Implemented initial cut of anaglyphic stereo

This commit is contained in:
Robert Osfield
2013-04-17 11:04:12 +00:00
parent 5ce1ba67fb
commit 65f23ba9af

View File

@@ -562,6 +562,262 @@ osg::Node* createGrid(Keystone* keystone, const osg::Vec4& colour)
return geode.release();
}
struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
{
StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
virtual void updateSlave(osg::View& view, osg::View::Slave& slave)
{
osg::Camera* camera = slave._camera.get();
osgViewer::View* viewer_view = dynamic_cast<osgViewer::View*>(&view);
if (_ds.valid() && camera && viewer_view)
{
// set projection matrix
if (_eyeScale<0.0)
{
camera->setProjectionMatrix(_ds->computeLeftEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
}
else
{
camera->setProjectionMatrix(_ds->computeRightEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
}
double sd = _ds->getScreenDistance();
double fusionDistance = sd;
switch(viewer_view->getFusionDistanceMode())
{
case(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE):
fusionDistance = viewer_view->getFusionDistanceValue();
break;
case(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE):
fusionDistance *= viewer_view->getFusionDistanceValue();
break;
}
double eyeScale = osg::absolute(_eyeScale) * (fusionDistance/sd);
if (_eyeScale<0.0)
{
camera->setViewMatrix(_ds->computeLeftEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
}
else
{
camera->setViewMatrix(_ds->computeRightEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
}
}
else
{
slave.updateSlaveImplementation(view);
}
}
osg::ref_ptr<osg::DisplaySettings> _ds;
double _eyeScale;
};
void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
{
if (!ds->getStereo()) return;
ds->setUseSceneViewForStereoHint(false);
int screenNum = 0;
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::GraphicsContext::ScreenIdentifier si;
si.readDISPLAY();
// displayNum has not been set so reset it to 0.
if (si.displayNum<0) si.displayNum = 0;
si.screenNum = screenNum;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
// width/=2; height/=2;
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
return;
}
osg::ref_ptr<osg::Camera> left_camera;
osg::ref_ptr<osg::Camera> right_camera;
switch(ds->getStereoMode())
{
case(osg::DisplaySettings::QUAD_BUFFER):
// create window with quad buffer visual
// left and right cameras share viewports and context
// each camera select left or right draw/read buffers
break;
case(osg::DisplaySettings::ANAGLYPHIC):
{
// create single window,
// left camera with color mask to select RED
// right camera with color mask to select CYAN
// left Camera
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
// red
camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
// add this slave camera to the viewer, with a shift left of the projection matrix
view->addSlave(camera.get(), osg::Matrixd::translate(0.1,0.0,0.0), osg::Matrixd::translate(0.0,0.0,0.0));
// assign update callback to maintain the correct view and projection matrices
osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
slave._updateSlaveCallback = new StereoSlaveCallback(ds, -1.0);
}
// right Camera
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
// cyan
camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
// add this slave camera to the viewer, with a shift left of the projection matrix
view->addSlave(camera.get(), osg::Matrixd::translate(-0.1,0.0,0.0), osg::Matrixd::translate(0.0,0.0,0.0));
// assign update callback to maintain the correct view and projection matrices
osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
slave._updateSlaveCallback = new StereoSlaveCallback(ds, 1.0);
}
break;
}
case(osg::DisplaySettings::HORIZONTAL_SPLIT):
{
// single window or two windows
// left camera selecting left viewport half or right viewport half honouring SplitStereoHorizontalEyeMapping
// right camera selecting left viewport half or right viewport half honouring SplitStereoHorizontalEyeMapping
// left Camera
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width/2, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
}
// right Camera
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(traits->width/2,0, traits->width/2, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
}
break;
}
case(osg::DisplaySettings::VERTICAL_SPLIT):
{
// single window or two windows
// left camera selecting left viewport half or right viewport half honouring SplitStereoVerticalEyeMapping
// right camera selecting left viewport half or right viewport half honouring SplitStereoVerticalEyeMapping
// left Camera
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height/2));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
}
// right Camera
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,traits->height/2, traits->width, traits->height/2));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
}
break;
}
case(osg::DisplaySettings::LEFT_EYE):
// single window, whole window, just left eye offsets
break;
case(osg::DisplaySettings::RIGHT_EYE):
// single window, whole window, just right eye offsets
break;
case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
// create single window with stencil buffer
// left camera selects left stencil mask,
// right camera selects right stencil mask
break;
case(osg::DisplaySettings::VERTICAL_INTERLACE):
// create single window with stencil buffer
// left camera selects left stencil mask,
// right camera selects right stencil mask
break;
case(osg::DisplaySettings::CHECKERBOARD):
// create single window with stencil buffer
// left camera selects left stencil mask,
// right camera selects right stencil mask
break;
}
}
void setUpViewForKeystone(osgViewer::View* view, Keystone* keystone)
{
@@ -713,6 +969,12 @@ int main( int argc, char **argv )
return 1;
}
osg::DisplaySettings* ds = viewer.getDisplaySettings() ? viewer.getDisplaySettings() : osg::DisplaySettings::instance().get();
OSG_NOTICE<<"Stereo "<<ds->getStereo()<<std::endl;
OSG_NOTICE<<"StereoMode "<<ds->getStereoMode()<<std::endl;
viewer.setSceneData(model.get());
// add the state manipulator
@@ -724,7 +986,14 @@ int main( int argc, char **argv )
// add camera manipulator
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
setUpViewForKeystone(&viewer, new Keystone);
if (ds->getStereo())
{
setUpViewForStereo(&viewer, ds);
}
else
{
setUpViewForKeystone(&viewer, new Keystone);
}
viewer.realize();