Set the hardware mip map generation to false in TextureCubeMap since this

extension is not implemented when texture cube mapping.
This commit is contained in:
Robert Osfield
2003-04-07 15:07:45 +00:00
parent 564077643f
commit 6a178f76c4

View File

@@ -91,6 +91,7 @@ TextureCubeMap::TextureCubeMap():
_textureHeight(0),
_numMimpmapLevels(0)
{
setUseHardwareMipMapGeneration(false);
}
TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
@@ -165,7 +166,6 @@ int TextureCubeMap::compare(const StateAttribute& sa) const
void TextureCubeMap::setImage( Face face, Image* image)
{
dirtyTextureObject();
_images[face] = image;
_modifiedTag[face].setAllElementsTo(0);
}
@@ -255,19 +255,12 @@ void TextureCubeMap::apply(State& state) const
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
for (int n=0; n<6; n++)
{
//applyTexImage2D( faceTarget[n], _images[n].get(), state, _textureWidth, _textureHeight, _numMimpmapLevels);
applyTexImage2D_load( faceTarget[n], _images[n].get(), state, _textureWidth, _textureHeight, _numMimpmapLevels);
}
for (int n=0; n<6; n++)
{
const osg::Image* image = _images[n].get();
if (image)
{
applyTexImage2D_load( faceTarget[n], _images[n].get(), state, _textureWidth, _textureHeight, _numMimpmapLevels);
applyTexImage2D_load( faceTarget[n], image, state, _textureWidth, _textureHeight, _numMimpmapLevels);
getModifiedTag((Face)n,contextID) = image->getModifiedTag();
}
@@ -292,9 +285,6 @@ void TextureCubeMap::apply(State& state) const
}
}
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!