Implemented initial cut of anaglyphic stereo
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@@ -562,6 +562,262 @@ osg::Node* createGrid(Keystone* keystone, const osg::Vec4& colour)
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return geode.release();
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}
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struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
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{
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StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
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virtual void updateSlave(osg::View& view, osg::View::Slave& slave)
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{
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osg::Camera* camera = slave._camera.get();
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osgViewer::View* viewer_view = dynamic_cast<osgViewer::View*>(&view);
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if (_ds.valid() && camera && viewer_view)
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{
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// set projection matrix
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if (_eyeScale<0.0)
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{
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camera->setProjectionMatrix(_ds->computeLeftEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
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}
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else
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{
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camera->setProjectionMatrix(_ds->computeRightEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
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}
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double sd = _ds->getScreenDistance();
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double fusionDistance = sd;
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switch(viewer_view->getFusionDistanceMode())
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{
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case(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE):
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fusionDistance = viewer_view->getFusionDistanceValue();
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break;
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case(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE):
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fusionDistance *= viewer_view->getFusionDistanceValue();
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break;
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}
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double eyeScale = osg::absolute(_eyeScale) * (fusionDistance/sd);
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if (_eyeScale<0.0)
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{
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camera->setViewMatrix(_ds->computeLeftEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
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}
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else
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{
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camera->setViewMatrix(_ds->computeRightEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
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}
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}
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else
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{
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slave.updateSlaveImplementation(view);
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}
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}
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osg::ref_ptr<osg::DisplaySettings> _ds;
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double _eyeScale;
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};
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void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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{
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if (!ds->getStereo()) return;
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ds->setUseSceneViewForStereoHint(false);
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int screenNum = 0;
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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osg::GraphicsContext::ScreenIdentifier si;
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si.readDISPLAY();
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// displayNum has not been set so reset it to 0.
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if (si.displayNum<0) si.displayNum = 0;
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si.screenNum = screenNum;
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unsigned int width, height;
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wsi->getScreenResolution(si, width, height);
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// width/=2; height/=2;
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->hostName = si.hostName;
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traits->displayNum = si.displayNum;
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traits->screenNum = si.screenNum;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc)
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{
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OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
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return;
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}
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osg::ref_ptr<osg::Camera> left_camera;
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osg::ref_ptr<osg::Camera> right_camera;
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switch(ds->getStereoMode())
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{
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case(osg::DisplaySettings::QUAD_BUFFER):
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// create window with quad buffer visual
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// left and right cameras share viewports and context
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// each camera select left or right draw/read buffers
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break;
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case(osg::DisplaySettings::ANAGLYPHIC):
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{
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// create single window,
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// left camera with color mask to select RED
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// right camera with color mask to select CYAN
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// left Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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// red
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camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.1,0.0,0.0), osg::Matrixd::translate(0.0,0.0,0.0));
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// assign update callback to maintain the correct view and projection matrices
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osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
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slave._updateSlaveCallback = new StereoSlaveCallback(ds, -1.0);
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}
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// right Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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// cyan
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camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(-0.1,0.0,0.0), osg::Matrixd::translate(0.0,0.0,0.0));
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// assign update callback to maintain the correct view and projection matrices
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osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
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slave._updateSlaveCallback = new StereoSlaveCallback(ds, 1.0);
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}
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break;
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}
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case(osg::DisplaySettings::HORIZONTAL_SPLIT):
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{
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// single window or two windows
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// left camera selecting left viewport half or right viewport half honouring SplitStereoHorizontalEyeMapping
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// right camera selecting left viewport half or right viewport half honouring SplitStereoHorizontalEyeMapping
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// left Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width/2, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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// right Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(traits->width/2,0, traits->width/2, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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break;
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}
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case(osg::DisplaySettings::VERTICAL_SPLIT):
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{
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// single window or two windows
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// left camera selecting left viewport half or right viewport half honouring SplitStereoVerticalEyeMapping
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// right camera selecting left viewport half or right viewport half honouring SplitStereoVerticalEyeMapping
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// left Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height/2));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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// right Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,traits->height/2, traits->width, traits->height/2));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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break;
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}
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case(osg::DisplaySettings::LEFT_EYE):
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// single window, whole window, just left eye offsets
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break;
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case(osg::DisplaySettings::RIGHT_EYE):
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// single window, whole window, just right eye offsets
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break;
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case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
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// create single window with stencil buffer
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// left camera selects left stencil mask,
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// right camera selects right stencil mask
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break;
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case(osg::DisplaySettings::VERTICAL_INTERLACE):
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// create single window with stencil buffer
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// left camera selects left stencil mask,
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// right camera selects right stencil mask
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break;
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case(osg::DisplaySettings::CHECKERBOARD):
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// create single window with stencil buffer
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// left camera selects left stencil mask,
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// right camera selects right stencil mask
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break;
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}
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}
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void setUpViewForKeystone(osgViewer::View* view, Keystone* keystone)
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{
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@@ -713,6 +969,12 @@ int main( int argc, char **argv )
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return 1;
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}
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osg::DisplaySettings* ds = viewer.getDisplaySettings() ? viewer.getDisplaySettings() : osg::DisplaySettings::instance().get();
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OSG_NOTICE<<"Stereo "<<ds->getStereo()<<std::endl;
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OSG_NOTICE<<"StereoMode "<<ds->getStereoMode()<<std::endl;
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viewer.setSceneData(model.get());
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// add the state manipulator
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@@ -724,7 +986,14 @@ int main( int argc, char **argv )
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// add camera manipulator
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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setUpViewForKeystone(&viewer, new Keystone);
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if (ds->getStereo())
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{
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setUpViewForStereo(&viewer, ds);
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}
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else
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{
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setUpViewForKeystone(&viewer, new Keystone);
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}
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viewer.realize();
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