Added initial CameraNode and CameraView stups for the .ive loader
This commit is contained in:
@@ -128,6 +128,14 @@ SOURCE=..\..\..\src\osgPlugins\ive\BlinkSequence.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ive\CameraNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ive\CameraView.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ive\ClipPlane.cpp
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# End Source File
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# Begin Source File
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@@ -464,6 +472,14 @@ SOURCE=..\..\..\src\osgPlugins\ive\BlinkSequence.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ive\CameraNode.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ive\CameraView.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ive\ClipPlane.h
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# End Source File
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# Begin Source File
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@@ -743,116 +743,6 @@ public:
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osgProducer::Viewer &viewer;
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int iview;
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};
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
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arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line paramters");
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arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available");
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arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available");
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arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindigs.");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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bool helpAll = arguments.read("--help-all");
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unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) |
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((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) |
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((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 );
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if (helpType)
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{
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arguments.getApplicationUsage()->write(std::cout, helpType);
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return 1;
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}
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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// create the scene from internal specified terrain/constraints.
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osg::ref_ptr<osg::Node> loadedModel = makedelaunay(0);
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// if no model has been successfully loaded report failure.
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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}
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osg::Timer_t end_tick = osg::Timer::instance()->tick();
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std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
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// optimize the scene graph, remove rendundent nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(loadedModel.get());
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// copied from osgtessealte.cpp
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// add event handler for keyboard 'n' to retriangulate
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viewer.getEventHandlerList().push_front(new KeyboardEventHandler(loadedModel.get(), viewer));
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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osg::Vec3Array * WallConstraint::getWall(const float height) const
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{ // return array of points for a wall height high around the constraint
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@@ -1379,3 +1269,113 @@ osg::Geometry * LinearConstraint::makeGeometry(const osg::Vec3Array *points)
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
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arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line paramters");
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arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available");
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arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available");
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arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindigs.");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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bool helpAll = arguments.read("--help-all");
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unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) |
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((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) |
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((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 );
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if (helpType)
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{
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arguments.getApplicationUsage()->write(std::cout, helpType);
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return 1;
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}
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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// create the scene from internal specified terrain/constraints.
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osg::ref_ptr<osg::Node> loadedModel = makedelaunay(0);
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// if no model has been successfully loaded report failure.
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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}
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osg::Timer_t end_tick = osg::Timer::instance()->tick();
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std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
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// optimize the scene graph, remove rendundent nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(loadedModel.get());
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// copied from osgtessealte.cpp
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// add event handler for keyboard 'n' to retriangulate
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viewer.getEventHandlerList().push_front(new KeyboardEventHandler(loadedModel.get(), viewer));
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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60
src/osgPlugins/ive/CameraNode.cpp
Normal file
60
src/osgPlugins/ive/CameraNode.cpp
Normal file
@@ -0,0 +1,60 @@
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/**********************************************************************
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*
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* FILE: CameraNode.cpp
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*
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* DESCRIPTION: Read/Write osg::CameraNode in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 17.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "CameraNode.h"
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#include "Group.h"
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using namespace ive;
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void CameraNode::write(DataOutputStream* out){
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// Write CameraNode's identification.
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out->writeInt(IVECAMERANODE);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Group* group = dynamic_cast<osg::Group*>(this);
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if(group){
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((ive::Group*)(group))->write(out);
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}
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else
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throw Exception("CameraNode::write(): Could not cast this osg::CameraNode to an osg::Group.");
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// Write CameraNode's properties.
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out->writeMatrixd(getProjectionMatrix());
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out->writeMatrixd(getViewMatrix());
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}
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void CameraNode::read(DataInputStream* in){
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// Read CameraNode's identification.
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int id = in->peekInt();
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if(id == IVECAMERANODE){
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// Code to read CameraNode's properties.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Group* group = dynamic_cast<osg::Group*>(this);
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if(group){
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((ive::Group*)(group))->read(in);
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}
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else
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throw Exception("CameraNode::read(): Could not cast this osg::CameraNode to an osg::Group.");
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// Read matrix
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setProjectionMatrix(in->readMatrixd());
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setViewMatrix(in->readMatrixd());
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}
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else{
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throw Exception("CameraNode::read(): Expected CameraNode identification");
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}
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}
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15
src/osgPlugins/ive/CameraNode.h
Normal file
15
src/osgPlugins/ive/CameraNode.h
Normal file
@@ -0,0 +1,15 @@
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#ifndef IVE_CAMERANODE
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#define IVE_CAMERANODE 1
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#include <osg/CameraNode>
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#include "ReadWrite.h"
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namespace ive{
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class CameraNode : public osg::CameraNode, public ReadWrite {
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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};
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}
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#endif
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58
src/osgPlugins/ive/CameraView.cpp
Normal file
58
src/osgPlugins/ive/CameraView.cpp
Normal file
@@ -0,0 +1,58 @@
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/**********************************************************************
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*
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* FILE: CameraView.cpp
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*
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* DESCRIPTION: Read/Write osg::CameraView in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerate
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 25.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "CameraView.h"
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#include "Transform.h"
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using namespace ive;
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void CameraView::write(DataOutputStream* out){
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// Write CameraView's identification.
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out->writeInt(IVECAMERAVIEW);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Transform* trans = dynamic_cast<osg::Transform*>(this);
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if(trans){
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((ive::Transform*)(trans))->write(out);
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}
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else
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throw Exception("CameraView::write(): Could not cast this osg::CameraView to an osg::Transform.");
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// Write CameraView's properties.
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out->writeVec3(getPosition());
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out->writeQuat(getAttitude());
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}
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void CameraView::read(DataInputStream* in){
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// Peek on CameraView's identification.
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int id = in->peekInt();
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if(id == IVECAMERAVIEW){
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// Read CameraView's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Transform* trans = dynamic_cast<osg::Transform*>(this);
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if(trans){
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((ive::Transform*)(trans))->read(in);
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}
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else
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throw Exception("CameraView::read(): Could not cast this osg::CameraView to an osg::Transform.");
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// Read CameraView's properties
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setPosition(in->readVec3());
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setAttitude(in->readQuat());
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}
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else{
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throw Exception("CameraView::read(): Expected CameraView identification.");
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}
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}
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15
src/osgPlugins/ive/CameraView.h
Normal file
15
src/osgPlugins/ive/CameraView.h
Normal file
@@ -0,0 +1,15 @@
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#ifndef IVE_CAMERAVIEW
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#define IVE_CAMERAVIEW 1
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#include <osg/CameraView>
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#include "ReadWrite.h"
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namespace ive{
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class CameraView : public osg::CameraView, public ReadWrite {
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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};
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}
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#endif
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@@ -46,6 +46,8 @@
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#include "Group.h"
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#include "MatrixTransform.h"
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#include "CameraNode.h"
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#include "CameraView.h"
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#include "Geode.h"
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#include "LightSource.h"
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#include "TexGenNode.h"
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@@ -1084,6 +1086,14 @@ osg::Node* DataInputStream::readNode()
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node = new osg::MatrixTransform();
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((ive::MatrixTransform*)(node))->read(this);
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}
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else if(nodeTypeID== IVECAMERANODE){
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node = new osg::CameraNode();
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((ive::CameraNode*)(node))->read(this);
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}
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else if(nodeTypeID== IVECAMERAVIEW){
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node = new osg::CameraView();
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((ive::CameraView*)(node))->read(this);
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}
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else if(nodeTypeID== IVEPOSITIONATTITUDETRANSFORM){
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node = new osg::PositionAttitudeTransform();
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((ive::PositionAttitudeTransform*)(node))->read(this);
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@@ -49,6 +49,8 @@
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#include "Group.h"
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#include "MatrixTransform.h"
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#include "CameraNode.h"
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#include "CameraView.h"
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#include "Geode.h"
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#include "LightSource.h"
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#include "TexGenNode.h"
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@@ -899,6 +901,12 @@ void DataOutputStream::writeNode(const osg::Node* node)
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if(dynamic_cast<const osg::MatrixTransform*>(node)){
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((ive::MatrixTransform*)(node))->write(this);
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}
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else if(dynamic_cast<const osg::CameraNode*>(node)){
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((ive::CameraNode*)(node))->write(this);
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}
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||||
else if(dynamic_cast<const osg::CameraView*>(node)){
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((ive::CameraView*)(node))->write(this);
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}
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else if(dynamic_cast<const osg::PositionAttitudeTransform*>(node)){
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((ive::PositionAttitudeTransform*)(node))->write(this);
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||||
}
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||||
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||||
@@ -13,6 +13,8 @@ CXXFILES =\
|
||||
ClipNode.cpp\
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||||
ClipPlane.cpp\
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||||
ClusterCullingCallback.cpp\
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||||
CameraNode.cpp\
|
||||
CameraView.cpp\
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||||
ConeSector.cpp\
|
||||
ConvexPlanarOccluder.cpp\
|
||||
ConvexPlanarPolygon.cpp\
|
||||
|
||||
@@ -34,6 +34,8 @@ namespace ive {
|
||||
#define IVETEXGENNODE 0x00000025
|
||||
#define IVECLIPNODE 0x00000026
|
||||
#define IVEPROXYNODE 0x00000027
|
||||
#define IVECAMERANODE 0x00000028
|
||||
#define IVECAMERAVIEW 0x00000029
|
||||
|
||||
// Node callbacks
|
||||
#define IVENODECALLBACK 0x00000050
|
||||
|
||||
Reference in New Issue
Block a user