Integrated Ulrich Hertlien's osg::Sequence node, and osgsequence demo, and

support for osg::Sequence in the pfb loader.
This commit is contained in:
Robert Osfield
2002-08-03 18:11:21 +00:00
parent c253d3558b
commit 6a04fc3dee
19 changed files with 894 additions and 18 deletions

View File

@@ -207,6 +207,11 @@ void Texture::dirtyTextureObject()
void Texture::apply(State& state) const
{
// Texture* texture = const_cast<Texture*>(this);
// texture->_min_filter = LINEAR_MIPMAP_LINEAR;
// texture->_mag_filter = ANISOTROPIC;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();