Renabled impostor support using old style RenderToTextureStage setup.

This commit is contained in:
Robert Osfield
2005-07-22 16:25:38 +00:00
parent 47651d3c8d
commit 69efae505b
2 changed files with 78 additions and 104 deletions

View File

@@ -17,6 +17,8 @@
#include <osg/LOD>
#include <osg/buffered_value>
#include <osgUtil/CullVisitor>
#include <osgSim/ImpostorSprite>
namespace osgSim {
@@ -108,6 +110,8 @@ class OSGSIM_EXPORT Impostor : public osg::LOD
mutable osg::buffered_object<ImpostorSpriteList> _impostorSpriteListBuffer;
ImpostorSprite* createImpostorSprite(osgUtil::CullVisitor* cv);
float _impostorThreshold;

View File

@@ -11,6 +11,7 @@
* OpenSceneGraph Public License for more details.
*/
#include <osgSim/Impostor>
#include <osgUtil/RenderToTextureStage>
#include <algorithm>
@@ -80,65 +81,44 @@ osg::BoundingSphere Impostor::computeBound() const
return LOD::computeBound();
}
void Impostor::traverse(osg::NodeVisitor& nv)
inline osgUtil::CullVisitor::value_type distance(const osg::Vec3& coord,const osg::Matrix& matrix)
{
LOD::traverse(nv);
//std::cout << "distance("<<coord<<", "<<matrix<<")"<<std::endl;
return -((osgUtil::CullVisitor::value_type)coord[0]*(osgUtil::CullVisitor::value_type)matrix(0,2)+(osgUtil::CullVisitor::value_type)coord[1]*(osgUtil::CullVisitor::value_type)matrix(1,2)+(osgUtil::CullVisitor::value_type)coord[2]*(osgUtil::CullVisitor::value_type)matrix(2,2)+matrix(3,2));
}
#if 0
// From CullVisitor header
/** Create an impostor sprite by setting up a pre-rendering stage
* to generate the impostor texture. */
osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node);
osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager;
// From CullVisitor constructor
_impostorSpriteManager = new ImpostorSpriteManager;
// From CullVisitor reset
if (_impostorSpriteManager.valid()) _impostorSpriteManager->reset();
// Form CullVisitor.cpp
void CullVisitor::apply(Impostor& node)
void Impostor::traverse(osg::NodeVisitor& nv)
{
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)
{
LOD::traverse(nv);
return;
}
if (isCulled(node)) return;
osg::Vec3 eyeLocal = getEyeLocal();
// push the culling mode.
pushCurrentMask();
// push the node's state.
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
const BoundingSphere& bs = node.getBound();
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (!cv)
{
LOD::traverse(nv);
return;
}
unsigned int contextID = 0;
if (_state.valid()) contextID = _state->getContextID();
osg::Vec3 eyeLocal = nv.getEyePoint();
const BoundingSphere& bs = getBound();
unsigned int contextID = cv->getState() ? cv->getState()->getContextID() : 0;
float distance2 = (eyeLocal-bs.center()).length2();
if (!_impostorActive ||
distance2*_LODScale*_LODScale<osg::square(node.getImpostorThreshold()) ||
float LODScale = cv->getLODScale();
if (!cv->getImpostorsActive() ||
distance2*LODScale*LODScale<osg::square(getImpostorThreshold()) ||
distance2<bs.radius2()*2.0f)
{
// outwith the impostor distance threshold therefore simple
// traverse the appropriate child of the LOD.
handle_cull_callbacks_and_traverse(node);
}
else if (_viewportStack.empty())
{
// need to use impostor but no valid viewport is defined to simply
// default to using the LOD child as above.
handle_cull_callbacks_and_traverse(node);
LOD::traverse(nv);
}
else
{
@@ -146,17 +126,17 @@ void CullVisitor::apply(Impostor& node)
// within the impostor distance threshold therefore attempt
// to use impostor instead.
RefMatrix& matrix = getModelViewMatrix();
RefMatrix& matrix = cv->getModelViewMatrix();
// search for the best fit ImpostorSprite;
ImpostorSprite* impostorSprite = node.findBestImpostorSprite(contextID,eyeLocal);
ImpostorSprite* impostorSprite = findBestImpostorSprite(contextID,eyeLocal);
if (impostorSprite)
{
// impostor found, now check to see if it is good enough to use
float error = impostorSprite->calcPixelError(getMVPW());
float error = impostorSprite->calcPixelError(cv->getMVPW());
if (error>_impostorPixelErrorThreshold)
if (error>cv->getImpostorPixelErrorThreshold())
{
// chosen impostor sprite pixel error is too great to use
// from this eye point, therefore invalidate it.
@@ -170,11 +150,11 @@ void CullVisitor::apply(Impostor& node)
if (impostorSprite==NULL)
{
// no appropriate sprite has been found therefore need to create
// one for use.
// create the impostor sprite.
impostorSprite = createImpostorSprite(node);
// one for use
// create the impostor sprite.
impostorSprite = createImpostorSprite(cv);
//if (impostorSprite) impostorSprite->_color.set(0.0f,0.0f,1.0f,1.0f);
}
@@ -184,17 +164,17 @@ void CullVisitor::apply(Impostor& node)
{
// update frame number to show that impostor is in action.
impostorSprite->setLastFrameUsed(getTraversalNumber());
impostorSprite->setLastFrameUsed(cv->getTraversalNumber());
if (_computeNearFar) updateCalculatedNearFar(matrix,*impostorSprite, false);
if (cv->getComputeNearFarMode()) cv->updateCalculatedNearFar(matrix,*impostorSprite, false);
StateSet* stateset = impostorSprite->getStateSet();
if (stateset) pushStateSet(stateset);
if (stateset) cv->pushStateSet(stateset);
addDrawableAndDepth(impostorSprite,&matrix,distance(node.getCenter(),matrix));
cv->addDrawableAndDepth(impostorSprite, &matrix, distance(getCenter(),matrix));
if (stateset) popStateSet();
if (stateset) cv->popStateSet();
}
@@ -202,35 +182,29 @@ void CullVisitor::apply(Impostor& node)
{
// no impostor has been selected or created so default to
// traversing the usual LOD selected child.
handle_cull_callbacks_and_traverse(node);
LOD::traverse(nv);
}
}
// pop the node's state off the render graph stack.
if (node_state) popStateSet();
// pop the culling mode.
popCurrentMask();
}
ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
static osg::ref_ptr<osgSim::ImpostorSpriteManager> s_impostorSpriteManager = new osgSim::ImpostorSpriteManager;
ImpostorSprite* Impostor::createImpostorSprite(osgUtil::CullVisitor* cv)
{
unsigned int contextID = 0;
if (_state.valid()) contextID = _state->getContextID();
unsigned int contextID = cv->getState() ? cv->getState()->getContextID() : 0;
// default to true right now, will dertermine if perspective from the
// projection matrix...
bool isPerspectiveProjection = true;
const Matrix& matrix = getModelViewMatrix();
const BoundingSphere& bs = node.getBound();
osg::Vec3 eye_local = getEyeLocal();
const Matrix& matrix = cv->getModelViewMatrix();
const BoundingSphere& bs = getBound();
osg::Vec3 eye_local = cv->getEyeLocal();
if (!bs.valid())
{
osg::notify(osg::WARN) << "bb invalid"<<&node<<std::endl;
osg::notify(osg::WARN) << "bb invalid"<<std::endl;
return NULL;
}
@@ -242,12 +216,12 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
// one for use.
// create the render to texture stage.
ref_ptr<RenderToTextureStage> rtts = new RenderToTextureStage;
ref_ptr<osgUtil::RenderToTextureStage> rtts = new osgUtil::RenderToTextureStage;
// set up lighting.
// currently ignore lights in the scene graph itself..
// will do later.
RenderStage* previous_stage = _currentRenderBin->getStage();
osgUtil::RenderStage* previous_stage = cv->getCurrentRenderBin()->getStage();
// set up the background color and clear mask.
osg::Vec4 clear_color = previous_stage->getClearColor();
@@ -261,15 +235,15 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
// record the render bin, to be restored after creation
// of the render to text
RenderBin* previousRenderBin = _currentRenderBin;
osgUtil::RenderBin* previousRenderBin = cv->getCurrentRenderBin();
// set the current renderbin to be the newly created stage.
_currentRenderBin = rtts.get();
cv->setCurrentRenderBin(rtts.get());
// create quad coords (in local coords)
Vec3 center_local = bs.center();
Vec3 camera_up_local = getUpLocal();
Vec3 camera_up_local = cv->getUpLocal();
Vec3 lv_local = center_local-eye_local;
float distance_local = lv_local.length();
@@ -336,43 +310,41 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
projection->makeOrtho(-right,right,-top,top,znear,zfar);
}
pushProjectionMatrix(projection);
cv->pushProjectionMatrix(projection);
Vec3 rotate_from = bs.center()-eye_local;
Vec3 rotate_to = getLookVectorLocal();
Vec3 rotate_to =cv-> getLookVectorLocal();
osg::RefMatrix* rotate_matrix = new osg::RefMatrix(
osg::Matrix::translate(-eye_local)*
osg::Matrix::rotate(rotate_from,rotate_to)*
osg::Matrix::translate(eye_local)*
getModelViewMatrix());
cv->getModelViewMatrix());
// pushing the cull view state will update it so it takes
// into account the new camera orientation.
pushModelViewMatrix(rotate_matrix);
cv->pushModelViewMatrix(rotate_matrix);
StateSet* localPreRenderState = _impostorSpriteManager->createOrReuseStateSet();
osg::StateSet* localPreRenderState = s_impostorSpriteManager->createOrReuseStateSet();
pushStateSet(localPreRenderState);
cv->pushStateSet(localPreRenderState);
{
// traversing the usual LOD selected child.
handle_cull_callbacks_and_traverse(node);
osg::LOD::traverse(*cv);
}
popStateSet();
cv->popStateSet();
// restore the previous model view matrix.
popModelViewMatrix();
cv->popModelViewMatrix();
// restore the previous model view matrix.
popProjectionMatrix();
cv->popProjectionMatrix();
// restore the previous renderbin.
_currentRenderBin = previousRenderBin;
cv->setCurrentRenderBin(previousRenderBin);
if (rtts->getRenderGraphList().size()==0 && rtts->getRenderBinList().size()==0)
@@ -385,14 +357,14 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
const osg::Viewport& viewport = *getViewport();
const osg::Viewport& viewport = *(cv->getViewport());
// calc texture size for eye, bs.
// convert the corners of the sprite (in world coords) into their
// equivilant window coordinates by using the camera's project method.
const osg::Matrix& MVPW = getMVPW();
const osg::Matrix& MVPW = cv->getMVPW();
Vec3 c00_win = c00 * MVPW;
Vec3 c11_win = c11 * MVPW;
@@ -441,7 +413,7 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
// create the impostor sprite.
ImpostorSprite* impostorSprite =
_impostorSpriteManager->createOrReuseImpostorSprite(new_s,new_t,getTraversalNumber()-_numFramesToKeepImpostorSprites);
s_impostorSpriteManager->createOrReuseImpostorSprite(new_s,new_t,cv->getTraversalNumber()-cv->getNumberOfFrameToKeepImpostorSprites());
if (impostorSprite==NULL)
{
@@ -450,14 +422,14 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
}
// update frame number to show that impostor is in action.
impostorSprite->setLastFrameUsed(getTraversalNumber());
impostorSprite->setLastFrameUsed(cv->getTraversalNumber());
// have successfully created an impostor sprite so now need to
// add it into the impostor.
node.addImpostorSprite(contextID,impostorSprite);
addImpostorSprite(contextID,impostorSprite);
if (_depthSortImpostorSprites)
if (cv->getDepthSortImpostorSprites())
{
// the depth sort bin should probably be user definable,
// will look into this later. RO July 2001.
@@ -465,10 +437,10 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
stateset->setRenderBinDetails(10,"DepthSortedBin");
}
Texture2D* texture = impostorSprite->getTexture();
osg::Texture2D* texture = impostorSprite->getTexture();
// update frame number to show that impostor is in action.
impostorSprite->setLastFrameUsed(getTraversalNumber());
impostorSprite->setLastFrameUsed(cv->getTraversalNumber());
Vec3* coords = impostorSprite->getCoords();
Vec2* texcoords = impostorSprite->getTexCoords();
@@ -520,7 +492,7 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
// and the render to texture stage to the current stages
// dependancy list.
_currentRenderBin->getStage()->addToDependencyList(rtts.get());
cv->getCurrentRenderBin()->getStage()->addToDependencyList(rtts.get());
// attach texture to the RenderToTextureStage.
rtts->setTexture(texture);
@@ -532,6 +504,4 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
return impostorSprite;
}
#endif