.cpp\
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