Added methods for checking sizes of various buffer object/texture object pool sizes.

This commit is contained in:
Robert Osfield
2010-12-14 19:29:01 +00:00
parent 4b4b438d44
commit 65f95fe3fe
5 changed files with 119 additions and 20 deletions

View File

@@ -732,6 +732,18 @@ void Texture::TextureObjectSet::moveToSet(TextureObject* to, TextureObjectSet* s
set->addToBack(to);
}
unsigned int Texture::TextureObjectSet::computeNumTextureObjectsInList() const
{
unsigned int num=0;
TextureObject* obj = _head;
while(obj!=NULL)
{
++num;
obj = obj->_next;
}
return num;
}
Texture::TextureObjectManager::TextureObjectManager(unsigned int contextID):
_contextID(contextID),
@@ -901,14 +913,16 @@ void Texture::TextureObjectManager::newFrame(osg::FrameStamp* fs)
++_numFrames;
}
void Texture::TextureObjectManager::reportStats()
void Texture::TextureObjectManager::reportStats(std::ostream& out)
{
double numFrames(_numFrames==0 ? 1.0 : _numFrames);
OSG_NOTICE<<"TextureObjectMananger::reportStats()"<<std::endl;
OSG_NOTICE<<" total _numOfTextureObjects="<<_numActiveTextureObjects<<", _numOrphanedTextureObjects="<<_numOrphanedTextureObjects<<" _currTexturePoolSize="<<_currTexturePoolSize<<std::endl;
OSG_NOTICE<<" total _numGenerated="<<_numGenerated<<", _generateTime="<<_generateTime<<", averagePerFrame="<<_generateTime/numFrames*1000.0<<"ms"<<std::endl;
OSG_NOTICE<<" total _numDeleted="<<_numDeleted<<", _deleteTime="<<_deleteTime<<", averagePerFrame="<<_deleteTime/numFrames*1000.0<<"ms"<<std::endl;
OSG_NOTICE<<" total _numApplied="<<_numApplied<<", _applyTime="<<_applyTime<<", averagePerFrame="<<_applyTime/numFrames*1000.0<<"ms"<<std::endl;
out<<"TextureObjectMananger::reportStats()"<<std::endl;
out<<" total _numOfTextureObjects="<<_numActiveTextureObjects<<", _numOrphanedTextureObjects="<<_numOrphanedTextureObjects<<" _currTexturePoolSize="<<_currTexturePoolSize<<std::endl;
out<<" total _numGenerated="<<_numGenerated<<", _generateTime="<<_generateTime<<", averagePerFrame="<<_generateTime/numFrames*1000.0<<"ms"<<std::endl;
out<<" total _numDeleted="<<_numDeleted<<", _deleteTime="<<_deleteTime<<", averagePerFrame="<<_deleteTime/numFrames*1000.0<<"ms"<<std::endl;
out<<" total _numApplied="<<_numApplied<<", _applyTime="<<_applyTime<<", averagePerFrame="<<_applyTime/numFrames*1000.0<<"ms"<<std::endl;
recomputeStats(out);
}
void Texture::TextureObjectManager::resetStats()
@@ -925,6 +939,34 @@ void Texture::TextureObjectManager::resetStats()
}
void Texture::TextureObjectManager::recomputeStats(std::ostream& out)
{
out<<"Texture::TextureObjectManager::recomputeStats()"<<std::endl;
unsigned int numObjectsInLists = 0;
unsigned int numActive = 0;
unsigned int numOrphans = 0;
unsigned int numPendingOrphans = 0;
unsigned int currentSize = 0;
for(TextureSetMap::iterator itr = _textureSetMap.begin();
itr != _textureSetMap.end();
++itr)
{
TextureObjectSet* os = itr->second.get();
numObjectsInLists += os->computeNumTextureObjectsInList();
numActive += os->getNumOfTextureObjects();
numOrphans += os->getNumOrphans();
numPendingOrphans += os->getNumPendingOrphans();
currentSize += os->getProfile()._size * (numObjectsInLists+numOrphans);
out<<" size="<<os->getProfile()._size
<<", os->computeNumGLBufferObjectsInList()"<<os->computeNumTextureObjectsInList()
<<", os->getNumOfGLBufferObjects()"<<os->getNumOfTextureObjects()
<<", os->getNumOrphans()"<<os->getNumOrphans()
<<", os->getNumPendingOrphans()"<<os->getNumPendingOrphans()
<<std::endl;
}
out<<" numObjectsInLists="<<numObjectsInLists<<", numActive="<<numActive<<", numOrphans="<<numOrphans<<" currentSize="<<currentSize<<std::endl;
}
osg::ref_ptr<Texture::TextureObjectManager>& Texture::getTextureObjectManager(unsigned int contextID)
{