Added methods for checking sizes of various buffer object/texture object pool sizes.

This commit is contained in:
Robert Osfield
2010-12-14 19:29:01 +00:00
parent 4b4b438d44
commit 65f95fe3fe
5 changed files with 119 additions and 20 deletions

View File

@@ -187,10 +187,10 @@ public:
void report(std::ostream& out)
{
OSG_NOTICE<<"Nodes "<<_nodes.size()<<std::endl;
OSG_NOTICE<<"Geometries "<<_geometryMap.size()<<std::endl;
OSG_NOTICE<<"Arrays "<<_arrayMap.size()<<std::endl;
OSG_NOTICE<<"PrimitiveSets "<<_primitiveSetMap.size()<<std::endl;
out<<"Nodes "<<_nodes.size()<<std::endl;
out<<"Geometries "<<_geometryMap.size()<<std::endl;
out<<"Arrays "<<_arrayMap.size()<<std::endl;
out<<"PrimitiveSets "<<_primitiveSetMap.size()<<std::endl;
}
void reallocate()
@@ -551,8 +551,8 @@ public:
{
if (ea.getKey()=='r')
{
osg::Texture::getTextureObjectManager(0)->reportStats();
osg::GLBufferObjectManager::getGLBufferObjectManager(0)->reportStats();
osg::Texture::getTextureObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
osg::GLBufferObjectManager::getGLBufferObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
}
}
return false;

View File

@@ -365,6 +365,8 @@ class OSG_EXPORT GLBufferObjectSet : public Referenced
public:
GLBufferObjectSet(GLBufferObjectManager* parent, const BufferObjectProfile& profile);
const BufferObjectProfile& getProfile() const { return _profile; }
void handlePendingOrphandedGLBufferObjects();
void deleteAllGLBufferObjects();
@@ -390,6 +392,11 @@ class OSG_EXPORT GLBufferObjectSet : public Referenced
GLBufferObjectManager* getParent() { return _parent; }
unsigned int computeNumGLBufferObjectsInList() const;
unsigned int getNumOfGLBufferObjects() const { return _numOfGLBufferObjects; }
unsigned int getNumOrphans() const { return _orphanedGLBufferObjects.size(); }
unsigned int getNumPendingOrphans() const { return _pendingOrphanedGLBufferObjects.size(); }
protected:
@@ -449,7 +456,8 @@ class OSG_EXPORT GLBufferObjectManager : public osg::Referenced
void newFrame(osg::FrameStamp* fs);
void resetStats();
void reportStats();
void reportStats(std::ostream& out);
void recomputeStats(std::ostream& out);
unsigned int& getFrameNumber() { return _frameNumber; }
unsigned int& getNumberFrames() { return _numFrames; }

View File

@@ -1095,6 +1095,8 @@ class OSG_EXPORT Texture : public osg::StateAttribute
public:
TextureObjectSet(TextureObjectManager* parent, const TextureProfile& profile);
const TextureProfile& getProfile() const { return _profile; }
void handlePendingOrphandedTextureObjects();
void deleteAllTextureObjects();
@@ -1119,6 +1121,11 @@ class OSG_EXPORT Texture : public osg::StateAttribute
TextureObjectManager* getParent() { return _parent; }
unsigned int computeNumTextureObjectsInList() const;
unsigned int getNumOfTextureObjects() const { return _numOfTextureObjects; }
unsigned int getNumOrphans() const { return _orphanedTextureObjects.size(); }
unsigned int getNumPendingOrphans() const { return _pendingOrphanedTextureObjects.size(); }
protected:
virtual ~TextureObjectSet();
@@ -1185,7 +1192,8 @@ class OSG_EXPORT Texture : public osg::StateAttribute
void newFrame(osg::FrameStamp* fs);
void resetStats();
void reportStats();
void reportStats(std::ostream& out);
void recomputeStats(std::ostream& out);
unsigned int& getFrameNumber() { return _frameNumber; }
unsigned int& getNumberFrames() { return _numFrames; }

View File

@@ -937,6 +937,17 @@ void GLBufferObjectSet::moveToSet(GLBufferObject* to, GLBufferObjectSet* set)
set->addToBack(to);
}
unsigned int GLBufferObjectSet::computeNumGLBufferObjectsInList() const
{
unsigned int num=0;
GLBufferObject* obj = _head;
while(obj!=NULL)
{
++num;
obj = obj->_next;
}
return num;
}
GLBufferObjectManager::GLBufferObjectManager(unsigned int contextID):
@@ -1085,14 +1096,17 @@ void GLBufferObjectManager::newFrame(osg::FrameStamp* fs)
++_numFrames;
}
void GLBufferObjectManager::reportStats()
void GLBufferObjectManager::reportStats(std::ostream& out)
{
double numFrames(_numFrames==0 ? 1.0 : _numFrames);
OSG_NOTICE<<"GLBufferObjectMananger::reportStats()"<<std::endl;
OSG_NOTICE<<" total _numOfGLBufferObjects="<<_numActiveGLBufferObjects<<", _numOrphanedGLBufferObjects="<<_numOrphanedGLBufferObjects<<" _currGLBufferObjectPoolSize="<<_currGLBufferObjectPoolSize<<std::endl;
OSG_NOTICE<<" total _numGenerated="<<_numGenerated<<", _generateTime="<<_generateTime<<", averagePerFrame="<<_generateTime/numFrames*1000.0<<"ms"<<std::endl;
OSG_NOTICE<<" total _numDeleted="<<_numDeleted<<", _deleteTime="<<_deleteTime<<", averagePerFrame="<<_deleteTime/numFrames*1000.0<<"ms"<<std::endl;
OSG_NOTICE<<" total _numApplied="<<_numApplied<<", _applyTime="<<_applyTime<<", averagePerFrame="<<_applyTime/numFrames*1000.0<<"ms"<<std::endl;
out<<"GLBufferObjectMananger::reportStats()"<<std::endl;
out<<" total _numOfGLBufferObjects="<<_numActiveGLBufferObjects<<", _numOrphanedGLBufferObjects="<<_numOrphanedGLBufferObjects<<" _currGLBufferObjectPoolSize="<<_currGLBufferObjectPoolSize<<std::endl;
out<<" total _numGenerated="<<_numGenerated<<", _generateTime="<<_generateTime<<", averagePerFrame="<<_generateTime/numFrames*1000.0<<"ms"<<std::endl;
out<<" total _numDeleted="<<_numDeleted<<", _deleteTime="<<_deleteTime<<", averagePerFrame="<<_deleteTime/numFrames*1000.0<<"ms"<<std::endl;
out<<" total _numApplied="<<_numApplied<<", _applyTime="<<_applyTime<<", averagePerFrame="<<_applyTime/numFrames*1000.0<<"ms"<<std::endl;
recomputeStats(out);
}
void GLBufferObjectManager::resetStats()
@@ -1108,6 +1122,33 @@ void GLBufferObjectManager::resetStats()
_applyTime = 0;
}
void GLBufferObjectManager::recomputeStats(std::ostream& out)
{
out<<"GLBufferObjectMananger::recomputeStats()"<<std::endl;
unsigned int numObjectsInLists = 0;
unsigned int numActive = 0;
unsigned int numOrphans = 0;
unsigned int numPendingOrphans = 0;
unsigned int currentSize = 0;
for(GLBufferObjectSetMap::iterator itr = _glBufferObjectSetMap.begin();
itr != _glBufferObjectSetMap.end();
++itr)
{
GLBufferObjectSet* os = itr->second.get();
numObjectsInLists += os->computeNumGLBufferObjectsInList();
numActive += os->getNumOfGLBufferObjects();
numOrphans += os->getNumOrphans();
numPendingOrphans += os->getNumPendingOrphans();
currentSize += os->getProfile()._size * (numObjectsInLists+numOrphans);
out<<" size="<<os->getProfile()._size
<<", os->computeNumGLBufferObjectsInList()"<<os->computeNumGLBufferObjectsInList()
<<", os->getNumOfGLBufferObjects()"<<os->getNumOfGLBufferObjects()
<<", os->getNumOrphans()"<<os->getNumOrphans()
<<", os->getNumPendingOrphans()"<<os->getNumPendingOrphans()
<<std::endl;
}
out<<" numObjectsInLists="<<numObjectsInLists<<", numActive="<<numActive<<", numOrphans="<<numOrphans<<" currentSize="<<currentSize<<std::endl;
}
osg::ref_ptr<GLBufferObjectManager>& GLBufferObjectManager::getGLBufferObjectManager(unsigned int contextID)

View File

@@ -732,6 +732,18 @@ void Texture::TextureObjectSet::moveToSet(TextureObject* to, TextureObjectSet* s
set->addToBack(to);
}
unsigned int Texture::TextureObjectSet::computeNumTextureObjectsInList() const
{
unsigned int num=0;
TextureObject* obj = _head;
while(obj!=NULL)
{
++num;
obj = obj->_next;
}
return num;
}
Texture::TextureObjectManager::TextureObjectManager(unsigned int contextID):
_contextID(contextID),
@@ -901,14 +913,16 @@ void Texture::TextureObjectManager::newFrame(osg::FrameStamp* fs)
++_numFrames;
}
void Texture::TextureObjectManager::reportStats()
void Texture::TextureObjectManager::reportStats(std::ostream& out)
{
double numFrames(_numFrames==0 ? 1.0 : _numFrames);
OSG_NOTICE<<"TextureObjectMananger::reportStats()"<<std::endl;
OSG_NOTICE<<" total _numOfTextureObjects="<<_numActiveTextureObjects<<", _numOrphanedTextureObjects="<<_numOrphanedTextureObjects<<" _currTexturePoolSize="<<_currTexturePoolSize<<std::endl;
OSG_NOTICE<<" total _numGenerated="<<_numGenerated<<", _generateTime="<<_generateTime<<", averagePerFrame="<<_generateTime/numFrames*1000.0<<"ms"<<std::endl;
OSG_NOTICE<<" total _numDeleted="<<_numDeleted<<", _deleteTime="<<_deleteTime<<", averagePerFrame="<<_deleteTime/numFrames*1000.0<<"ms"<<std::endl;
OSG_NOTICE<<" total _numApplied="<<_numApplied<<", _applyTime="<<_applyTime<<", averagePerFrame="<<_applyTime/numFrames*1000.0<<"ms"<<std::endl;
out<<"TextureObjectMananger::reportStats()"<<std::endl;
out<<" total _numOfTextureObjects="<<_numActiveTextureObjects<<", _numOrphanedTextureObjects="<<_numOrphanedTextureObjects<<" _currTexturePoolSize="<<_currTexturePoolSize<<std::endl;
out<<" total _numGenerated="<<_numGenerated<<", _generateTime="<<_generateTime<<", averagePerFrame="<<_generateTime/numFrames*1000.0<<"ms"<<std::endl;
out<<" total _numDeleted="<<_numDeleted<<", _deleteTime="<<_deleteTime<<", averagePerFrame="<<_deleteTime/numFrames*1000.0<<"ms"<<std::endl;
out<<" total _numApplied="<<_numApplied<<", _applyTime="<<_applyTime<<", averagePerFrame="<<_applyTime/numFrames*1000.0<<"ms"<<std::endl;
recomputeStats(out);
}
void Texture::TextureObjectManager::resetStats()
@@ -925,6 +939,34 @@ void Texture::TextureObjectManager::resetStats()
}
void Texture::TextureObjectManager::recomputeStats(std::ostream& out)
{
out<<"Texture::TextureObjectManager::recomputeStats()"<<std::endl;
unsigned int numObjectsInLists = 0;
unsigned int numActive = 0;
unsigned int numOrphans = 0;
unsigned int numPendingOrphans = 0;
unsigned int currentSize = 0;
for(TextureSetMap::iterator itr = _textureSetMap.begin();
itr != _textureSetMap.end();
++itr)
{
TextureObjectSet* os = itr->second.get();
numObjectsInLists += os->computeNumTextureObjectsInList();
numActive += os->getNumOfTextureObjects();
numOrphans += os->getNumOrphans();
numPendingOrphans += os->getNumPendingOrphans();
currentSize += os->getProfile()._size * (numObjectsInLists+numOrphans);
out<<" size="<<os->getProfile()._size
<<", os->computeNumGLBufferObjectsInList()"<<os->computeNumTextureObjectsInList()
<<", os->getNumOfGLBufferObjects()"<<os->getNumOfTextureObjects()
<<", os->getNumOrphans()"<<os->getNumOrphans()
<<", os->getNumPendingOrphans()"<<os->getNumPendingOrphans()
<<std::endl;
}
out<<" numObjectsInLists="<<numObjectsInLists<<", numActive="<<numActive<<", numOrphans="<<numOrphans<<" currentSize="<<currentSize<<std::endl;
}
osg::ref_ptr<Texture::TextureObjectManager>& Texture::getTextureObjectManager(unsigned int contextID)
{