Integrated Ulrich Hertlien's osg::Sequence node, and osgsequence demo, and
support for osg::Sequence in the pfb loader.
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@@ -207,6 +207,11 @@ void Texture::dirtyTextureObject()
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void Texture::apply(State& state) const
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{
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// Texture* texture = const_cast<Texture*>(this);
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// texture->_min_filter = LINEAR_MIPMAP_LINEAR;
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// texture->_mag_filter = ANISOTROPIC;
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const uint contextID = state.getContextID();
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