Added new osg::OccluderNode which subclasses from osg::Group, and will
provide hooks for adding ConvexPlanerOccluders to the scene.
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@@ -8,7 +8,6 @@
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Drawable>
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#include <osg/ConvexPlanerOccluder>
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namespace osg {
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@@ -109,17 +108,6 @@ class SG_EXPORT Geode : public Node
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/** compile OpenGL Display List for each geoset.*/
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void compileDrawables(State& state);
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/** Attach a ConvexPlanerOccluder to a Geode.*/
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void setOccluder(ConvexPlanerOccluder* occluder) { _occluder = occluder; }
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/** Get the ConvexPlanerOccluder* attached to a Geode. */
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ConvexPlanerOccluder* getOccluder() { return _occluder.get(); }
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/** Get the const ConvexPlanerOccluder* attached to a Geode.*/
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const ConvexPlanerOccluder* getOccluder() const { return _occluder.get(); }
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protected:
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virtual ~Geode();
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@@ -127,7 +115,6 @@ class SG_EXPORT Geode : public Node
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virtual const bool computeBound() const;
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DrawableList _drawables;
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ref_ptr<ConvexPlanerOccluder> _occluder;
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};
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@@ -22,6 +22,7 @@ class LOD;
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class Switch;
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class Impostor;
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class EarthSky;
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class OccluderNode;
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/** Visitor for type safe operations on osg::Node's.
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Based on GOF's Visitor pattern. The NodeVisitor
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@@ -179,6 +180,7 @@ class SG_EXPORT NodeVisitor : public Referenced
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virtual void apply(LOD& node) { apply((Group&)node); }
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virtual void apply(Impostor& node) { apply((LOD&)node); }
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virtual void apply(EarthSky& node) { apply((Group&)node); }
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virtual void apply(OccluderNode& node) { apply((Group&)node); }
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protected:
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49
include/osg/OccluderNode
Normal file
49
include/osg/OccluderNode
Normal file
@@ -0,0 +1,49 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_OCCLUDERNODE
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#define OSG_OCCLUDERNODE 1
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#include <osg/Group>
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#include <osg/ConvexPlanerOccluder>
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namespace osg {
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/** OccluderNode is a Group node which allows OccluderNodeing between children.
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Typical uses would be for objects which might need to be rendered
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differently at different times, for instance a OccluderNode could be used
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to represent the different states of a traffic light.
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*/
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class SG_EXPORT OccluderNode : public Group
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{
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public :
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OccluderNode();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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OccluderNode(const OccluderNode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(OccluderNode);
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/** Attach a ConvexPlanerOccluder to an OccluderNode.*/
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void setOccluder(ConvexPlanerOccluder* occluder) { _occluder = occluder; }
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/** Get the ConvexPlanerOccluder* attached to a OccluderNode. */
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ConvexPlanerOccluder* getOccluder() { return _occluder.get(); }
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/** Get the const ConvexPlanerOccluder* attached to a OccluderNode.*/
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const ConvexPlanerOccluder* getOccluder() const { return _occluder.get(); }
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protected :
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virtual ~OccluderNode() {}
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ref_ptr<ConvexPlanerOccluder> _occluder;
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};
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}
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#endif
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@@ -78,6 +78,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
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virtual void apply(osg::Switch& node);
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virtual void apply(osg::LOD& node);
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virtual void apply(osg::EarthSky& node);
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virtual void apply(osg::OccluderNode& node);
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virtual void apply(osg::Impostor& node);
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void setEarthSky(const osg::EarthSky* earthSky) { _earthSky = earthSky; }
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