Added support for osg::BlendColor to .osg plugin

This commit is contained in:
Robert Osfield
2007-02-13 12:11:32 +00:00
parent cc3d3c6d4c
commit 5fddbfe85c
3 changed files with 62 additions and 0 deletions

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@@ -173,6 +173,10 @@ SOURCE=..\..\..\src\osgPlugins\osg\Billboard.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\BlendColor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\BlendFunc.cpp
# End Source File
# Begin Source File

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@@ -0,0 +1,57 @@
#include <osg/BlendColor>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool BlendColor_readLocalData(Object& obj, Input& fr);
bool BlendColor_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_BlendColorProxy
(
new osg::BlendColor,
"BlendColor",
"Object StateAttribute BlendColor",
&BlendColor_readLocalData,
&BlendColor_writeLocalData
);
bool BlendColor_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
BlendColor& bc = static_cast<BlendColor&>(obj);
if (fr.matchSequence("constantColor %f %f %f %f"))
{
osg::Vec4 color;
fr[1].getFloat(color[0]);
fr[2].getFloat(color[1]);
fr[3].getFloat(color[2]);
fr[4].getFloat(color[3]);
bc.setConstantColor(color);
fr+=5;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool BlendColor_writeLocalData(const Object& obj, Output& fw)
{
const BlendColor& bc = static_cast<const BlendColor&>(obj);
fw.indent() << "constantColor " << bc.getConstantColor() << std::endl;
return true;
}

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@@ -6,6 +6,7 @@ CXXFILES =\
AnimationPath.cpp\
AutoTransform.cpp\
Billboard.cpp\
BlendColor.cpp\
BlendFunc.cpp\
Camera.cpp\
CameraView.cpp\