Added new osg::OccluderNode which subclasses from osg::Group, and will
provide hooks for adding ConvexPlanerOccluders to the scene.
This commit is contained in:
@@ -277,6 +277,10 @@ SOURCE=..\..\src\osg\Object.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\OccluderNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Point.cpp
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# End Source File
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# Begin Source File
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@@ -577,6 +581,10 @@ SOURCE=..\..\Include\Osg\Object
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\OccluderNode
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Plane
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# End Source File
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# Begin Source File
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@@ -8,7 +8,6 @@
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Drawable>
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#include <osg/ConvexPlanerOccluder>
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namespace osg {
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@@ -109,17 +108,6 @@ class SG_EXPORT Geode : public Node
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/** compile OpenGL Display List for each geoset.*/
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void compileDrawables(State& state);
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/** Attach a ConvexPlanerOccluder to a Geode.*/
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void setOccluder(ConvexPlanerOccluder* occluder) { _occluder = occluder; }
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/** Get the ConvexPlanerOccluder* attached to a Geode. */
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ConvexPlanerOccluder* getOccluder() { return _occluder.get(); }
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/** Get the const ConvexPlanerOccluder* attached to a Geode.*/
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const ConvexPlanerOccluder* getOccluder() const { return _occluder.get(); }
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protected:
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virtual ~Geode();
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@@ -127,7 +115,6 @@ class SG_EXPORT Geode : public Node
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virtual const bool computeBound() const;
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DrawableList _drawables;
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ref_ptr<ConvexPlanerOccluder> _occluder;
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};
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@@ -22,6 +22,7 @@ class LOD;
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class Switch;
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class Impostor;
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class EarthSky;
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class OccluderNode;
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/** Visitor for type safe operations on osg::Node's.
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Based on GOF's Visitor pattern. The NodeVisitor
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@@ -179,6 +180,7 @@ class SG_EXPORT NodeVisitor : public Referenced
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virtual void apply(LOD& node) { apply((Group&)node); }
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virtual void apply(Impostor& node) { apply((LOD&)node); }
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virtual void apply(EarthSky& node) { apply((Group&)node); }
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virtual void apply(OccluderNode& node) { apply((Group&)node); }
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protected:
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49
include/osg/OccluderNode
Normal file
49
include/osg/OccluderNode
Normal file
@@ -0,0 +1,49 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_OCCLUDERNODE
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#define OSG_OCCLUDERNODE 1
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#include <osg/Group>
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#include <osg/ConvexPlanerOccluder>
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namespace osg {
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/** OccluderNode is a Group node which allows OccluderNodeing between children.
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Typical uses would be for objects which might need to be rendered
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differently at different times, for instance a OccluderNode could be used
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to represent the different states of a traffic light.
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*/
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class SG_EXPORT OccluderNode : public Group
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{
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public :
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OccluderNode();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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OccluderNode(const OccluderNode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(OccluderNode);
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/** Attach a ConvexPlanerOccluder to an OccluderNode.*/
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void setOccluder(ConvexPlanerOccluder* occluder) { _occluder = occluder; }
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/** Get the ConvexPlanerOccluder* attached to a OccluderNode. */
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ConvexPlanerOccluder* getOccluder() { return _occluder.get(); }
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/** Get the const ConvexPlanerOccluder* attached to a OccluderNode.*/
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const ConvexPlanerOccluder* getOccluder() const { return _occluder.get(); }
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protected :
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virtual ~OccluderNode() {}
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ref_ptr<ConvexPlanerOccluder> _occluder;
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};
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}
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#endif
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@@ -78,6 +78,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
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virtual void apply(osg::Switch& node);
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virtual void apply(osg::LOD& node);
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virtual void apply(osg::EarthSky& node);
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virtual void apply(osg::OccluderNode& node);
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virtual void apply(osg::Impostor& node);
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void setEarthSky(const osg::EarthSky* earthSky) { _earthSky = earthSky; }
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@@ -20,8 +20,6 @@ Geode::Geode(const Geode& geode,const CopyOp& copyop):
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Drawable* drawable = copyop(itr->get());
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if (drawable) addDrawable(drawable);
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}
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_occluder = dynamic_cast<ConvexPlanerOccluder*>(copyop(geode.getOccluder()));
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}
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Geode::~Geode()
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@@ -48,6 +48,7 @@ CXXFILES =\
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NodeVisitor.cpp\
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Notify.cpp\
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Object.cpp\
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OccluderNode.cpp\
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Point.cpp\
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PolygonMode.cpp\
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PolygonOffset.cpp\
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13
src/osg/OccluderNode.cpp
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13
src/osg/OccluderNode.cpp
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@@ -0,0 +1,13 @@
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#include <osg/OccluderNode>
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using namespace osg;
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OccluderNode::OccluderNode()
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{
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}
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OccluderNode::OccluderNode(const OccluderNode& node,const CopyOp& copyop):
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Group(node,copyop),
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_occluder(dynamic_cast<ConvexPlanerOccluder*>(copyop(node._occluder.get())))
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{
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}
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@@ -5,6 +5,7 @@
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#include <osg/Billboard>
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#include <osg/LightSource>
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#include <osg/ClipNode>
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#include <osg/OccluderNode>
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#include <osg/Notify>
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#include <osg/TexEnv>
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#include <osg/AlphaFunc>
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@@ -710,6 +711,34 @@ void CullVisitor::apply(osg::EarthSky& node)
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}
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void CullVisitor::apply(osg::OccluderNode& node)
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{
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// need to check if occlusion node is in the occluder
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// list, if so disable the appropriate ShadowOccluderVolume
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std::cout<<"We are in an Occlusion node"<<&node<<std::endl;
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if (isCulled(node)) return;
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// push the culling mode.
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pushCurrentMask();
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// push the node's state.
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StateSet* node_state = node.getStateSet();
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if (node_state) pushStateSet(node_state);
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handle_cull_callbacks_and_traverse(node);
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// pop the node's state off the render graph stack.
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if (node_state) popStateSet();
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// pop the culling mode.
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popCurrentMask();
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}
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void CullVisitor::apply(Impostor& node)
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{
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