Added osg::RefNodePath class for handling node paths.

This commit is contained in:
Robert Osfield
2004-09-09 13:18:45 +00:00
parent 217fa3ec0e
commit 6a48a3ffe7
3 changed files with 108 additions and 17 deletions

101
include/osg/RefNodePath Normal file
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@@ -0,0 +1,101 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_REFNODEPATH
#define OSG_REFNODEPATH 1
#include <osg/Group>
namespace osg {
class RefNodePath : public NodeList
{
public :
inline RefNodePath() {}
inline RefNodePath(const RefNodePath& refNodePath):
NodeList(refNodePath) {}
inline explicit RefNodePath(const NodePath& nodePath)
{
for(osg::NodePath::const_iterator itr=nodePath.begin();
itr != nodePath.end();
++itr)
{
push_back(*itr);
}
}
inline operator NodePath () const
{
NodePath nodePath;
for(NodeList::const_iterator itr=begin();
itr != end();
++itr)
{
nodePath.push_back(const_cast<Node*>(itr->get()));
}
return nodePath;
}
/** Check the validity of the RefNodePath to ensure that the parent path
* matches those availble in the leaf node of the path.*/
bool valid() const
{
// an empty NodePaath is invalid.
if (empty()) return false;
// check to make sure that this RefNodeList isn't the only
// place that the nodes are referenced, if one node has
// a ref count of 1 then nodes must have been removed
// from the scene graph elsewhere invalidating this RefNodePath.
for(const_iterator itr=begin();
itr != end();
++itr)
{
if ((*itr)->referenceCount()<=1) return false;
}
const_reverse_iterator ritr=rbegin();
const osg::Node* node = ritr->get();
++ritr;
while (ritr!=rend())
{
const osg::Node* parent = ritr->get();
// search of parent in current nodes parent list
const osg::Node::ParentList& parents = node->getParents();
osg::Node::ParentList::const_iterator pitr=parents.begin();
for(; pitr!=parents.end() && parent!=*pitr; ++pitr) {}
if (pitr==parents.end())
{
// original parent not found, so linkage must have changed
// invalidating this RefNodePath.
return false;
}
node = parent;
++ritr;
}
// we've passed all the test that could invalidate this RefNodePath
return true;
}
};
} // namespace
#endif

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@@ -18,6 +18,7 @@
#include <osg/ArgumentParser>
#include <osg/ApplicationUsage>
#include <osg/AnimationPath>
#include <osg/RefNodePath>
#include <osgUtil/IntersectVisitor>
@@ -102,15 +103,13 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
const osg::NodeVisitor* getUpdateVisitor() const { return _updateVisitor.get(); }
typedef std::vector< osg::ref_ptr<osg::Node> > RefNodePath;
void computeActiveCoordindateSystemNodePath();
void setCoordindateSystemNodePath(const RefNodePath& nodePath) { _coordinateSystemNodePath = nodePath; }
void setCoordindateSystemNodePath(const osg::RefNodePath& nodePath) { _coordinateSystemNodePath = nodePath; }
void setCoordindateSystemNodePath(const osg::NodePath& nodePath);
const RefNodePath& getCoordindateSystemNodePath() const { return _coordinateSystemNodePath; }
const osg::RefNodePath& getCoordindateSystemNodePath() const { return _coordinateSystemNodePath; }
/** Dispatch the cull and draw for each of the Camera's for this frame.*/
virtual void frame();
@@ -194,7 +193,7 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
osg::ref_ptr<osg::NodeVisitor> _updateVisitor;
RefNodePath _coordinateSystemNodePath;
osg::RefNodePath _coordinateSystemNodePath;
bool _recordingAnimationPath;
double _recordingStartTime;

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@@ -183,22 +183,13 @@ public:
{
osg::notify(osg::INFO)<<"getCoordinateFrame("<<position<<")"<<std::endl;
const Viewer::RefNodePath& refNodePath = _viewer->getCoordindateSystemNodePath();
// do automatic conversion between RefNodePath and NodePath.
osg::NodePath tmpPath = _viewer->getCoordindateSystemNodePath();
if (!refNodePath.empty())
if (!tmpPath.empty())
{
osg::Matrixd coordinateFrame;
// have to create a copy of the RefNodePath to create an osg::NodePath
// to allow it to be used along with the computeLocalToWorld call.
osg::NodePath tmpPath;
for(Viewer::RefNodePath::const_iterator itr=refNodePath.begin();
itr!=refNodePath.end();
++itr)
{
tmpPath.push_back(const_cast<osg::Node*>(itr->get()));
}
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(tmpPath.back());
if (csn)
{