Made s/getBackgroundColor() deprecated, and add in new s/getClearColor() to
replace it.
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@@ -97,11 +97,21 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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inline osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
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#ifdef USE_DEPRECATED_API
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/** Set the background color used in glClearColor().
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Defaults to an off blue color.*/
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void setBackgroundColor(const osg::Vec4& color) { _backgroundColor=color; }
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void setBackgroundColor(const osg::Vec4& color) { _clearColor=color; }
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/** Get the background color.*/
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const osg::Vec4& getBackgroundColor() const { return _backgroundColor; }
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const osg::Vec4& getBackgroundColor() const { return _clearColor; }
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#endif
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/** Set the color used in glClearColor().
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Defaults to an off blue color.*/
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void setClearColor(const osg::Vec4& color) { _clearColor=color; }
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/** Get the color usinged in glClearColor.*/
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const osg::Vec4& getClearColor() const { return _clearColor; }
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void setGlobalStateSet(osg::StateSet* state) { _globalStateSet = state; }
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osg::StateSet* getGlobalStateSet() { return _globalStateSet.get(); }
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@@ -478,7 +488,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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osg::Vec4 _backgroundColor;
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osg::Vec4 _clearColor;
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CullVisitor::ComputeNearFarMode _computeNearFar;
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osg::CullStack::CullingMode _cullingMode;
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