Added className() method to GlyphTexture for debugging purposes.
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@@ -183,6 +183,8 @@ public:
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public:
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GlyphTexture();
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const char* className() const { return "GlyphTexture"; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const osg::StateAttribute& rhs) const;
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