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include/osg/Transparency
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50
include/osg/Transparency
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#ifndef OSG_TRANSPARENCY
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#define OSG_TRANSPARENCY 1
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#include <osg/Export>
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#include <osg/Object>
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#include <osg/GL>
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namespace osg {
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class SG_EXPORT Transparency : public Object
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{
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public :
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enum TransparencyMode {
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DST_ALPHA = GL_DST_ALPHA,
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DST_COLOR = GL_DST_COLOR,
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ONE = GL_ONE,
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ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA,
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ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR,
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ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
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ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
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SRC_ALPHA = GL_SRC_ALPHA,
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SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE,
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SRC_COLOR = GL_SRC_COLOR,
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ZERO = GL_ZERO
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};
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Transparency();
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static Transparency * instance();
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virtual Object* clone() const { return new Transparency(); }
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virtual bool isSameKindAs(Object* obj) { return dynamic_cast<Transparency*>(obj)!=NULL; }
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virtual const char* className() const { return "Transparency"; }
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void setFunction( int source, int destination );
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static void enable( void );
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static void disable( void );
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void apply( void );
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protected :
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virtual ~Transparency();
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int _source_factor;
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int _destination_factor;
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};
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};
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#endif
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