Made s/getBackgroundColor() deprecated, and add in new s/getClearColor() to

replace it.
This commit is contained in:
Robert Osfield
2004-04-27 19:09:58 +00:00
parent 9ef61d83e0
commit 678c456fc8
2 changed files with 16 additions and 6 deletions

View File

@@ -97,11 +97,21 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
inline osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
#ifdef USE_DEPRECATED_API
/** Set the background color used in glClearColor().
Defaults to an off blue color.*/
void setBackgroundColor(const osg::Vec4& color) { _backgroundColor=color; }
void setBackgroundColor(const osg::Vec4& color) { _clearColor=color; }
/** Get the background color.*/
const osg::Vec4& getBackgroundColor() const { return _backgroundColor; }
const osg::Vec4& getBackgroundColor() const { return _clearColor; }
#endif
/** Set the color used in glClearColor().
Defaults to an off blue color.*/
void setClearColor(const osg::Vec4& color) { _clearColor=color; }
/** Get the color usinged in glClearColor.*/
const osg::Vec4& getClearColor() const { return _clearColor; }
void setGlobalStateSet(osg::StateSet* state) { _globalStateSet = state; }
osg::StateSet* getGlobalStateSet() { return _globalStateSet.get(); }
@@ -478,7 +488,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::Vec4 _backgroundColor;
osg::Vec4 _clearColor;
CullVisitor::ComputeNearFarMode _computeNearFar;
osg::CullStack::CullingMode _cullingMode;

View File

@@ -34,7 +34,7 @@ SceneView::SceneView(DisplaySettings* ds)
{
_displaySettings = ds;
_backgroundColor.set(0.2f, 0.2f, 0.4f, 1.0f);
_clearColor.set(0.2f, 0.2f, 0.4f, 1.0f);
_computeNearFar = CullVisitor::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
@@ -132,7 +132,7 @@ void SceneView::setDefaults()
lightmodel->setAmbientIntensity(osg::Vec4(0.1f,0.1f,0.1f,1.0f));
_globalStateSet->setAttributeAndModes(lightmodel, osg::StateAttribute::ON);
_backgroundColor.set(0.2f, 0.2f, 0.4f, 1.0f);
_clearColor.set(0.2f, 0.2f, 0.4f, 1.0f);
_cullMask = 0xffffffff;
_cullMaskLeft = 0xffffffff;
@@ -550,7 +550,7 @@ void SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
rendergraph->clean();
renderStage->setViewport(_viewport.get());
renderStage->setClearColor(_backgroundColor);
renderStage->setClearColor(_clearColor);
switch(_lightingMode)