Added initial CameraNode and CameraView stups for the .ive loader
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@@ -46,6 +46,8 @@
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#include "Group.h"
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#include "MatrixTransform.h"
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#include "CameraNode.h"
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#include "CameraView.h"
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#include "Geode.h"
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#include "LightSource.h"
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#include "TexGenNode.h"
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@@ -1084,6 +1086,14 @@ osg::Node* DataInputStream::readNode()
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node = new osg::MatrixTransform();
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((ive::MatrixTransform*)(node))->read(this);
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}
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else if(nodeTypeID== IVECAMERANODE){
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node = new osg::CameraNode();
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((ive::CameraNode*)(node))->read(this);
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}
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else if(nodeTypeID== IVECAMERAVIEW){
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node = new osg::CameraView();
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((ive::CameraView*)(node))->read(this);
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}
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else if(nodeTypeID== IVEPOSITIONATTITUDETRANSFORM){
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node = new osg::PositionAttitudeTransform();
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((ive::PositionAttitudeTransform*)(node))->read(this);
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