Ported distribution across to use the new osg::MatrixTransform and osg::BlendFunc
class instead of osg::Transform and osg::Transparancy respectively.
This commit is contained in:
@@ -6,7 +6,7 @@
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#include <osg/Geometry>
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#include <osg/Texture>
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#include <osg/TexEnv>
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#include <osg/Transparency>
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#include <osg/BlendFunc>
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#include <osg/AlphaFunc>
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#include <osgDB/ReadFile>
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@@ -224,7 +224,7 @@ Node *makeTrees( void )
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dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON );
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dstate->setTextureAttribute(0, new TexEnv );
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dstate->setAttributeAndModes( new Transparency, StateAttribute::ON );
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dstate->setAttributeAndModes( new BlendFunc, StateAttribute::ON );
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AlphaFunc* alphaFunc = new AlphaFunc;
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alphaFunc->setFunction(AlphaFunc::GEQUAL,0.05f);
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@@ -1,7 +1,7 @@
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#include <osg/Node>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Texture>
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#include <osg/Billboard>
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@@ -92,7 +92,7 @@ osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture* texture,osg:
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// create a tranform node to position each square in appropriate
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// place and also to add individual texture set to it, so that
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// that state is inherited down to its children.
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osg::Transform* local_transform = osgNew osg::Transform;
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osg::MatrixTransform* local_transform = osgNew osg::MatrixTransform;
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local_transform->postMult(osg::Matrix::translate(offset));
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// create the StateSet to store the texture data
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@@ -117,7 +117,7 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
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{
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if (image==NULL) return NULL;
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osg::Transform* top_transform = osgNew osg::Transform;
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osg::MatrixTransform* top_transform = osgNew osg::MatrixTransform;
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top_transform->postMult(osg::Matrix::translate(offset));
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osg::Vec3 local_offset(0.0f,0.0f,0.0f);
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@@ -129,7 +129,7 @@ struct BillboardCallback : public osg::Billboard::ComputeBillboardCallback
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struct DrawableCullCallback : public osg::Drawable::CullCallback
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{
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/** do customized cull code.*/
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virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable, osg::State *state=NULL) const
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virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable, osg::State *state) const
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{
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std::cout<<"Drawable cull callback "<<drawable<<std::endl;
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return false;
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@@ -1,4 +1,4 @@
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/ClipNode>
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#include <osg/Billboard>
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#include <osg/Geode>
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@@ -95,7 +95,7 @@ osg::Node* decorate_with_clip_node(osg::Node* subgraph)
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// ClipNode node to be transformed independantly from the subgraph
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// that it is clipping.
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osg::Transform* transform= osgNew osg::Transform;
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osg::MatrixTransform* transform= osgNew osg::MatrixTransform;
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osg::NodeCallback* nc = new osgUtil::TransformCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
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transform->setAppCallback(nc);
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@@ -1,6 +1,6 @@
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#include <stdio.h>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osgUtil/Optimizer>
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#include "OrientationConverter.h"
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@@ -48,7 +48,7 @@ Node* OrientationConverter::convert( Node *node )
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T = Matrix::translate( bs.center() );
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osg::Group* root = new osg::Group;
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osg::Transform* transform = new osg::Transform;
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setDataVariance(osg::Object::STATIC);
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transform->setMatrix( C * R * S * T );
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@@ -1,4 +1,4 @@
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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@@ -2,7 +2,7 @@
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#include <osg/Geometry>
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#include <osg/Material>
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#include <osg/Vec3>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osgGA/TrackballManipulator>
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@@ -20,7 +20,7 @@ class MyTransformCallback : public osg::NodeCallback{
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public:
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MyTransformCallback(osg::Transform* node,float angularVelocity)
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MyTransformCallback(osg::MatrixTransform* node,float angularVelocity)
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{
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_nodeToOperateOn = node;
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_angular_velocity = angularVelocity;
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@@ -62,7 +62,7 @@ class MyTransformCallback : public osg::NodeCallback{
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protected:
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osg::Transform* _nodeToOperateOn;
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osg::MatrixTransform* _nodeToOperateOn;
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float _angular_velocity;
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int _previousTraversalNumber;
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@@ -175,7 +175,7 @@ int main( int argc, char **argv )
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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osg::Transform* myTransform = new osg::Transform();
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osg::MatrixTransform* myTransform = new osg::MatrixTransform();
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myTransform->addChild( createGeometryCube() );
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// move node in a circle at 90 degrees a sec.
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@@ -2,7 +2,7 @@
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#include <osg/Geometry>
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#include <osg/Material>
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#include <osg/Vec3>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Texture>
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#include <osgDB/ReadFile>
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@@ -513,7 +513,7 @@ class MyTransformCallback : public osg::NodeCallback
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virtual void operator() (osg::Node* node, osg::NodeVisitor* nv)
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{
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osg::Transform* transform = dynamic_cast<osg::Transform*>(node);
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osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
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if (nv && transform && nv->getFrameStamp())
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{
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double time = nv->getFrameStamp()->getReferenceTime();
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@@ -623,7 +623,7 @@ osg::Node* createBackground()
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// create a tranform to move the background back and forward with.
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osg::Transform* transform = new osg::Transform();
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osg::MatrixTransform* transform = new osg::MatrixTransform();
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transform->setAppCallback(new MyTransformCallback(1.0f));
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transform->addChild(geode);
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@@ -2,14 +2,14 @@
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Projection>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osg/Material>
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#include <osg/Transparency>
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#include <osg/BlendFunc>
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#include <osg/Depth>
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#include <osgDB/Registry>
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@@ -136,7 +136,7 @@ void set2dScene(osg::Group* rootNode)
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textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
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textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_2D);
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// to get antiaA pixmapFonts we have to draw them with blending
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osg::Transparency *transp= osgNew osg::Transparency();
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osg::BlendFunc *transp= osgNew osg::BlendFunc();
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transp->setFunction(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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@@ -176,7 +176,7 @@ void set2dScene(osg::Group* rootNode)
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textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
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textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK, TEXT_COL_2D);
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// to get antiaA pixmapFonts we have to draw them with blending
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transp= osgNew osg::Transparency();
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transp= osgNew osg::BlendFunc();
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transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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textState = osgNew osg::StateSet();
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@@ -332,7 +332,7 @@ int main( int argc, char **argv )
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osg::Projection* projection = osgNew osg::Projection;
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projection->setMatrix(osg::Matrix::ortho2D(0,1024,0,768));
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osg::Transform* modelview_abs = osgNew osg::Transform;
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osg::MatrixTransform* modelview_abs = osgNew osg::MatrixTransform;
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modelview_abs->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE);
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modelview_abs->setMatrix(osg::Matrix::identity());
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@@ -2,7 +2,7 @@
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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@@ -1,9 +1,8 @@
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#include <osg/Node>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Texture>
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#include <osg/Transparency>
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#include <osg/Stencil>
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#include <osg/ColorMask>
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#include <osg/Depth>
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@@ -445,7 +444,7 @@ int main( int argc, char **argv )
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}
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// create a transform to spin the model.
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osg::Transform* loadedModelTransform = new osg::Transform;
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osg::MatrixTransform* loadedModelTransform = new osg::MatrixTransform;
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loadedModelTransform->addChild(loadedModel);
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osg::NodeCallback* nc = new osgUtil::TransformCallback(loadedModelTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
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@@ -1,9 +1,9 @@
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#include <osg/Node>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Texture>
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#include <osg/Transparency>
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#include <osg/BlendFunc>
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#include <osg/Stencil>
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#include <osg/ColorMask>
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#include <osg/Depth>
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@@ -167,7 +167,7 @@ int main( int argc, char **argv )
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return 1;
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}
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osg::Transform* loadedModelTransform = new osg::Transform;
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osg::MatrixTransform* loadedModelTransform = new osg::MatrixTransform;
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loadedModelTransform->addChild(loadedModel);
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// calculate where to place the mirror according to the
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@@ -318,7 +318,7 @@ int main( int argc, char **argv )
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dstate->setAttributeAndModes(stencil,osg::StateAttribute::ON);
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dstate->setAttributeAndModes(clipplane,osg::StateAttribute::ON);
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osg::Transform* dcs = new osg::Transform;
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osg::MatrixTransform* dcs = new osg::MatrixTransform;
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dcs->setStateSet(dstate);
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dcs->preMult(osg::Matrix::translate(0.0f,0.0f,-z)*
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osg::Matrix::scale(1.0f,1.0f,-1.0f)*
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@@ -343,8 +343,8 @@ int main( int argc, char **argv )
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stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::ZERO);
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// set up additive blending.
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osg::Transparency* trans = new osg::Transparency;
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trans->setFunction(osg::Transparency::ONE,osg::Transparency::ONE);
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osg::BlendFunc* trans = new osg::BlendFunc;
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trans->setFunction(osg::BlendFunc::ONE,osg::BlendFunc::ONE);
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osg::StateSet* statesetBin5 = createMirrorTexturedState("Images/tank.rgb");
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@@ -1,5 +1,3 @@
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#include <osg/Transform>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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@@ -1,6 +1,6 @@
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#include <osg/Node>
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#include <osg/Notify>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Texture>
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#include <osgGA/TrackballManipulator>
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@@ -13,8 +13,8 @@
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#include <osg/Node>
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#include <osg/StateSet>
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#include <osg/Material>
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#include <osg/Transparency>
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#include <osg/Transform>
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#include <osg/BlendFunc>
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#include <osg/MatrixTransform>
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#include <osg/PolygonMode>
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#include <osg/Depth>
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#include <osg/Notify>
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@@ -105,7 +105,7 @@ void set2dScene(osg::Group* rootNode)
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geode->addDrawable( text );
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// to get antiaA pixmapFonts we have to draw them with blending
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osg::Transparency *transp= osgNew osg::Transparency();
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osg::BlendFunc *transp= osgNew osg::BlendFunc();
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transp->setFunction(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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textState = osgNew osg::StateSet();
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@@ -138,7 +138,7 @@ void set2dScene(osg::Group* rootNode)
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geode->addDrawable( text );
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// to get antiaA pixmapFonts we have to draw them with blending
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transp= osgNew osg::Transparency();
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transp= osgNew osg::BlendFunc();
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transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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textState = osgNew osg::StateSet();
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@@ -267,7 +267,7 @@ void setScene(osg::Group* rootNode)
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textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
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textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_3D);
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// to get antiaA pixmapFonts we have to draw them with blending
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osg::Transparency *transp= osgNew osg::Transparency();
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osg::BlendFunc *transp= osgNew osg::BlendFunc();
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transp->setFunction(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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textState = osgNew osg::StateSet();
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@@ -301,7 +301,7 @@ void setScene(osg::Group* rootNode)
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textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
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textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_3D);
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// to get antiaA pixmapFonts we have to draw them with blending
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transp= osgNew osg::Transparency();
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transp= osgNew osg::BlendFunc();
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transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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textState = osgNew osg::StateSet();
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@@ -540,7 +540,7 @@ int main( int argc, char **argv )
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osg::Group* rootNode = osgNew osg::Group;
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osg::Group* scene2d = osgNew osg::Group;
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osg::Transform* textGroup = osgNew osg::Transform;
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osg::MatrixTransform* textGroup = osgNew osg::MatrixTransform;
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// set the name for the hole group
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rootNode->setName("sceneGroup");
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@@ -1,7 +1,7 @@
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#include <osg/Node>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Texture>
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#include <osg/DrawPixels>
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@@ -133,7 +133,7 @@ osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture* texture,osg:
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// create a tranform node to position each square in appropriate
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// place and also to add individual texture set to it, so that
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// that state is inherited down to its children.
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osg::Transform* local_transform = new osg::Transform;
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osg::MatrixTransform* local_transform = new osg::MatrixTransform;
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local_transform->postMult(osg::Matrix::translate(offset));
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// create the StateSet to store the texture data
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@@ -158,7 +158,7 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
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{
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if (image==NULL) return NULL;
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osg::Transform* top_transform = new osg::Transform;
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osg::MatrixTransform* top_transform = new osg::MatrixTransform;
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top_transform->postMult(osg::Matrix::translate(offset));
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osg::Vec3 local_offset(0.0f,0.0f,0.0f);
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@@ -2,10 +2,7 @@
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/Transform>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Node>
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#include <osg/Notify>
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#include <osgDB/Registry>
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